Let me tell you about Morrowind. It's a shitty game, dumb-downing of the series, a real herald of decline. I can't understand why codex doesn't hate it with passion.
First. It has a shitty RPG system. Naw, I'm not a disciple of Sawyerity, but it's unbalanced as fuck and at the same time not fun at all. It is worse than Daggerfall system, 'cause you're guaranteed to have all skill maxed in Morrowind without any real effort. Daggerfall system is unbalanced as well, but it has a few cool features such as advantages/disadvantages, exploration skills (swimming, climbing), reputation system. It also has more interesting mechanic for level progression.
Second. Morrowind has a shitty combat. All Bethesda RPGs have a shitty combat. Still, Morrowind has the shitiest one. It's just a dumb clickfest. Different attack types (chop/slash/thrust) differ only in damage (e.g. in TES2 they also differ in accuracy), so there is no real reason to choose between them.
Third. Going into a dungeon in Daggerfall is scary. It feels real, it's a challenge. There are a lot of tunnels, switches, portals, pits, lakes, etc. Morrowind dungeons aren't even close in this matter. Moreover, while Morrowind is not procedurally generated, its interiors are even less unique than in previous games due excessive copy-paste. Most of its dungeons simply aren't interesting to explore.
Fourth. Almost every character in game has a personality of interactive kiosk. While there are some memorable characters, there are memorable not because of cool dialogs, but due their art design and/or role in the plot.
Fifth. A lot of cool stuff from TES2 disappeared. Horses, ships, banks, daedra summoning, covens - all are gone. Instead of this we've got LARPing and tourist simulation.
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There are only two good things about Morrowind.
1. It has awesome art design, definitely best in series.
2. Michael Kirkbride did a really great job on lore with all these Sumerian allusions.