I strongly agree with this bit.
Simply put - the more "gay noob fags" we have today playing MMOs, the more (in absolute terms, not in percentage terms) audience for more serious games we'll have in ten years. I think it's exactly the widening of the market that allowed for things like digital delivery to appear (digital delivery didn't emerge to "deliver" us from the decline mind you, but to provide the mass audience with more convenient access to a mass product), which in turn made crowd-funding of niche games possible
because it made them economically viable.
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Another interesting phenomenon in which the games industry seems to be mirroring perfectly the movie industry is the arms race of AAA titles which at some point stops being profitable for the participants in the arms race. I very strongly encourage you to take a look at this
interview given by Steven Spielberg and George Lucas in June 2013 Or the boiled down version here:
George Lucas & Steven Spielberg: Studios Will Implode; VOD Is the Future .
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It's the same process they are describing (AAA titles' budgets growing and investors becoming progressively risk-averse which leads to a drop in artistic quality of the products, as directors target the lowest common denominator in the audience) that we are calling "the decline" here, and the games industry seems to be slowly becoming aware of it - see "
Why Paradox boss wants "more Goat Simulator, less Call of Duty"".