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Game News Fallout 4 Released

Joined
Jan 12, 2012
Messages
46
Location
Finland
I don't really remember when I've last time seen such a huge gap at Metacritic.com between average user score and metascore (critic ratings) on a game. I mean, wow. LOL @ Bethesda and FO4 getting slaughtered by the fans at the website - especially by the PC crowd. Can it really be that bad of a game for what it is (looking it from the non-RPG point of view)? The game must really stink for that low ratings (by users, not critics - who trusts them anyway).
 

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,093
Location
Azores Islands
No one at any decision level takes user scores seriously, neither do buyers, they just think 'trolls' and check the critic reviews.

The exception seems to be stores like steam and amazon, where the reviews are from actual buyers.
 
Joined
Jan 12, 2012
Messages
46
Location
Finland
Why shouldn't one read and make initial opinions out of user reviews, though? I think they come very handy, when you pick out the obvious trolls and focus on informative ones, instead. I don't really have faith on many big mainstream gaming magazines when it comes to reviewing much hyped games. In my opinion when it comes to those reviews, it often takes more focus on "reading between the lines", while many good user reviews are much more direct on their critique. Then again, I don't read that many gaming magazines these days, so my picture of them might be false.
 

GlutenBurger

Cipher
Joined
May 8, 2010
Messages
644
The only thing I've really seen of this game was a banner on a bus. "From the makers of Skyrim." That may be historic. I doubt there's a precedent for the fourth installment of a series being marketed on the strength of an entirely different series.

You'd never see "The Matrix 4, from the makers of Jupiter Ascending."
 

bledcarrot

Educated
Joined
Sep 21, 2013
Messages
98
It's pretty clear from the state of the crafting and settlement systems that they're planning on pushing a settlement/craft DLC. There's so many lazy things in them it's not funny...

Oh god, this is some whiney bullshit. Wow, you mean you can't do everything conceivably possible in this small section of the game that is intended as a side mechanic? You dun goofed Bethesda!!!! Next time devote unlimited time and resources to including everything I can conceive of.

Uh, and did you seriously just complain about not being able to boil down horse hooves to make glue in a game that can at best be described as an action shooter with faint RPG elements? For the record, as shit as the crafting system is you can craft adhesives out of vegetable starch. But not hooves :( just laziness. *throws 12 year old autistic whinge fit*
 
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Dreaad

Arcane
Joined
Apr 18, 2013
Messages
5,604
Location
Deep in your subconscious mind spreading lies.
:lol:
So what have gamers sacrificed for Fallout 4? Aside from thousands of hours at work, and time with families, it appears that gamers put aside pornography for the day.

While shipping figures may be a good way to measure success, tracking the traffic of popular adult websites has now proven to do the trick. According to 'Pornhub' vice president Corey Prince, the site traffic from gaming fans dropped by 10% when the title released.

The eye catching statistics speak for themselves, with site traffic plummeting after 4am and by the early morning, overall views had taken a significant hit. This trend continued throughout the day and into the evening. Site traffic re-escalated into the wee hours of the morning.

http://www.neowin.net/news/neobytes--pornhub-sees-10-traffic-drop-after-gamers-get-fallout-4
 

bledcarrot

Educated
Joined
Sep 21, 2013
Messages
98
No. That's the opposite of what I mean.

It's the same principle. Marketing 101. If someone does something wildly successful, and they are doing something new, use said success to boost expectations of the new thing. They're trying to capture a new audience who enjoyed Skyrim but might not have played fallout 3. The audience that played fallout 3 will already buy 4 or not based on their experience of it.

Notice they didn't say "From the makers of Cloud Atlas"?
 

ravenshrike

Novice
Joined
Oct 12, 2009
Messages
34
Oh god, this is some whiney bullshit. Wow, you mean you can't do everything conceivably possible in this small section of the game that is intended as a side mechanic? You dun goofed Bethesda!!!! Next time devote unlimited time and resources to including everything I can conceive of.

Uh, and did you seriously just complain about not being able to boil down horse hooves to make glue in a game that can at best be described as an action shooter with faint RPG elements? For the record, as shit as the crafting system is you can craft adhesives out of vegetable starch. But not hooves :( just laziness. *throws 12 year old autistic whinge fit*
I'm sorry? Minor mechanic? They pretty clearly meant this to be a much larger, more central version of Hearthfire from Skyrim, especially given how it ties into the crafting system for weaponry and armor. There are very clearly lazy design decisions. Moreover, said laziness is replicated in other ways throughout most of the other mechanics in the game. They half-assed for the majority of the execution in this game and it shows.
 

a cut of domestic sheep prime

Guest
Not trying to defend Bethesda, but it's less than 4.
Not quite. At E3 Todd said they started designing Fallout 4 right after Fallout 3 in 2009. He said they were busy with Skyrim at the time, but that for the last 4 years they've been working very hard on it.
https://www.youtube.com/watch?v=D5esyZPt5Jo

So six years since design work on it began, with the last 4 or so years containing most of the "hard work" - whatever that means.

My guess is that the first year or so consisted of throwing out ideas while working on Skyrim and putting together concepts. After that they probably started moving people over as they got done with Skyrim. Once Skyrim's DLC was done, they moved everyone over to work on Fallout 4 full-time.
 

Dreaad

Arcane
Joined
Apr 18, 2013
Messages
5,604
Location
Deep in your subconscious mind spreading lies.
Out of curiosity (I'm not a modder) how similar have the editor tools been between morrowind - oblivion - fallout 3 - skyrim? As in, do the basics mechanics and logic carry over each time?

I could understand that as an excuse as to why Beth refuses to drop their old shitty engine. Doesn't excuse them from making shit content of course.
 

Athos

Arcane
Joined
Apr 2, 2014
Messages
838
Location
Italy
Out of curiosity (I'm not a modder) how similar have the editor tools been between morrowind - oblivion - fallout 3 - skyrim? As in, do the basics mechanics and logic carry over each time?

I could understand that as an excuse as to why Beth refuses to drop their old shitty engine. Doesn't excuse them from making shit content of course.
At the core I think they are quite similar, it's clear that they don't want to change their old tools. The way the editor handles world cells and objects is basically unchanged since Morrowind.
 
Joined
Jan 7, 2012
Messages
14,267
Out of curiosity (I'm not a modder) how similar have the editor tools been between morrowind - oblivion - fallout 3 - skyrim? As in, do the basics mechanics and logic carry over each time?

I could understand that as an excuse as to why Beth refuses to drop their old shitty engine. Doesn't excuse them from making shit content of course.

As similar as you could expect. You can very clearly see that each has used the same engine with some iterative improvements each time.

That said the engine isn't inherently shitty. Everything from Morrowind to Skyrim run flawlessly even heavily modded AFTER the community has had a few years to fix the new bugs Bethesda managed to add each time. An engine change would also forfeit all of the built-up community knowledge of the engine intricacies. Bethesda is just incompetent and doesn't care since they'll get great reviews and sales no matter what they do.
 

bledcarrot

Educated
Joined
Sep 21, 2013
Messages
98
They pretty clearly meant this to be a much larger, more central version of Hearthfire from Skyrim, especially given how it ties into the crafting system for weaponry and armor.

By more central did you mean don't have to engage in it whatsoever, as in entirely optional, as in not a core element of the gameplay in the slightest? Don't worry, I'm sure they'll have a DLC with horses hooves for you.
 
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Black

Arcane
Joined
May 8, 2007
Messages
1,872,658
Just a reminder that the prophet St. Toxic foresaw this in 2006.
9RENaYJ.jpg
 

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