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Fallout Fallout 4 Thread

circ

Arcane
Joined
Jun 4, 2009
Messages
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Location
Great Pacific Garbage Patch
I dunno. The best mods aren't out yet. CK is like 2-3 weeks old.

I played through Automatron the other day. Probably could have played through it sooner and faster but didn't have a reason to until Dante decided to bug the fuck out about zombies and locking me out of BOS quests. Maybe indefinitely unless I cave in and install a console mod.

Anyway. Either Automatron's story is shit, or it's so boring and unoriginal I didn't really pay attention. It just throws a shitload of trashmob robots at you. Towards the end I couldn't hack it, as in I kept dying (on Survival but I kinda play it half-assedly), so I had to use psycho and med-x even with 50%+ damage from adrenaline. That was with a maxed out X-01 PA too. Well not maxed vs energy weapons. But anyway. Story is crap, and now having played with them a bit, the robots are pretty crap too. You can do weird combos like Sentry torso with Mr Handy legs, although why would you, but there's nothing new there. No imagination anywhere. You can't for instance make a tentacle monster Mr Handy arms with Assaultron torso or something. The Rust Devil faction hideout seemed to in places use some new assets, but none of it can be interacted with or has any bearing on anything, so it's really just another factory interior with terminal entries for shitty backstory. Ada seemed cool at first but after 10 minutes you will have heard all her lines, not like DA:I where you can go through multiple play-throughs (which I haven't except rerolling) and not hear everything the companions say. Also, why is Jezebel in the game, you can't even have her follow you. Well, that said, the Automatrons can atleast hold their own vs mobs unlike vanilla companions. But it's like the whole bland DLC was made by committee for the console generation. Not worth any kind of money, should have been a freebie and even then I would have felt cheated.
 

HatTrick

Scholar
Joined
Mar 20, 2011
Messages
140
Well, folks, I've seen a full playthrough of Far Harbor. Here's what it's about, for those of you morbidly curious about this.
The plot is that you are told via Nick Valentine's Detective Agency clerk that some dude named Kenji has a daughter who has gone missing. When you go to investigate, you find out the daughter, Kasumi, thinks she's a synth because she keeps having dreams about waking up in a white lab room and feels like she doesn't fit in with her parents. She made a radio and made contact with a place called Acadia which is a settlement made by synths for synths, and decides to steal her dad's fishing boat to get there, having to get through a settlement called Far Harbor to get to Acadia. Her dad lends you his other boat so you can get to the island. When you get there, you meet a bunch of islanders who start talking about something called the Fog and ask you to help them defend their town from mutant animals. This scene is kind of cool because the lighting is dark enough that you can't really make out what exactly is attacking until you get up close, but the enemies are easy enough to slay.

Anyways, you fend them off and the locals tell you there's a spooky radioactive Fog surrounding the island that kills you from rad poisoning if you stay in it for too long (kind of like Dead Money's Cloud but infinitely wimpier as it only gives you <1 rad at the most) and also has made the local salamanders, crawdads, and angler fish larger mutant versions of themselves. There's also some horseshit about the Fog making people go crazy and become cannibal Trappers. The synths at Acadia have generously given the people at Far Harbor Fog Condensers, machines that suck the Fog away and thus let the people inhabit their tiny port town. The townspeople blame the local Children of Atom cult for spreading the Fog, as their arrival coincides with the Fog spreading over all of the island.

You get a local hunter named Old Longfellow to escort you to Acadia. Old Longfellow hypes up the island like its some hardcore death zone but the enemies are easy enough to slay as any other enemy in the game is and as previously mentioned the rads from the Fog are negligible. In Acadia, you meet a synth of the same generation as Nick, DiMA, who founded the Acadia settlement. He asks you some dumb shit about "lol how do you know YOU aren't a synth?" and then tells you where Kasumi is. Kasumi is perfectly fine and wants to stay at Acadia, but is wondering if DiMA is keeping secrets. You hack a computer, sneak into a place where you can overhear a conversation between DiMA and his co-founders, or just straight up ask DiMA what the fuck he's doing with a speech check, and he tells you that because his memory used to be limited as a prototype synth, he dumped some of his memories and gave them to the Children of Atom for safe-keeping, as the cult was the first to accept the synths. Unfortunately, the cult is now run by some nutter named Tektus who wants to kill the synths and Far Harbor because for some reason these folks don't like living in a radioactive fog land.

You go to the Children of Atom cult and you have to go on a vision quest to get in where you see drink from an irradiated spring and see some "Mother of the Fog" which is apparently noteworthy to these crazy kooks because the Mother doesn't show herself to just anyone. They live in a big nuclear submarine called the Vessel (formerly the USS Diplomacy) and apparently the majority of the cultists have a mutation that makes them far more resistant to radiation than normal people and they don't really give a shit if you use Rad-Away because you can always get irradiated again later or some such shit. I guess this is Bethesda trying to explain how these idiots can live despite dry-humping leaking reactors and guzzling down irradiated water like an American guzzles down Pepsi. You go get DiMA's memories by playing, honest to god, a virtual reality puzzle game in the bunker near the sub where you have to make a path for little data-sniffers to get to a point and back via stacking blocks, angling beams of light to get rid of obstacles, and setting up turrets to defend the data-sniffers from getting destroyed by the system's anti-virus. Honestly this puzzle game looked far more enjoyable than anything else in Far Harbor.

After you do this shit, you find out some of DiMA's nastier secrets. He murdered a local respected woman in Far Harbor and replaced her with a synth volunteer who took her place so she could serve as a voice of reason and prevent the locals from attacking the synths or turning them away. He also learn he made a code to shut off all the Fog Condensers on the island, which would basically kill everyone in Far Harbor, as a contingency plan if they ever attacked his colony. Finally, he found the launch keys for the missile in the Vessel and hide them because if the missile was launched it would just go nowhere and blow up the cult. If you tell DiMA all this, he seems regretful but asks you not to kill everyone and instead kill Tektus and replace him with another synth that will advocate for peace between all the factions. Presumably you can destroy whoever the fuck you want despite his pleas.

Basically asides from the random puzzle section it's more of the same of Fallout 4. Most of the quests are the same "Kill shit than come back and talk to me" (save for an admittedly amusing quest where you solve a murder in a vault full of robo-brains), none of the unique weapons look unique (but for some reason there's T-51b suits painted in the colors of the local Vim! Soda company because surely the US Army would just hand out their prized weaponry to civilian soda makers to advertise with), and the world is generally very pretty but not a whole lot of depth to it. This looks better than Automatron at least, so there's that. At least there are speech checks that do something other than increase your reward, and the plot is not as mind-numbingly stupid as the core Fallout 4 story.

tl;dr? This DLC is more of the same and will probably not make you want to play Fallout 4 again if you hated it, at least from what I saw.
 
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Sigourn

uooh afficionado
Joined
Feb 6, 2016
Messages
5,739
You go to the Children of Atom cult and you have to go on a vision quest to get in where you see drink from an irradiated spring and see some "Mother of the Fog"

New Vegas called, it wants its Rite of Passage quest back.
 

Hirato

Purse-Owner
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Codex 2012 Codex USB, 2014 Shadorwun: Hong Kong

Sigourn

uooh afficionado
Joined
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Messages
5,739
Shit, Point Lookout had the same quest.

Sounds familiar. I remembered Harold's quest, but I don't remember if you actually had a vision or it was just a "get drugged and we will carry you to Harold" sort of stuff.
 

HatTrick

Scholar
Joined
Mar 20, 2011
Messages
140
That...that doesn't sound like it requires more landmass than Shivering Isles, Dragonborn or Bloodmoon.
It really doesn't. Most of the sidequests are you doing errands for the settlers in Far Harbor, the Nucleus, and Acadia. These errands are usually "Go find me this item in this location full of assholes you will most likely kill" or "Go to this location full of assholes and kill them".
 

typical user

Arbiter
Joined
Nov 30, 2015
Messages
957
The problem with negliable rads is tied to clothing in this game which has some sold of radiation threshold. If you have +10 rad resistance then you will take 1-2 rads from sources which normally give 6-9 rads.

Anyway it is pathetic to look at what Far Harbour is probably going to be and then on Blood and Wine and remember people were actually contesting which game is better. C'mon.
 

HatTrick

Scholar
Joined
Mar 20, 2011
Messages
140
The new enemies aren't that great. There's Gulpers, big bipedal salamanders, but they are basically just geckos from New Vegas and are very easy to kill and have no tricks asides from running at you and attacking. Anglers are, duh, mutant angler fish that have legs and arms that lob flaming AoE projectiles and pretend to be a type of flower that the player can harvest and are about the most creative of the bunch (but still easy to kill). Fog Crawlers are big crawdads that apparently are bugged at the moment because they never attack. Wolves are just dogs from the base game but reskinned. Finally, Trappers are raiders who use the local weapons in addition to the standard pipe gun ensemble.
 

circ

Arcane
Joined
Jun 4, 2009
Messages
11,470
Location
Great Pacific Garbage Patch
A little more of the observations of patch 1.5 and Automatron.

So, Automatron introduces a new faction - Rust Devils - really just raiders with new armor and an extra robot or two in the posse. Problem is. It replaces from what I've seen EVERY spawn point with Rust Devil spawns. So you will never ever again see a randomly spawned death claw or whatever in certain locations where before starting and finishing Automatron you would get a lot more variety. You still get super mutants and regular raiders in some locations, but mostly it's Rust Devils.

The patch seemed to break what 1.4 sort of fixed when it comes to texture and mesh streaming. Good luck running around the vicinity of Diamond City and getting consistent mesh loading without suddenly getting blurry LOD textures an inch away from a mesh or the ground not loading underneath you. But I hear you say - buy a better computar NOOB or buy a console LOL! Well, people with GTX 980's in SLI and i7's are reporting the issue too, SO. There's kind of an .ini fix, but it still happens. Maybe it's the new survival mode and its scripts not being optimized at all, who knows.

Also, survival introduced a new encumberance mechanic. If you carry too much you take damage. Fine. So let's say you have 100 lbs free and you start working on your power armor at the workshop. Suddenly it says you're overencumbered and you start taking damage. Oh man. Bethesda, you dumb shits, did you put the power armor in the player's inventory when they're working on it, instead of just well, not doing that? Seriously.

Automatron also lets you build a Decontamination Arch. It doesn't really require much in terms of materials or power, and for no additional cost after you can cure ALL your rads instantly. Not that the rad system was really that much of a danger in the first place, although survival fucks over rad-away's, but still, why bother with a rad system AT ALL if you're just going to cheese everything?

Automatron also introduces an Eyebot station you can build after finishing the Automatron main quest. So basically, you send the bot after certain items - materials like steel, copper, rubber or ammo or explosives. It flies away, a few hours later you get a new quest market - go here, explore and pick up item(s) from box. What the shit. Why can't the bot just grab some materials.

Oh. What about Wasteland Workshop? Well, the neon letters are pretty cool - Gay Bar's everywhere of course. But that's about it. Why would you want to capture death claws or cats or dogs or whatever and put them in arena combat that is broken last I checked. Why would you want to capture them for any reason for that matter. But hey, some people thought adopting kids was cool as FUCK in Hearthfire. Stupid people.

Oh, oh. The robots from Automatron are really good guard dogs. Like, forget fucking worthless turrets and shit. They will pulverize the shit out of everything, single-handedly. And you can also make them into farmers for the various veggies you can grow. Except for no apparent reason, Bethesda didn't bother including farming animations for the bots so they just stand there. Well, the work gets done but what the hell. Now you would think, does that apply to Mr. Handy's too, the vanilla game has animations for them, for farming. Yes. YES IT DOES. There are no animations for any of the Automatron bots doing anything except shooting and walking. Then again, maybe they're supposed to have animations but Automatron apparently among other things, breaks certain vanilla animations so, maybe that's a future patch away. SERIOUSLY BETHESDA.
 

DosBuster

Arcane
Patron
The Real Fanboy
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Aug 28, 2013
Messages
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Codex USB, 2014
Huh, I must be lucky, I don't have any of these bugs.

Except the Automatron farming animation, it'd be cool, but I'm guessing that since each robot doesn't have a static skeleton it's hard to add animations that use an entire body of some sort. (Mr. Handy farming animation is possible because it would have a pre-defined skeleton)
 

Duellist_D

Savant
Patron
Joined
Dec 15, 2013
Messages
383
Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
Can't second the thing about Rust Raiders replacing all other random encounters.
Still had plenty of other randoms since i installed this thing when it came out, including Death Claws of various Levels.

Not sure if this was already covered somewhere else, but Far Harbor adds an additional leve to a handfull of existing perks, eg Scrapper, Lone Wanderer and Strong Back.
The Island also is actually a challenge (at least on higher levels around 100) on Survival, because places to save are far more rare than on the Mainland.
One thing that sucks Donkeyballs though are the Defense Missions.
You still have to sometimes defend Settlements on the homeland while being on far harbor, but withouth Fast travel and VertiBirds not working on the Island (since its technically an interior cell), forget about reaching them in time except if you are near the exit point.
There are also a few new legendary effects that get triggered on Blocking and new recipes for usefull drinks.
 

Duellist_D

Savant
Patron
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Dec 15, 2013
Messages
383
Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
Sometimes they do, sometimes they fail.
I'd like to see the exact formula that calculates the chances though (has some random seed in it, because reloading DOES change the outcome sometimes) and how much defense is needed exactly to be on the save side. I have a few settlements that produce really high amouts of water, so the defense score supposedly needs to be even higher.
They definitely changed something there though. Barely had any attacks in 1.3 anymore and with 1.4 they became more frequent again.
 

dragonul09

Arcane
Edgy
Joined
Dec 19, 2014
Messages
1,446
Alright,so I've played a little of that Far Harbor crap and I can't believe that i'm going to say this,but the quality is even worse,even the voice acting got a nose dive.The writing is even worse and most of the time your dialogue options don't matter one bit,not that in the main game mattered but it has some variations at times.
And from what I played so far,99% of the quests are go kill everyone in that place and come back for the meaningless reward.

Alright,I'm sick of this company,where the fuck are all those money going?Those fuckers made hundreds of milions of this shitty game and it seems their production values got even worse..
 
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Duellist_D

Savant
Patron
Joined
Dec 15, 2013
Messages
383
Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
Can't second this.
Contrary to the main game, you actually get quests with non-charisma skillchecks and in-quest options that change the outcome.
There are also several quests that have different objectives than "kill everything" and they feel a bit more "organic" compared to the main game ones.
 

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