Putting the 'role' back in role-playing games since 2002.
Good Old Games
Donate to Codex
News Content Gallery About Donate Discord Contact
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Vapourware Fallout 4 Total Conversions - Now with Point Lookout DLC released!

Which Fo4 TCs do you believe will make it to release?

  • Fallout 4: New Vegas

    Votes: 17 21.8%
  • Fallout: Miami

    Votes: 12 15.4%
  • Fallout: Cascadia

    Votes: 5 6.4%
  • Fallout 4: Capital Wasteland

    Votes: 3 3.8%
  • Fallout: London

    Votes: 5 6.4%
  • Fallout 4: Liberty Hell

    Votes: 1 1.3%
  • Fallout 4: Project Arroyo

    Votes: 4 5.1%
  • None, but I still wanna kingcomrade.

    Votes: 48 61.5%

  • Total voters
    78

Valdetiosi

Scholar
Joined
Apr 18, 2016
Messages
158
Location
Finland
Modding. Modding never changes.
People hold religious views on long standing and popular mods and any new mod "challenging their authority" is seen as a threat. It's not limited to Fallout 4 either, take A world of Pain from New Vegas, Oscuro's Overhaul from Oblivion, SkyRe for Skyrim ect.

Though I haven't and propably never will end up getting Fallout 4, I applaud the work I've seen put on the Point Lookout project.
 
Joined
Jul 23, 2013
Messages
1,868,734
Location
Kitchen sink
No London on the list?

 

Gargaune

Magister
Joined
Mar 12, 2020
Messages
1,748
No London on the list?

What do you mean, it's both in the OP and the poll? And you already posted the gameplay trailer yourself on the previous page.

But since we're talking, Fallout: London is expected to have its release date revealed during a #FalloutForHope charity event scheduled for June 25th, 9PM GMT I believe. So I've updated my .txt and am waiting on that. They've been raising some press for the project lately, the lead dev's done interviews with Nexus Mods, Sim Settlements lead Kinggath, another YouTuber going by Degenerate Dak and I think a couple more. Until the devs formally state the release date towards the end of this month, "before the end of 2023" is all Kinggath managed to squeeze out of them, but I suspect it'll be much sooner. Actually, I'm expecting they'll try to capitalise on Starfield's delay and get this out before Todd delivers the next thing that Just Works™, I wouldn't be surprised if we get a Christmas target.

One thing that stuck with me is when lead dev Prilladog needled all those who didn't think Fallout: London was ever gonna make it, because I gotta admit I was one of 'em, didn't give this one good odds. But they, ahem, kept calm and carried on and now it looks like they'll be the first to ship a complete Fallout 4 Total Conversion. Credit where it's due... Speaking of, any of you know a good recipe for crow?
 

Gargaune

Magister
Joined
Mar 12, 2020
Messages
1,748
Okay, I've gone through the OP and gave it a little facelift, reformatted for the new Codex software, culled some dead links, and I figured I might as well share a couple of updates while we're waiting for the Fallout: London announcements.


Fallout: Miami

I overlooked this at the time, but the Miami team did put out a miniquest highlighting a few teaser items that they've developed, Miami Misadventures - Episode 1. More recently, they've been doing some charity streams for the American Heart Association on their YouTube channel. I haven't played the mod yet and it's not on my .txt (just not that interested in miniquests, I guess) but I did tune in to listen to one of these streams for a backdrop while I was doing other stuff.

The first takeaway is that the project is still alive and actively recruiting. That said, since it appears they're still hard at work on level design, my guess is that this is still a long, long ways away. Another tidbit to that effect was that, if I recall correctly, the team has already planned the Misadventures series as far as the fourth episode, possibly implying there may even be more. I get the publicity angle, but I remain circumspect of these miniprojects and their non-trivial overheads.


Fallout 4: New Vegas

After the great Project Mojave offensive of Fall 2021, things definitely took a dubious turn for the New Vegas remake. There've been a few updates on their Facebook page, including a new year retrospective and a bunch of asset highlights since, but they're significantly less impressive than before. No more completion percentages, no more fancy trailers, we're back to "here's a render of a table." It's hard not to believe that the project's taken a serious blow, so much so that several commenters on Facebook have embraced the time-honoured Codex mantra of "It's not coming out", prompting the owner to repeatedly deny any... um, fallout from a presumed departure of the Project Mojave authors. I'll quote one such example here:

TheFriedTurkey has had no involvement with our project for a very long time, none of his work exists in the project, and his departure has had absolutely zero impact on our work. As well, we have at no point claimed that our project was coming 'soon.' It's done when it's done, and that has been our official stance since we first started working on F4NV.

I dunno, man. You say there's been no impact, but F4NV's public presence all of a sudden seems a lot more subdued than before. Wish you the best, but I'm not bristling with confidence.


Fallout 4: The Capital Wasteland

The big question here is whether this team will carry on after releasing Point Lookout, I've long suspected not and it looks like I'm not the only one. During a recent chat with Fallout: London's Prilladog, Kinggath seemed to suggest that the CW project was over now that the aforementioned HcGxGrill and TheFriedturkey, prolific contributors (also to Project Mojave, Project Zeta and many other mods) have retired from modding to take up industry jobs (on Fallout 76, apparently). Point Lookout itself received two patches quickly after release but, at the time of writing this, has had no further update since May 16th.

I won't toll the bell for 'em yet, there were, after all, many people involved and they may yet pull through. But I won't be surprised if they quietly fold now that Point Lookout is over and done with.


Fallout: Cascadia

I was ready to strike 'em off after not hearing a peep from them for so long, but I decided to check and apparently they did have a call for voice actors back in February, followed by a level design stream on their YouTube channel in March. Alright, Cascadia, you get to live a while longer in my OP.


Fallout: Vault 13

In happier news (for those eager to see some of their fellow Codexers off themselves), the original Fallout is now also in the cards for getting a Fallout 4 remake! Kicking off in style with a 15-minute showcase video:



So that's Fallout, Fallout 2, Fallout 3 and Fallout: New Vegas all theoretically having modders trying to bring them to Fallout 4. I've stuck this one into the OP now, you can find links there.

RetardedDancingDonut.gif


That's a wrap for now. We've got the Fallout: London release date supposed to be announced this coming Saturday, so I'll try to report back with that if I ain't busy.
 

Gargaune

Magister
Joined
Mar 12, 2020
Messages
1,748



"Coming 2023." Okay, that was lame. "2023" isn't a date, it's a collection of 365 dates. Don't get me wrong, it's free stuff and it's done when it's done, I aint' bitching about that, but if you pop onto Kinggath's stream and tell us you'll be announcing the release date, do a whole song and dance and then just say "next year", it's a bit of a letdown.

As for the trailer itself, decent. I especially liked seeing an NPC on a bicycle, it's something that's been bugging me about Bethesda Fallout for a long time - people know about electricity and internal combustion, the BoS and Enclave are even zipping around in VTOLs, but somehow nobody's figured out what this "wheel" thing is for. Nope, better strap a refrigerator to the back of a two-headed cow, that sounds sensible.

Oh well, back to waiting for Starfield, I guess. At least Todd only gave us 183 dates to ponder on.
 

Poseidon00

Arcane
Joined
Dec 11, 2018
Messages
1,602
I am fully confident New Vegas will be playable in the Fallout 4 engine, and i'm happy about it solely because it will be a good VR experience. Same with Vault 13 for that matter.
 

Gargaune

Magister
Joined
Mar 12, 2020
Messages
1,748
I am fully confident New Vegas will be playable in the Fallout 4 engine, and i'm happy about it solely because it will be a good VR experience. Same with Vault 13 for that matter.
Sarcasm aside, if F4NV or any/most of these projects ever release, they likely won't be VR-compatible at a minimum because they require XDI. The F4NV team outright stated it on their Facebook page that between their proprietary UI elements and the XDI requirement, it won't be supported on VR. I'm not sure what the state of F4SE for VR is either.
 

Poseidon00

Arcane
Joined
Dec 11, 2018
Messages
1,602
I am fully confident New Vegas will be playable in the Fallout 4 engine, and i'm happy about it solely because it will be a good VR experience. Same with Vault 13 for that matter.
Sarcasm aside, if F4NV or any/most of these projects ever release, they likely won't be VR-compatible at a minimum because they require XDI. The F4NV team outright stated it on their Facebook page that between their proprietary UI elements and the XDI requirement, it won't be supported on VR. I'm not sure what the state of F4SE for VR is either.

The Script Extenders for VR work fine, as do other extended land mods like Beyond Skyrim - Bruma, but them outright stating no VR support is a big oof.
 

Gargaune

Magister
Joined
Mar 12, 2020
Messages
1,748
The Script Extenders for VR work fine, as do other extended land mods like Beyond Skyrim - Bruma, but them outright stating no VR support is a big oof.
The catch is that Bruma didn't have to mess with any of Skyrim's engine features and UI, but these remake mods like F4NV or presumably Vault 13 need to "correct" Fallout 4's rigid dialogue system. What XDI does is remove Bethesda's mandatory 4-responses per node structure so that modders can create dialogue content with as few or as many choices as they want.

We actually do have an example of this in action out now - TCW's recently released Point Lookout. Apparently, you can actually run in it in VR, but you have to disable preculling (at a massive performance cost) and you won't get the full scope of dialogue for quest progression without XDI. Aside from XDI, F4NV would face additional obstacles because it needs to extend Fo4's default UI with new components, which would then have to be made VR-compatible too, so it really wouldn't be an out-of-the-box aspiration for them.

If you want VR, Fallout: Miami and maybe even Fallout: London might be more interesting to you, since they feature new dialogue content developed for Fo4's platform and I don't think either will be undertaking changes to the UI structure. I'm not sure, though.
 

Poseidon00

Arcane
Joined
Dec 11, 2018
Messages
1,602
The Script Extenders for VR work fine, as do other extended land mods like Beyond Skyrim - Bruma, but them outright stating no VR support is a big oof.
The catch is that Bruma didn't have to mess with any of Skyrim's engine features and UI, but these remake mods like F4NV or presumably Vault 13 need to "correct" Fallout 4's rigid dialogue system. What XDI does is remove Bethesda's mandatory 4-responses per node structure so that modders can create dialogue content with as few or as many choices as they want.

We actually do have an example of this in action out now - TCW's recently released Point Lookout. Apparently, you can actually run in it in VR, but you have to disable preculling (at a massive performance cost) and you won't get the full scope of dialogue for quest progression without XDI. Aside from XDI, F4NV would face additional obstacles because it needs to extend Fo4's default UI with new components, which would then have to be made VR-compatible too, so it really wouldn't be an out-of-the-box aspiration for them.

If you want VR, Fallout: Miami and maybe even Fallout: London might be more interesting to you, since they feature new dialogue content developed for Fo4's platform and I don't think either will be undertaking changes to the UI structure. I'm not sure, though.

It's a tad annoying because i'm sure they could do this if they wanted to, I already run VR mods that change the UI of Skyim and Fallout 4. Imagine holding your Pip Boy physically up to your head while navigating menus lmao. I appreciate the commitment to immersion, but no.

If I have to convert these damn things myself I stg there's a change I will overcome my natural laziness and do it.
 

Gargaune

Magister
Joined
Mar 12, 2020
Messages
1,748
Fallout 4 in Starfield engine when?
Right now, right here.

It's a tad annoying because i'm sure they could do this if they wanted to
That's true for a great many things, but you can't fault them for not attempting it. You'd need a willing programmer with the requisite skills to patch XDI, a whole new set of target requirements across your UI extensions, plus the hardly insignificant costs of the VR equipment itself. All to address a relatively niche target demo on an already overwhelming project with (let's face it) less-than-stellar chances of success.

If it comes out, VR fans could always trying patching support in, the variables of the problem would be no different, but right now I'd say it's understandable that devs focus on the main task.
 
Top Bottom