Glop_dweller
Prophet
- Joined
- Sep 29, 2007
- Messages
- 1,166
How can they run with leg braces?
Haven't you seen Forrest Gump?How can they run with leg braces?
New OPTIONAL customizations:
- There is now a No Knockback version of the Sledgehammer and Super Sledge. You can swap out the versions via Vault 13 Door Computer.
- Smitty can now hotwire multiple Plasma Rifles for you.
- Miles can now harden multiple Power Armors for you.
- Can now choose to have hirelings level up or not, independent of whether Fixes Only mode is enabled.
- Can choose whether hirelings level up every [1 to 8] player levels. (default in NPC Mod was every 4 player levels)
- Can have hirelings level up based on current player level rather than relative player level - as if you'd hired them at player level 1.
New features:
- Updated items received at game start. Breakdown here: https://docs.google.com/spreadsheets/d/1RnVz7Mfct14Xw3P4l8LNZHX2NpBQd_4z8c1r75-o3R0/edit?usp=sharing
- Map load message now displays on "Ruins" maps post-destruction for Military Base and Children's Cathedral, like with other maps in the game.
- Message when hirelings gain a level is more clear (and indicates that level 3 is max level for them).
Text fixes:
- Weapons with special perks (Penetrate, Knockback, etc) now have these effects mentioned in the item descriptions.
- Vault 15's door is no longer called "Wall" on its hover name.
- Some fixes for messages received when examining and using the Vault 15 elevator shafts.
- No longer will any Super Mutants have a "human female in protective clothing" description when examining.
Bug fixes:
- All messages that were supposed to display while exploring Vault 15, do actually display now.
Fixt features removed:
- Removed the "angry" step aside option for NPCs and Dogmeat - left the normal ones intact obviously.
- No longer find extra items in Vault 15 that weren't included in the vanilla game. I realized this restoration was silly and unneccesary and didn't serve much purpose.
Are you running into it with other folks or just the kids in Shady Sands?I hope you add a feature for me to push aside NPC cause this is getting on my nerves a bit...
Vault Dweller: "MOVE YOU FUCKING SHIT"
Young child: "Ask daddy."
I was about to 'nothing personal, kid' the kid with 10mm when he justs starts running.Are you running into it with other folks or just the kids in Shady Sands?I hope you add a feature for me to push aside NPC cause this is getting on my nerves a bit...
Also this made me LOL:
Vault Dweller: "MOVE YOU FUCKING SHIT"
Young child: "Ask daddy."
How have I been playing the game for 20 years and never thought to do this? Hmmm.I always click on barter on everyone I see first.
I'll look into itThere are only 2 choices:
1. I am an explorer.
2. I want to join.
This seems rather strange.
We live in an era were even third world shitholes as the one I live in have somewhat decent download speeds, and disks come with terabytes of storage space. The pros heavily outweigh the cons, which are pretty much a non-issue at this point.CONS
- Folks who want the "patch" (Purist / Fixes Only) would have a ~250MB download.
- The install space required for the "patch" (Purist / Fixes Only) would increase as well, although I am not sure by exactly how much at this time. Potentially 200-300MB based on various factors.
I'll look into this!I tried killing the Overseer post-slide and the game crashed when I tried throwing grenades at him.
Can you clarify what you mean by all this?I think the biggest difference is the full loot off raiders. That 'unexpected killing' at Khans provided me with a lot of resource to purchase all the stuff I wanted from the Hub.
Well it'll be a dialog prompt unlike Fallout 2, but, similar enough. However at this time it's only implemented for Coast-type encounters and implemented badly at that. But should be working great in the test files soon for all 4 terrain types.One big question is - I took 101% Outdoorsman, but encounter prompts never appeared on world map? Or does it work differently compared to Fallout 2?
Got it! Thanks.Oh, I just meant I was really rich by the time I left Shady Sands, because I killed every raider in the camp and every single one of them dropped their armor and Desert Eagle to sell off.
The Psycho and Buffout chems really saved me in that fight.
hahahaha right? I mean not everything about the game is easy, but certainly not everything about it is hard either. Economy is quite broken in many cases.I forgot that armors drop in Fallout1.
Which makes me baffling how people still can't beat that game despite shit like this.
I think most Fallout 1 players know how to handle a .zip file. I hope.What do you think?
This is technically possible but unlikely to be quicker or easier than dialog-based in-game customization. Also much less compatible because I have no full guarantee it would work on all systems.Sounds nice, would it be possible with a simple Command-Line Interface for quick customization though?