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TwinkieGorilla

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Black said:
boring banal shit

awww, blackie...come now. take skycraze's dick out yr mouth for at least one post a year, will ya?
 

circ

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TwinkieGorilla said:
Black said:
boring banal shit

awww, blackie...come now. take skycraze's dick out yr mouth for at least one post a year, will ya?
That's so witty and original I don't know what to say.

Why don't you take Obsidians and Bethesdas cocks out of your mouth for a change. Although I must confess, with the amount of units Bethesda ships, that cock must be pretty massive and filled with a huge, thick load. I'm surprised you can fit Obsidians considerably smaller cock next to it. I guess all it takes is practice.

Anyhow. We all know Obsidians history, and Bethesdas and FO3's. So why are you buying into what is clearly just hype, and bad hype at that. Because Obsidian are somehow better writers? Like NWN 2 you mean? It's still a shitty engine, handled by a second rate studio.
 

Black

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TwinkieGorilla said:
Black said:
boring banal shit

awww, blackie...come now. take skycraze's dick out yr mouth for at least one post a year, will ya?
Oh alright, I bet you're going to explain why gaining perks all the time is a good thing?
Go!
 

Dionysus

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Black said:
Oh alright, I bet you're going to explain why gaining perks all the time is a good thing?
Go!
I tend to be a fan of sparser leveling with more noticeable jumps, so I think that having a perk per level is better as long as things are well balanced (i.e., there are fewer levels and perks are slightly less important). I don't see why you would prefer to have uneven progression. Why should level 2 suck ass?
 
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Level 2 in Fallout doesn't suck ass. It allows a noticeable progression in character's skills.
 

MetalCraze

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TwinkieGorilla said:
Black said:
boring banal shit

awww, blackie...come now. take skycraze's dick out yr mouth for at least one post a year, will ya?

Yeah blackie - when it's done by Beth it sucks but when it's done by Obsidian it owns you are just a cocksucker!!! You are just trying to look hardcore but not hardcore as me because I hate on Beth for the same things Obsidian does because hatin' on Beth is cool!
 

MetalCraze

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Dionysus said:
Black said:
Oh alright, I bet you're going to explain why gaining perks all the time is a good thing?
Go!
I tend to be a fan of sparser leveling with more noticeable jumps, so I think that having a perk per level is better as long as things are well balanced (i.e., there are fewer levels and perks are slightly less important). I don't see why you would prefer to have uneven progression. Why should level 2 suck ass?

It doesn't. You just don't become all raping imba right from the start of a game (like in Failout 3). But there is still a noticeable difference between LVL1 and LVL2.
And gaining perk per level can be only balanced by making perks ultimately useless. And what's the point of getting them per level? Stroking your ego? Things making radical changes to your character development should be rare.
 

TwinkieGorilla

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circ said:
That's so witty and original I don't know what to say.

Wait...so now RPG Codex is a contest? If only I had known.

Why don't you take Obsidians and Bethesdas cocks out of your mouth for a change. Although I must confess, with the amount of units Bethesda ships, that cock must be pretty massive and filled with a huge, thick load. I'm surprised you can fit Obsidians considerably smaller cock next to it. I guess all it takes is practice.

You certainly couldn't have gained this opinion by looking at my signature. Nor could it have come from learning that I'm banned at both Bethesda's and Obsidian's site for doing exactly the opposite. So, friend, where did you come up with this idea? Because I think pricks who repeat the same negative tripe over and over to be a waste of life? Somehow one doesn't lead to the other. Sorry, though. I am disappoint.

Anyhow. We all know Obsidians history, and Bethesdas and FO3's. So why are you buying into what is clearly just hype, and bad hype at that. Because Obsidian are somehow better writers? Like NWN 2 you mean? It's still a shitty engine, handled by a second rate studio.

What hype? There are developers working on this game who have followers even here. It wouldn't hurt to have enough faith in them to do a good job to at least shut your sandy vaginas up until the game is released or we at least see a little more? Fucks sake, you guys...this is the best thing to happen to the franchise since VB died and you're all still whining little babies. It has nothing to do with companies and everything to do with the people behind it.

And fuck it. I'll be just as pissed as anybody if it does suck. But this site has become a bunch of little Rosh wannabes trying too hard to hate their own mothers. At least be less banal, boring and shit than the banal, boring, shit you're hating on.
 

Black

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You forgot to explain how perk/level is good.
But that's okay, it requires ARGUMENTS, not blind faith.
 

TwinkieGorilla

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Black said:
You forgot to explain how perk/level is good.
But that's okay, it requires ARGUMENTS, not blind faith.

I didn't address that because I wasn't addressing it in the first place. I was calling you arbitrarily cynical and a boring, banal, shit poster since all you do is whinge about any little detail to ever appear in a video-game.

I happen to agree with you about perks every level but i'm not clenching my fists because of it either. I think I'll just wait to play the game before I decide how balanced it is.
 

Dionysus

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Awor Szurkrarz said:
Level 2 in Fallout doesn't suck ass. It allows a noticeable progression in character's skills.
But it sucks compared to level 3. Seriously, why do you think it is inherently good to have filler levels? Is it an attraction to partial reinforcement?
 

TwinkieGorilla

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Well for me it made it more momentous and a bigger deal when making a choice since you only make that choice a few times during the course of a game. It becomes less special the more often it happens. It'd be like having a birthday every day. At first it's fun but after awhile you have more presents than you can open.
 

Black

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TwinkieGorilla said:
Black said:
You forgot to explain how perk/level is good.
But that's okay, it requires ARGUMENTS, not blind faith.

I didn't address that because I wasn't addressing it in the first place. I was calling you arbitrarily cynical and a boring, banal, shit poster since all you do is whinge about any little detail to ever appear in a video-game.

I happen to agree with you about perks every level but i'm not clenching my fists because of it either. I think I'll just wait to play the game before I decide how balanced it is.

So basically skyway is right, when bethesda does it it's shit, when obsidian does the same it's WHOA WHOA WHOA, hold on guys, maybe it won't be shit!
 

TwinkieGorilla

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you don't know enough about what Obsidian's doing to know it's the same, for one. for another, it's "WHOA WHOA WHOA, hold on guys, maybe it won't be shit!" because people involved with the originals, MotB and MCA are involved instead of Todd, Pete and Emil. Yes. Yes that gives me more hope.

But what's lame are people here whining just for the sake of whining. Some of you are like LOST fans who hate the direction the series has gone but for some reason still feels the need to watch every episode and complain about it.
 

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TwinkieGorilla said:
you don't know enough about what Obsidian's doing to know it's the same, for one. for another, it's "WHOA WHOA WHOA, hold on guys, maybe it won't be shit!" because people involved with the originals
Besides MCA, Feargus (who isn't even a designer so who cares about him) and that Sawyer guy (who made a lot of questionable changes to VB's SPECIAL) who else does Obsidian have that worked on the older games? Any of the creators?
 

TwinkieGorilla

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Fat Dragon said:
TwinkieGorilla said:
you don't know enough about what Obsidian's doing to know it's the same, for one. for another, it's "WHOA WHOA WHOA, hold on guys, maybe it won't be shit!" because people involved with the originals
Besides MCA, Feargus (who isn't even a designer so who cares about him) and that Sawyer guy (who made a lot of questionable changes to VB's SPECIAL) who else does Obsidian have that worked on the older games? Any of the creators?

Scott Everts is another. Brian Menze, concept artist. Jeff Husges worked on VB. Eric Fenstermaker worked on MotB.
 

Dionysus

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TwinkieGorilla said:
Fat Dragon said:
Besides MCA, Feargus (who isn't even a designer so who cares about him) and that Sawyer guy (who made a lot of questionable changes to VB's SPECIAL) who else does Obsidian have that worked on the older games? Any of the creators?
Scott Everts is another. Brian Menze, concept artist. Jeff Husges worked on VB. Eric Fenstermaker worked on MotB.
They might have T-Ray too (I don't know if he's still with Obsidian).

But it doesn't really matter. There's no reason to try to tell Black that he will like it at this point, because he has enough info to know that he probably won't like it. The more important question is: Why do people want perks every third level? Is it a preference for partial reinforcement, or reactionary thinking? Discuss!
 

TwinkieGorilla

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Dionysus said:
The more important question is: Why do people want perks every third level? Is it a preference for partial reinforcement, or reactionary thinking? Discuss!

I did actually address this, duder.
 

Dionysus

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TwinkieGorilla said:
Dionysus said:
The more important question is: Why do people want perks every third level? Is it a preference for partial reinforcement, or reactionary thinking? Discuss!
I did actually address this, duder.
Not really. Why wouldn't you just space out the levels more? As it stands, it's like having a bunch of Birthdays, but you only get decent presents every third year.
 

Lonely Vazdru

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TwinkieGorilla said:
I did actually address this, duder.

Indeed you did :

TwinkieGorilla said:
It'd be like having a birthday every day. At first it's fun but after awhile you have more presents than you can open.

I agree with that but people like Eric Cartman would never grow tired of it, and there are a lot of those out here
 

TwinkieGorilla

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Dionysus said:
Not really. Why wouldn't you just space out the levels more? As it stands, it's like having a bunch of Birthdays, but you only get decent presents every third year.

the fuck? yes. yes i did.

* the more something happens the less special it is.

* over-powering your character is bad.

as with ammo having weight making you think more about your choice of what to carry, only choosing one perk every few levels makes you think more about what kind of character you want. in FO3 every character you built could essentially be the same. if the game is balanced and the perks are all well-done it won't be a big issue though, which is why i'm not crying about it...yet.
 

Dionysus

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TwinkieGorilla said:
* the more something happens the less special it is.

* over-powering your character is bad.

as with ammo having weight making you think more about your choice of what to carry, only choosing one perk every few levels makes you think more about what kind of character you want. in FO3 every character you built could essentially be the same. if the game is balanced and the perks are all well-done it won't be a big issue though, which is why i'm not crying about it...yet.
No. There's no reason to assume that a perk every level would necessarily overpower the character (there are tons of ways that FO3 can be rebalanced), and the principle that we should limit the frequency of perks to maximize the the significance of the choice would ultimately leave us with one level and one perk choice in the entire game. Why do you think it's better to have completely predictable, yet varying levels of reinforcement? I could understand the thrill of gambling, if you didn't know when the perks were coming. But in Fallout, there were lame levels and good levels and you knew exactly what was coming next.
 

TwinkieGorilla

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Dionysus said:
No. There's no reason to assume that a perk every level would necessarily overpower the character (there are tons of ways that FO3 can be rebalanced)

Well, there's no reason to assume anything...since this is a different group of developers. I'm not assuming anything but explaining why it didn't work in FO3. As I just stated, done well this need not be the rule but the exception. Fallout 3 allowed every character to become a maxed-out, generic, superman by around level 10. That is boring. What more do you have to look forward to at that point?

and the principle that we should limit the frequency of perks to maximize the the significance of the choice would ultimately leave us with one level and one perk choice in the entire game.

No. You're exaggerating. A specialized character is fun to build, but give yourself too many choices too often and your character suddenly is not...special.

Why do you think it's better to have completely predictable, yet varying levels of reinforcement? I could understand the thrill of gambling, if you didn't know when the perks were coming. But in Fallout, there were lame levels and good levels and you knew exactly what was coming next.

As I said, it's something to look forward to. It keeps you interested in your character for the entire game. At least these are things for me. You can't just ask me personally why I prefer one over the other and then argue against the answer I'm giving you. This is a subjective preference.
 

Dionysus

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TwinkieGorilla said:
Well, there's no reason to assume anything...since this is a different group of developers. I'm not assuming anything but explaining why it didn't work in FO3. As I just stated, done well this need not be the rule but the exception. Fallout 3 allowed every character to become a maxed-out, generic, superman by around level 10. That is boring. What more do you have to look forward to at that point?
I don't think that's relevant to the discussion. FO3 allowed you to become a generic superman because it is a contemporary multiplatform RPG. And NV will certainly be the same at its default difficulty level. You could easily adjust the system so that it is just as broken, but perks are awarded every third level. But that doesn't matter much, because it's pretty easy to find mods that alter this to your taste. This isn't a question about the total amount of reinforcement. It's a question of how the reinforcement should be distributed, and specifically, whether it should vary.

No. You're exaggerating. A specialized character is fun to build, but give yourself too many choices too often and your character suddenly is not...special.
I'm not exaggerating. I'm pointing out that this is something that needs to be balanced. You need enough reinforcement to string the player along, but not so much that leveling becomes mundane. You can't posit one maxim that would lead us to an extreme position and ignore the other factors.

As I said, it's something to look forward to. It keeps you interested in your character for the entire game. At least these are things for me. You can't just ask me personally why I prefer one over the other and then argue against the answer I'm giving you. This is a subjective preference.
It isn't just something to look forward to. You could have a system in which levels are gained at the rate at which every third level is gained in the original Fallout. In other words, every level would give you a perk, but the rate of perk acquisition would be identical. Do you think this would be just as good as Fallout's system, or is there something good about predictable variation in the level of reward?
 

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