TwinkieGorilla
does a good job.
- Joined
- Oct 19, 2007
- Messages
- 5,480
Black said:boring banal shit
awww, blackie...come now. take skycraze's dick out yr mouth for at least one post a year, will ya?
Black said:boring banal shit
That's so witty and original I don't know what to say.TwinkieGorilla said:Black said:boring banal shit
awww, blackie...come now. take skycraze's dick out yr mouth for at least one post a year, will ya?
Oh alright, I bet you're going to explain why gaining perks all the time is a good thing?TwinkieGorilla said:Black said:boring banal shit
awww, blackie...come now. take skycraze's dick out yr mouth for at least one post a year, will ya?
I tend to be a fan of sparser leveling with more noticeable jumps, so I think that having a perk per level is better as long as things are well balanced (i.e., there are fewer levels and perks are slightly less important). I don't see why you would prefer to have uneven progression. Why should level 2 suck ass?Black said:Oh alright, I bet you're going to explain why gaining perks all the time is a good thing?
Go!
TwinkieGorilla said:Black said:boring banal shit
awww, blackie...come now. take skycraze's dick out yr mouth for at least one post a year, will ya?
It doesn't, unless you don't know what you're doing with your character.Dionysus said:Why should level 2 suck ass?
Dionysus said:I tend to be a fan of sparser leveling with more noticeable jumps, so I think that having a perk per level is better as long as things are well balanced (i.e., there are fewer levels and perks are slightly less important). I don't see why you would prefer to have uneven progression. Why should level 2 suck ass?Black said:Oh alright, I bet you're going to explain why gaining perks all the time is a good thing?
Go!
circ said:That's so witty and original I don't know what to say.
Why don't you take Obsidians and Bethesdas cocks out of your mouth for a change. Although I must confess, with the amount of units Bethesda ships, that cock must be pretty massive and filled with a huge, thick load. I'm surprised you can fit Obsidians considerably smaller cock next to it. I guess all it takes is practice.
Anyhow. We all know Obsidians history, and Bethesdas and FO3's. So why are you buying into what is clearly just hype, and bad hype at that. Because Obsidian are somehow better writers? Like NWN 2 you mean? It's still a shitty engine, handled by a second rate studio.
Black said:You forgot to explain how perk/level is good.
But that's okay, it requires ARGUMENTS, not blind faith.
But it sucks compared to level 3. Seriously, why do you think it is inherently good to have filler levels? Is it an attraction to partial reinforcement?Awor Szurkrarz said:Level 2 in Fallout doesn't suck ass. It allows a noticeable progression in character's skills.
TwinkieGorilla said:Black said:You forgot to explain how perk/level is good.
But that's okay, it requires ARGUMENTS, not blind faith.
I didn't address that because I wasn't addressing it in the first place. I was calling you arbitrarily cynical and a boring, banal, shit poster since all you do is whinge about any little detail to ever appear in a video-game.
I happen to agree with you about perks every level but i'm not clenching my fists because of it either. I think I'll just wait to play the game before I decide how balanced it is.
Besides MCA, Feargus (who isn't even a designer so who cares about him) and that Sawyer guy (who made a lot of questionable changes to VB's SPECIAL) who else does Obsidian have that worked on the older games? Any of the creators?TwinkieGorilla said:you don't know enough about what Obsidian's doing to know it's the same, for one. for another, it's "WHOA WHOA WHOA, hold on guys, maybe it won't be shit!" because people involved with the originals
Fat Dragon said:Besides MCA, Feargus (who isn't even a designer so who cares about him) and that Sawyer guy (who made a lot of questionable changes to VB's SPECIAL) who else does Obsidian have that worked on the older games? Any of the creators?TwinkieGorilla said:you don't know enough about what Obsidian's doing to know it's the same, for one. for another, it's "WHOA WHOA WHOA, hold on guys, maybe it won't be shit!" because people involved with the originals
They might have T-Ray too (I don't know if he's still with Obsidian).TwinkieGorilla said:Scott Everts is another. Brian Menze, concept artist. Jeff Husges worked on VB. Eric Fenstermaker worked on MotB.Fat Dragon said:Besides MCA, Feargus (who isn't even a designer so who cares about him) and that Sawyer guy (who made a lot of questionable changes to VB's SPECIAL) who else does Obsidian have that worked on the older games? Any of the creators?
Dionysus said:The more important question is: Why do people want perks every third level? Is it a preference for partial reinforcement, or reactionary thinking? Discuss!
Not really. Why wouldn't you just space out the levels more? As it stands, it's like having a bunch of Birthdays, but you only get decent presents every third year.TwinkieGorilla said:I did actually address this, duder.Dionysus said:The more important question is: Why do people want perks every third level? Is it a preference for partial reinforcement, or reactionary thinking? Discuss!
TwinkieGorilla said:I did actually address this, duder.
TwinkieGorilla said:It'd be like having a birthday every day. At first it's fun but after awhile you have more presents than you can open.
Dionysus said:Not really. Why wouldn't you just space out the levels more? As it stands, it's like having a bunch of Birthdays, but you only get decent presents every third year.
No. There's no reason to assume that a perk every level would necessarily overpower the character (there are tons of ways that FO3 can be rebalanced), and the principle that we should limit the frequency of perks to maximize the the significance of the choice would ultimately leave us with one level and one perk choice in the entire game. Why do you think it's better to have completely predictable, yet varying levels of reinforcement? I could understand the thrill of gambling, if you didn't know when the perks were coming. But in Fallout, there were lame levels and good levels and you knew exactly what was coming next.TwinkieGorilla said:* the more something happens the less special it is.
* over-powering your character is bad.
as with ammo having weight making you think more about your choice of what to carry, only choosing one perk every few levels makes you think more about what kind of character you want. in FO3 every character you built could essentially be the same. if the game is balanced and the perks are all well-done it won't be a big issue though, which is why i'm not crying about it...yet.
Dionysus said:No. There's no reason to assume that a perk every level would necessarily overpower the character (there are tons of ways that FO3 can be rebalanced)
and the principle that we should limit the frequency of perks to maximize the the significance of the choice would ultimately leave us with one level and one perk choice in the entire game.
Why do you think it's better to have completely predictable, yet varying levels of reinforcement? I could understand the thrill of gambling, if you didn't know when the perks were coming. But in Fallout, there were lame levels and good levels and you knew exactly what was coming next.
I don't think that's relevant to the discussion. FO3 allowed you to become a generic superman because it is a contemporary multiplatform RPG. And NV will certainly be the same at its default difficulty level. You could easily adjust the system so that it is just as broken, but perks are awarded every third level. But that doesn't matter much, because it's pretty easy to find mods that alter this to your taste. This isn't a question about the total amount of reinforcement. It's a question of how the reinforcement should be distributed, and specifically, whether it should vary.TwinkieGorilla said:Well, there's no reason to assume anything...since this is a different group of developers. I'm not assuming anything but explaining why it didn't work in FO3. As I just stated, done well this need not be the rule but the exception. Fallout 3 allowed every character to become a maxed-out, generic, superman by around level 10. That is boring. What more do you have to look forward to at that point?
I'm not exaggerating. I'm pointing out that this is something that needs to be balanced. You need enough reinforcement to string the player along, but not so much that leveling becomes mundane. You can't posit one maxim that would lead us to an extreme position and ignore the other factors.No. You're exaggerating. A specialized character is fun to build, but give yourself too many choices too often and your character suddenly is not...special.
It isn't just something to look forward to. You could have a system in which levels are gained at the rate at which every third level is gained in the original Fallout. In other words, every level would give you a perk, but the rate of perk acquisition would be identical. Do you think this would be just as good as Fallout's system, or is there something good about predictable variation in the level of reward?As I said, it's something to look forward to. It keeps you interested in your character for the entire game. At least these are things for me. You can't just ask me personally why I prefer one over the other and then argue against the answer I'm giving you. This is a subjective preference.