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Fallout Fallout: Sonora - new Fallout mod from the Fallout: Nevada team - now available in Russian

Saduj

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The Google translation mentioned in the previous post has been deleted from the linked page. :negative:

Couldn't find any posts referencing it on NMA either. If anyone knows if/where it can be found, please let me know.
 

Ol' Willy

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Google translate sucks at Russian-English conversions. It's better to not even bother
 

ironmask

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I want to know something. To the people who played this mod, is this mod lore friendly to New Vegas? Or is it mostly ignored just like how Resurrection and Nevada ignored NV?
 

ironmask

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I want to know something. To the people who played this mod, is this mod lore friendly to New Vegas? Or is it mostly ignored just like how Resurrection and Nevada ignored NV?
 

ironmask

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I want to know something. To the people who played this mod, is this mod lore friendly to New Vegas? Or is it mostly ignored just like how Resurrection and Nevada ignored NV?
 

Tacgnol

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Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Google translate sucks at Russian-English conversions. It's better to not even bother

Going by how decent the Nevada translation was overall, I'd guess it's better to just wait for the proper one.
 

Ol' Willy

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I want to know something. To the people who played this mod, is this mod lore friendly to New Vegas? Or is it mostly ignored just like how Resurrection and Nevada ignored NV?
Sonora happens a decade or two after Fallout 1, NV takes time much later and thus bears no relevance.
 

Fenix

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So, I started play it again in final version - 1.08 and... sometimes it freeze my notebook so hard I need hard reset...
WTF, 1.06 didn't have that.
:negative:
 
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Link to concept art book
Now it should work, wait for load up and press DL button in upper right corner of the document.
 
Last edited:

Wunderbar

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Apparently there was an huge subplot about an invasion of Mexian army. Did I somehow miss it, or was it patched-in later?



a review/letplay, pretty entertaining but full of spoilers.
 

Commissar Draco

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No way to join glorious Mexican army and lead reconquista of clay taken by Gringos 200 years before? Also the choice of end factions is much limited clear decline over Nevada and Czech Fallout where they have more original factions. :decline:

The sprites look so sexy though its shame that normies do prefer 3-D barbie dolls with clipping texture over such :obviously: art.
 

The Dutch Ghost

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Very informative video, but I have to say that I am somewhat disappointed with the content.
The campaign does not sound that interesting at all, and most of the factions are indeed disappointing.
 

Wunderbar

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After playing it I too thought the game felt a bit bland, but I changed my mind after a while.

The creators wanted to make it a spiritual and a thematic sequel to the original Fallout, hence there are only standard post-apocalyptic factions such as cannibals, slavers, scavengers, etc. The post-apocalyptic genre has been on decline since Fo2, so it actually feels like a breath of fresh air to have a completely serious and semi-grounded game without zany shit like italian mobsters and such.

Also, "the campaign doesn't sound interesting" is a strange complaint - it's a very condensed video that basically skips 90% of side content, doesn't cover alternative main story routes.
 

The Dutch Ghost

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Also, "the campaign doesn't sound interesting" is a strange complaint - it's a very condensed video that basically skips 90% of side content, doesn't cover alternative main story routes.

I still got the basic gist of it.
I do like some of the elements which I can not mention because of spoilers. But I just find it very underwhelming as the... hmm, "the backbone" on which the rest is build.
It feels more like something that would play in the background such as the political issues between NCR, New Reno, Vault City, Redding, while we slowly learn of something a bit more significant.


Also, I am not asking for 50s style gangsters and such things, but the designers could still have been a bit more 'colorful'.
 

Wunderbar

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Also, I am not asking for 50s style gangsters and such things, but the designers could still have been a bit more 'colorful'.
i thought there were plenty of notable locations - like Casa Nueva (where Followers of Apocalypse were doing their agricultural researches), or the buried apartment building in San Brahmin, or aircraft boneyard in Tucson.

But I just find it very underwhelming as the... hmm, "the backbone" on which the rest is build.
It feels more like something that would play in the background such as the political issues between NCR, New Reno, Vault City, Redding, while we slowly learn of something a bit more significant.
Sonora is more focused on its main story, that's true.
 

The Dutch Ghost

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i thought there were plenty of notable locations - like Casa Nueva (where Followers of Apocalypse were doing their agricultural researches), or the buried apartment building in San Brahmin, or aircraft boneyard in Tucson.

I do like those places, and some you have not mentioned yet.
 

Ol' Willy

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Just because Sonora doesn't have giant walking robots and androids it doesn't make it boring. If anything, Wunderbar is 100% correct - it is grounded post-apo in the best traditions of the genre.
Similarly, the main premise is somewhat close to that of New Vegas: there's is no clear bad or good guys and each side has its arguments.
 

Alphons

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it is grounded post-apo in the best traditions of the genre.

I didn't care about Nevada's over-the-top main story, so this sounds like a big improvement.


Anyway- how does Sonora's arsenal compare with Nevada's?
 

The Dutch Ghost

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Just because Sonora doesn't have giant walking robots and androids it doesn't make it boring.

At what part did I mention that there had to be giant walking robots and androids to make it better?

Similarly, the main premise is somewhat close to that of New Vegas: there's is no clear bad or good guys and each side has its arguments.

That is debatable.
One side is quite conservatives to the point that it is idiotic or almost cult-ish regarding their beliefs/ideology. So much so that to protect it that they would target other communities and groups.
One side apparently seeks to work towards the betterment of society but has no clear goals. It is also clear that they are not up to the task.
And the final side clearly sees anyone outside themselves as tools to be used and disposed off once they have served their purpose or are in the way.
 

Wunderbar

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Anyway- how does Sonora's arsenal compare with Nevada's?
you mean firearms, or weaponry in general?
There's a bunch of new stuff - snubnosed magnum 357 revolver, greasegun chambered for 22lr, flaregun that scares animals away (just like in Lonesome road), M203 grenade launcher fitted with a pistol grip, light machinegun of fictional design, new smg of fictional design, M16, lever-action rifle from FO Nevada, railgun, and probably more.
 

Ol' Willy

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Anyway- how does Sonora's arsenal compare with Nevada's?
The biggest change is that Small Guns is now pistols and SMGs while Big Guns rifles and shotguns
 
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Anyway- how does Sonora's arsenal compare with Nevada's?
The biggest change is that Small Guns is now pistols and SMGs while Big Guns rifles and shotguns

Wait, what? That's one hell of a weird change.
Personally I thought a big issue with Fallout of Nevada was the fact they stuck with the clearly unbalanced SPECIAL of FO2, when current modding capabilities would easily allow them to change and rebalance it, thanks to SFALL.

But making Small guns be pistols and SMGs while Big Guns are now rifles and shotguns is rather strange and atypical.

Did they change anything else? And where the real big guns are placed now?
 

Ol' Willy

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Also the choice of end factions is much limited clear decline over Nevada and Czech Fallout where they have more original factions.
Sonora and New Vegas are only two Fallout games where you can choose your faction in the main quest; New Vegas is on top with four choices, but Sonora has two.
 
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