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Fallout Fallout: Sonora - new Fallout mod from the Fallout: Nevada team - now available in Russian

Cpt. Dallas

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I've gotten to the third town so far. There's minor jank in the translation, as expected, but it's quite playable.
 

Jack Of Owls

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I've been testing Fallout mods in preparation for doing some playthroughs and want an optimum experience with a nice balance of QoL enhancements and a more pleasing widescreen resolution (but not something ridiculous like 1080p+). So I selected Sonora as a testbed along with the google translate english patch someone included earlier in this topic.

Impressions:

- even the default 1280 X 720 is too high a resolution for Fallout. I was in the first starting area/village that got ravaged by the raiders and came across an important NPC wearing a coolie hat. Only it wasn't a coolie hat, but a sombrero. I blame the still too-zoomed-out perspective. Since this was an early defining moment for the whole premise of this mod, a sombrero should never be mistaken for a coolie hat. I will experiment further with finding the ideal resolution.

- the google machine-translated patch poster earlier was surprisingly decent, at least in that first area. I had no trouble with its english menus, UI and dialogue. I may continue just playing this mod for fun instead of using it as a test lab, but probably not. I'm itching to replay FO1 after last having played it over 15 years ago. But first, that perfect resolution for FO and my 1920 X 1080 display.
 

Cpt. Dallas

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How hard and fast is the main quest timer and reaching which destination stops the clock? I've freed the crowd in Flagstaff but got the first 'warning screen' just before reaching Phoenix.
 

Jack Of Owls

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Can't answer your question but man do I hate when there's a hidden or not-so-hidden timer in a game and you suddenly die with not even the most minute hint that you're about to lose hours of progress because your last saves were too close to the fatal event. I'm looking at you Dark Seed! Watcha wanna grief me like that fer?!
 

Jack Of Owls

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I did use that very guide at first but decided that 960 x 540 that others here on the 'dex suggested is best since its overhead perspective is better for actually seeing details (coolie hats from sombreos), such as they are with artwork from 1997. I prefer not to have letterboxing but can live with it if forced to.
 

Cpt. Dallas

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I discovered one issue which I assume is related to the translation. The middle of three merchants in Phoenix downtown will display 'error' if you float over, and CTD if you select her. I don't know if she is involved in any important quests or stocks items exclusive to anywhere else.

There are a few quests/conversations locked behind 'doctor' skill, but it took me a while to figure out that regular stimpacks would work for most of them rather than rarer doctor bags.
Adding consumables, lockpicks or parts (for repair) is an interesting choice. The shift of two handed rifles to 'big guns' didn't make it to the translation of the skill. I wouldn't have figured it out if it wasn't mentioned back in this thread.

There is a subquest to heal tribals before the Ranger will initiate combat. Are there others than the two inside the chief's building?
 

Cpt. Dallas

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you must save all of the villagers. The last of them - your dad - is slaving away in Two Suns (Tucson).
I bum rushed down there and found him, just to check, but have nowhere the level or equipment to get him out.
Doing Rangers, V27 and Casa Grande and hope the clock doesn't run out.
I was pleasantly surprised at how easy it was to nuke the cult.
 

Cpt. Dallas

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I found some additional untranslated sections, unfortunately in the main quest during the Villa council, but it's possible to click through the 'error' choices.

The quest timer is fairly limiting. Normally the vehicle would fix this, but short of dumping every spare point into steal, I'm not seeing a good way to get it without agroing the entire bandit base.

BTW, has anyone completed the greenhouse quest without destroying it? WTF do you use the pesticide on?

Edit: It's nothing in the greenhouse, as expected, but the water tank in the agave field.
 
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Cpt. Dallas

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Even with translation by Google, this is some quality Fallout. At the very least, it's more in character and lacks some of the weirdness of the other 3 mods (1.5, Nevada, Olympus).
 

Alphons

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translation when

Worst case scenario (translation lead doing it alone)- before 2024



Edit: Also some recent info about Sonora update which includes Dayglow
https://www.nuclear-city.com/index.php/topic/977-fallout-sonora-%D0%BD%D0%BE%D0%B2%D0%BE%D1%81%D1%82%D0%B8-%D0%BE%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5/page-31

There will be many improvements to buildings in cities:
Roofs and Walls in San Bramin ,
will be covered with sand and so on ...

They promised to bring new Locations ,
among which one large City -
San Diego

According to the plans, somewhere
~ mid-late spring...

Continuation of the line of quests with the owner of the casino
San Filipe
san diego

The Dayglow is a fairly large location:
Ancient Ruins
South Camp
East Camp
North Camp
Ruins of Chula Vista
Ruins of La Mesa
Ruins of San Diego
US Navy Base
Irradiated Ruins
Vault 24

New items and new sprites for the old ones also included.

Edit 2:
Border crossing in San Diego
92ed7a0b91f15828b37621aca92de8a4.jpg
 
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I'll ask here. If i am to play one of 1.5 or Nevada, which one i should pick? What's the Codex Consensus(tm) on them?
Skip 1.5, the writing is childish and the conclusion is retarded.
WE WUZ GHOULZ!! AND SHIT
Nevada writing is a bit messy and has pacing issues but it's ignorable, the rest of the game is better than F2 at times.
 

Alphons

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Skip 1.5, the writing is childish and the conclusion is retarded.

It's still worth playing in my opinion.

It's only slightly longer than 1 and has an amazing amount of C&C. Has actually difficult encounters, some of the most interactive companions, a bunch of fun new items (my favourite grenade launchers) and some of the most memorable quests.

Also saying that the conclusion is retarded, when the Nevada has literally
a regenerating wizard with an army of clones that's part of yet another secret cabal in the pre-war government that uses a steady supply of clones from Vault 8 and mind transfer to live forever.
 
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Cpt. Dallas

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A partially fleshed out wiki:
https://fallout-sonora.fandom.com/ru/wiki/Fallout:_Sonora_Wiki

I finished the game at level 20. I ended up getting the final 'timer warning' long after freeing the last of the villagers and doing later Villa and other miscellaneous quests, to no effect. I don't know if at any point the timer ends the game for you, say if you ignore the rescue missions. The game ends when you destroy one of two dominant factions, ally with the other, and report back. I haven't tried destroying both.

It's definitely worth a play, but since they are still adding content/locations it may pay off to wait longer for an official translation.

If you're going to play rifles (and there are no usable 'big' guns that I found in this version) make sure to take a STR of 6. Energy can get by with a 4, even with the OP plasma rifle, and it's viable as there is a starter energy pistol in the first town out. You will need the points for everything, so take Fast Learner and Educated.

Edit: You can wipe out both BOS and Rangers and it's the best ending for your home town.
 
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It's still worth playing in my opinion.

It's only slightly longer than 1 and has an amazing amount of C&C. Has actually difficult encounters, some of the most interactive companions, a bunch of fun new items (my favourite grenade launchers) and some of the most memorable quests.

Also saying that the conclusion is retarded, when the Nevada has literally
a regenerating wizard with an army of clones that's part of yet another secret cabal in the pre-war government that uses a steady supply of clones from Vault 8 and mind transfer to live forever.
As I mentioned the story is ignorable in Nevada because there's so much to do in it, and the worst crime it commits is pulling the amnesia card for the opener - really cheap gimmick, if you're a writer, do not do this ever.
 

Lord_Potato

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It's still worth playing in my opinion.

It's only slightly longer than 1 and has an amazing amount of C&C. Has actually difficult encounters, some of the most interactive companions, a bunch of fun new items (my favourite grenade launchers) and some of the most memorable quests.

Also saying that the conclusion is retarded, when the Nevada has literally
a regenerating wizard with an army of clones that's part of yet another secret cabal in the pre-war government that uses a steady supply of clones from Vault 8 and mind transfer to live forever.
As I mentioned the story is ignorable in Nevada because there's so much to do in it, and the worst crime it commits is pulling the amnesia card for the opener - really cheap gimmick, if you're a writer, do not do this ever.

There are no hard combats in Nevada. Most enemies come at you with light weapons and little to no armor. In Resurrection however there are quite a few challenging encounters.
 

Alphons

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As I mentioned the story is ignorable in Nevada because there's so much to do in it, and the worst crime it commits is pulling the amnesia card for the opener - really cheap gimmick, if you're a writer, do not do this ever.

But that's also the story in Resurrection?

You wake up with amnesia, ghouls/ guy in purple robe and his henchmen in combat armour want to kill you for some reason, but you don't find out why before the end.

I'd argue story is more forced in Nevada as you're forced to track Jay Kukish, while Resurrection lets you go wherever you want.
 
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But that's also the story in Resurrection?

You wake up with amnesia, ghouls/ guy in purple robe and his henchmen in combat armour want to kill you for some reason, but you don't find out why before the end.

I'd argue story is more forced in Nevada as you're forced to track Jay Kukish, while Resurrection lets you go wherever you want.
Then 1.5 is even worse than I remember, it was so forgettable :shitandpiss:
 

Cpt. Dallas

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If there's a 'downside' to Sonora is that they took all the settings and themes from the first two games and scrambled them like refrigerator poetry magnets, and then sprinkled Mexican hot sauce on it with a side of refried beans and pico.

There's a ship, but the BOS is on it. There is a mutated scientist and an experiment gone wrong. Slavers. Cannibals. A mine. Ghouls running a reactor for you to repair. You can blow up an oil platform or the religious cult sitting over a vault with a nuke. etc, etc.
 
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I'll ask here. If i am to play one of 1.5 or Nevada, which one i should pick? What's the Codex Consensus(tm) on them?
Skip 1.5, the writing is childish and the conclusion is retarded.
WE WUZ GHOULZ!! AND SHIT
Nevada writing is a bit messy and has pacing issues but it's ignorable, the rest of the game is better than F2 at times.


I think 1.5 writing is tighter, the mainquest of Fallout of Nevada is kinda messy, especially at the end.

I think the big issue with 1.5's main quest is that the MQ is practically all in the last town.
 
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