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Fallout Fallout: Sonora - new Fallout mod from the Fallout: Nevada team - now available in Russian

Alphons

Cipher
Joined
Nov 20, 2019
Messages
1,943
Update from Black Designer himself

https://www.nuclear-city.com/index.php/topic/977-fallout-sonora-новости-обсуждение/page-34

It's no longer a secret that the addition is about Daylight (San Diego and its environs). A large location with 10 districts, and almost all of them have 3 levels. Of these 10, 2 + about 25% of the events remained. But everything is going very slowly and hard.

Plus there'll be a new update for Sonora with some fixes, new visual effects, previously cut quest and new events happening after achieving certain endings.
Most likely, next week we will post update 1.10 (and the add-on will be separate). For now, you can read the list of changes.
>> Fallout Sonora, Fix #10, June, 2022:

- Vault 25 and Tu-San Medics have had their service pricing formula adjusted.
- Tu-Sun: Changed sprite from yellow shirt to green for villager in gate cutscene to avoid confusion with another villager nearby.
- Flagpool: Faber added a missing check in the script for the request of companions in the hunter camp.
- Flagpool, hunting camp: added jerky on the walls, a hatchet on the table, a few minor changes to the map.
- Vault 27: At the caretaker's post, instead of 5 mm ammo, a minigun appears, and ammo will appear only with the "Marauder" perk.
- Animations with a knife, a sledgehammer and a throw have been added for the NMLTHR sprite (bald man in leather armor). Posted by Lexx, sourced from the NMA forum.
- Casa Grande: Partially rewritten the villager's lines on the train station map to better understand the raider quest + this dialog now fixes the quest in the same way as examining the crate.
- Garage City: updated flag on GAR034.FRM sprite (correction by Garik Leshko).
- Inferno: Rippers on the streets disappear in freeplay after certain city endings.
- Inferno: The charisma reduction from the mutagen counts for style points in the character's active hand.
- *Platform: Implemented the invasion of wild ghouls in freeplay with a bad ending of Inferno.
- Platform: completed previously cut quest "Murder Mystery".
- *San Bramin: Added destructible walls to the shrine basement.
- San Bramin: Chatto can now be persuaded by casting lots at high gambling skill.
- Tu-San: In freeplay after the end of the game, the Tinker Quartermaster now sells Mexico Power Armor.
- *Tu-San, various changes and additions on the map of the Graveyard: the level with the hangar was completed + the padre was moved to the hangar with the survivors + the dialogues of local NPCs were corrected + the protection against normal damage was reduced for robotic eyes + some objects and robots on the maps were moved for better passage in stealth + more micronuclear batteries appear on the robots of this map + a chest guard and electronic parts have been added.
- Phoenix: The Mercenary Guild can now learn the Mortal Strike ability for a very large amount at level >=7.
- Phoenix: Fixed a delay with which monks could join Matthias' peaceful group during the assault on the cathedral.
- Motel: Mommy Bates has a unique sprite.
- Rangers: Helford now gives a hunting rifle for the radio quest.
- Rangers: Quartz mad AI wild ghouls installed to change combat phrases.
- Puerto: Paul can now convert a Plasma Rifle to a Turbo Plasma Rifle.
- Puerto: General Dixon's dialogue has been slightly adjusted.
- Puerto: new ship explosion video.
- Puerto: Added a missing segment to the transition grid on the first map.
- Puerto, the quest for reconnaissance in Hermosillo has been improved: now, in addition to visiting the location, it is also required to deliver a holotape from the computer in the General Staff + computer data in Hermosillo can now only be read if you know Spanish + the reward for the quest has been increased from 200 caps to 1000 + minor changes to computer texts and paladin Latham.
- *Hermosillo: Removed metal armor on the garrison map and added Mexican combat armor to the headquarters map.
- Increased the price of items: RadAway, Deathclaw Skull (from 50 to 500), Glowing Mushrooms, Coffee Can.
- Increased trade prices for Brotherhood Quartermaster, Tinsmith Quartermaster and Casa Nueva Medical Center.
- Casa Nueva: El Gigante is now also lured by meat like El Diablo + Minor quarry map changes.
- Blaster sprite set to pixels with color cycle.
- Added an encounter with the deathclaw La Fantasma on the world map around the Rangers location.
- *Several minor changes on various maps.
- Villa: the video "Pogroms in the Villa" has been implemented.
- Several graphic updates from A. Berezin.
- Super mutants have their own AI with their own set of combat replicas.
- Minigun: reduced MinStrength + increased price, damage and distance.
- The ranger's duster has been increased in various characteristics.
- Added acid spitting to scolopendras (scolopendras in Santa Ana and with a 50% chance on the world map). The number of spit is limited per session of visiting the map and depends on the level of difficulty of the game.
- The railgun now fires with a visual effect.
 

Diggfinger

Arcane
Joined
Jan 6, 2014
Messages
1,037
Location
Belgium
Any news on English version?
 

Alphons

Cipher
Joined
Nov 20, 2019
Messages
1,943
Actually yes- they're on "advanced stage" of translation, more than half is done and some of the idle team members started revising and correcting files translated at the beginning.

No concrete dates.

From the changelog on Discord it looks like they're currently revising 1st town after the starting village (Garage City).
IMG-20220622-165432.jpg
 

motherfucker

Novice
Joined
Aug 23, 2020
Messages
44
Actually yes- they're on "advanced stage" of translation, more than half is done and some of the idle team members started revising and correcting files translated at the beginning.
Who's doing the translation? Can't find anything on devs' pages.
 

Alphons

Cipher
Joined
Nov 20, 2019
Messages
1,943
Actually yes- they're on "advanced stage" of translation, more than half is done and some of the idle team members started revising and correcting files translated at the beginning.
Who's doing the translation? Can't find anything on devs' pages.

Last post in this thread should have a Discord invite that still works.

https://www.nuclear-city.com/index....nora-английская-локализация/page-3#entry92359

Fan effort like Nevada and Olympus translations.
 

motherfucker

Novice
Joined
Aug 23, 2020
Messages
44
Actually yes- they're on "advanced stage" of translation, more than half is done and some of the idle team members started revising and correcting files translated at the beginning.
Who's doing the translation? Can't find anything on devs' pages.

Last post in this thread should have a Discord invite that still works.

https://www.nuclear-city.com/index.php/topic/1039-fallout-sonora-английская-локализация/page-3#entry92359

Fan effort like Nevada and Olympus translations.
Thanks for the link, I'll see if I can help them come July
 

Alphons

Cipher
Joined
Nov 20, 2019
Messages
1,943

Bester

⚰️☠️⚱️
Patron
Vatnik
Joined
Sep 28, 2014
Messages
8,818
Location
USSR
If anyone's interested I have decided to test Google Translator and translated the Sonora Bible and compendium of cut content for Nevada.
Read the Nevada entirely, but only the first location of Sonora to avoid spoilers and it's an alright translation.

(Sonora Bible in 2 parts+ Quest concepts+ art concept book)
https://www.mediafire.com/file/axnpf0agveiszxu/Sonora.zip/file

(Cut locations and quests+ design document for Wendover
https://www.mediafire.com/file/k7r6ppsto4s55t4/Nevada.zip/file
translate.yandex.ru does a better job of translating Russian.
 
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