When the mention the “metrics” pointing towards catering towards multiplayer... yeah exactly where did you get those metrics? From 14 year olds?
Compared to everything else yes.Take D:OS games for example, everyone keeps bring them up as these great examples of using the environment. But are they really?
You can do same in Minecraft, but it doesn't make it a great rpg. The simplier the graphics the easier it is to apply things like environment manipulation. And if you're going to allow player drain one lake with fire spell, he'll go around trying to do same with any water tile in the game.In Dwarf Fortress, you can dynamically dig out a large space underground to serve as a reservoir
It a way some things in D:OS can be solved with environment, like telekinesis and such. Just in the first level you can save people by casting Rain spell. Also you're saying all this as it's a bad thing and you find it often in RPGs.What can you do in D:OS games other than keep combining 2-3 spell effects together in a fight after fight until it becomes just a longer way to cast a spell? Can you solve quests using environmental interaction? Can you use it in novel ways or is it just the same "cast water/oil, follow with electricity/fire" over and over?
But you aren't. Where's your Ultima 7 sized game with environmental interactions with grafix good enough to sell, tactical combat and story better than PS:T?If I was them
Yeah I think because of the rising costs of development and the fact some of these studios are pretty big and have to answer to higher ups who only care about profits the margins for errors are slim to none so they simply don’t take risks coming up with something innovative
Compared to everything else yes.Take D:OS games for example, everyone keeps bring them up as these great examples of using the environment. But are they really?
You can do same in Minecraft, but it doesn't make it a great rpg. The simplier the graphics the easier it is to apply things like environment manipulation. And if you're going to allow player drain one lake with fire spell, he'll go around trying to do same with any water tile in the game.In Dwarf Fortress, you can dynamically dig out a large space underground to serve as a reservoir
It a way some things in D:OS can be solved with environment, like telekinesis and such. Just in the first level you can save people by casting Rain spell. Also you're saying all this as it's a bad thing and you find it often in RPGs.What can you do in D:OS games other than keep combining 2-3 spell effects together in a fight after fight until it becomes just a longer way to cast a spell? Can you solve quests using environmental interaction? Can you use it in novel ways or is it just the same "cast water/oil, follow with electricity/fire" over and over?
People should stop using word "gimmick" for anything
You wanted something solved by spell, there is thing, you solve it. What's the problem?
People have been asking for this shit for years. "Oh all magic is shit and just flashy effects, if only I could freeze some ground and enemy dudes would fumble". You got it, and now "it gets old", but out of combat, I take it, it wouldn't get old? Please.
I always thought that a Wizardry 1-like pure dungeon crawler, with town-only resting and Vancian spellcasting, could have been really interesting, and forced you to rely more on resource management and the environmental gimmick even in the late game, than D:OS' "nuke everything, all the time". Shame that nobody used the editor, and that I can't code for shit.People should stop using word "gimmick" for anything
You wanted something solved by spell, there is thing, you solve it. What's the problem?
People have been asking for this shit for years. "Oh all magic is shit and just flashy effects, if only I could freeze some ground and enemy dudes would fumble". You got it, and now "it gets old", but out of combat, I take it, it wouldn't get old? Please.
Depends on the context. If there were various different spells for different situations with complex interactions, then yeah, but if the game has a very simple system of cast spell A, follow up with spell B, double damage, then it becomes routine and boring.
I feel like everyone is missing the most worrying thing from this interview. It's that all these industry legends saw Larian being successful by going against the current and introducing some new elements to an arguably (from the perspective of the market, at least) stale genre, and their reaction wasn't "hey, maybe we should be trying to innovate and come up with some new stuff too", but "look, this new stuff made money. Quick, grab it!".
And in a few years they will act all surprised how come people aren't as impressed and word-of-mouthy about their game that tries to copy what Larian did.
I dont know what the legal situation is but I wouldn't mind if obsidian did another game in the tyranny universe for the magic system alone.
I dont know what the legal situation is but I wouldn't mind if obsidian did another game in the tyranny universe for the magic system alone.
WTF is it with people and that dogshit magic system? It looks interesting for 5 seconds, untill you realize it's not. Customization my ass.
They had their chance and decided to retardo the system.I dont know what the legal situation is but I wouldn't mind if obsidian did another game in the tyranny universe for the magic system alone.
WTF is it with people and that dogshit magic system? It looks interesting for 5 seconds, untill you realize it's not. Customization my ass.
It is very limited in the amount of customization it can do but the base concepts that are there are very interesting and can be easily improved upon. They just need a chance to do it.
Beamdog did this already, nobody cared.Just make another Infinity Engine based CRPG, where the only thing that needs to be changed is the setting and story. Keep the core mechanics of those games the same. I don't need any improvements made to the old BG games, or PS:T, short of revamping some of the old graphics and animations as done in the Enhanced Editions. Bring back those gorgeous hand drawn maps of old, and don't worry about the voice acting so much. Sure you wouldn't make as much money, but you also wouldn't spend nearly as much producing these games, and you'd be able to access an entirely new market of gamers.
Which game, I must be missing something?-snip-
No.Just make another Infinity Engine based CRPG
God no.Keep the core mechanics of those games the same
God whyJoined: Yesterday
Siege of Dragonspear.Which game, I must be missing something?-snip-
Siege of Dragonspear.Which game, I must be missing something?-snip-
So how is it not a sequel to BG?The writing is cringe worthy, it's extremely linear and hardly has any choices in it which actually impact the progression of the story