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If this is accurate, then it's an almost-impossible hurdle for any mid-and-above-sized RPG developer today.That's the thing though, 90% of what makes an "AWESOME GIGA EXCELLENT 10/10" game is the writing.
If this is accurate, then it's an almost-impossible hurdle for any mid-and-above-sized RPG developer today.That's the thing though, 90% of what makes an "AWESOME GIGA EXCELLENT 10/10" game is the writing.
You're telling me a space themed IE game wouldn't be fresh? Something like ME as an IE game would be amazing.What exactly is fresh about them?
http://www.rpgcodex.net/forums/index.php?threads/just-what-is-isometric.69829/ Bruh?Isometric view?
I'd win.Fight meThat's the thing though, 90% of what makes an "AWESOME GIGA EXCELLENT 10/10" game is the writing.
Sure, I'm not going to disagree with that. But what I will disagree with is this idea that we need new gameplay features or an entirely new engine to make a good RPG when all we really need is better writers.If this is accurate, then it's an almost-impossible hurdle for any mid-and-above-sized RPG developer today.That's the thing though, 90% of what makes an "AWESOME GIGA EXCELLENT 10/10" game is the writing.
As Knights of the Old Republic showed us, it's just reskinned fantasy.A space themed RPG would be fresh no matter the fucking engine.
Mass Effect too.As Knights of the Old Republic showed us, it's just reskinned fantasy.A space themed RPG would be fresh no matter the fucking engine.
I don't agree, BG1 had very little high quality writing and it was still an awesome 10/10 experience.That's the thing though, 90% of what makes an "AWESOME GIGA EXCELLENT 10/10" game is the writing. Look at how many people gobbled up PoE for gods sake? Do you really think all that was because of the new engine? Clearly there are plenty of people still interested in isometric CRPG's, and IE is the best system for that.ps : Do you even realise how retarded you read. I said make a new IE game, but an AWESOME GIGA EXCELLENT 10/10 ONE, surely people will care then !!1
My, are you sure ?
Bruh?
tried what? sword coast legends has character creation system like Icewind Dale II or ToEE? You can multi-class and dual class? You can be one of 12 different types of clerics? A fallen Paladin? You can create a party of six 1st level characters and play the B2 The keep on the borderlands and follow it up with the entire 'against the giants' modules? I missed that game, I guess I should try it out, sounds good.Sword Coast Legends tried that and got destroyed by the community.
Tried to do the module spam system with base game being more of a skeleton for it. They didn't do a great job but maybe it is not easy today to do that with everyone expecting to earn big bucks.tried what? sword coast legends has character creation system like Icewind Dale II or ToEE? You can multi-class and dual class? You can be one of 12 different types of clerics? A fallen Paladin? You can create a party of six 1st level characters and play the B2 The keep on the borderlands and follow it up with the entire 'against the giants' modules? I missed that game, I guess I should try it out, sounds good.Sword Coast Legends tried that and got destroyed by the community.
Here is a list of all the D&D computer games (or 90% of them maybe)
https://en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons_video_games
Has a truly fully developed rule set AD&D game ever really sold poorly? The only ones I can think of that truly implemented all the rules (or at least most of the rules) are the Gold box Games, Dark Sun games, Baldurs Gate, icewind Dale series, Temple of Elemental Evil and the Neverwinter Nights series,
From what I can tel looking at the listl, any time a company truly recreated the rules of AD&D without streamlining it and allowed the players the freedom to create their characters the game has sold well and been well received. The issues seem to come when company's half ass it, streamline,m change the rules, simplify, or bastardize the rules..then they decide people don't like D&D or RPG's when the actual issue is they are not actually giving people what they want.
holla_cabezas_de_mierda you see, main problem here is a obsession with "new experience" that western civilization obsessed with.
These can be seen like natural from inside of it, but actually it is artificially created trend.
Those same developers are just bored to do the same thisng even if it good.
THey want to do something new again and again - thus "Das Kind mit dem Bade ausschutten" or together with water threw out baby.
Literally what I was trying to get across the whole time. Thank you for articulating it.-snip-
Has a truly fully developed rule set AD&D game ever really sold poorly? The only ones I can think of that truly implemented all the rules (or at least most of the rules) are the Gold box Games, Dark Sun games, Baldurs Gate, icewind Dale series, Temple of Elemental Evil and the Neverwinter Nights series,
They make all of this too complicated IMO. If they had just kept improving Infinity Engine or better yet whatever engine the Temple of Elemental Evil 's was they could have churned out game after game of classic Dungeons and Dragons modules-- perhaps with some sort of central hub where you could make a party and choose on a map your next module or adventure based on your level etc..
I think they could have made a lot of money and satisfied a lot of fans who would continue to buy such a product even today. Or they could have just kept making their own adventures, in the spirit of Icewind Dale or something. There was tons of ways those engines could have been improved and added upon while using a already developed RPG rule set and game world people like and are familiar with.
I think such an endeavor could do well even if it began today. But for some reason all these companies want to spend years and years developing a brand new gaming engine and combining it with a concurrently developed homemade RPG system. Then after doing all this work they use the engine a couple times and then repeat the whole process over again, starting from scratch. I don't get it. What makes them want to constantly start over from scratch? I have to believe just improving on the infinity engine or ToEE engine while putting out an icewind dale length game every year or so would have very low costs compared to starting all over from nothing every couple of years. I really believe this would have worked. I think perhaps part of the issue is the developers might find such an approach boring, and believe they are above just churning out D&D modules for 20 years... Instead they want to show the world their awesome home made RPG system they have been making since 5th grade, because D&D lol sucks...