L'ennui
Magister
This coming Saturday I'll be GMing my first FATE Accelerated game with a few friends, some of which have never even played a tabletop RPG.
Partly the reason I chose this system was I wanted them to get a good narrativist footing that they can also transplant into other crunchier systems later on if they want; starting with crunchy systems right away seems to lobotomise players into min-maxing munchkins right from the start and its hard to undo that afterwards.
Anyways do any of you have experience with this system? If so, what are your personal "best practices" as GMs? I'd welcome any useful tip. Thanks in advance!
Partly the reason I chose this system was I wanted them to get a good narrativist footing that they can also transplant into other crunchier systems later on if they want; starting with crunchy systems right away seems to lobotomise players into min-maxing munchkins right from the start and its hard to undo that afterwards.
Anyways do any of you have experience with this system? If so, what are your personal "best practices" as GMs? I'd welcome any useful tip. Thanks in advance!