We're not talking about clean air and clean water. In this game you play as a supranational agency that has more power then any individual country. This is contrary to right wing ideology which has nationalism as its core tenet. Since this isn't the place for debating politics and i don't have access to GD that's all I'm gonna say on the matter.Hasn't environmentalism always been integral to the far-right? National Socialism pushed it heavily (plus animal welfare, veganism etc).
It shows a bread made from artificial materials, so full of preservatives and stuff he's moving and talking. And it's full of carrot juice because it was designed for children who hate carrots.
Haven't played it yet, but I found it funny you can apply such let's say aggressive population policies, and get away with it. Apparently, you can make a deal with an evil AI to make things easier for you, but unfortunately said AI is environmentally conscious, oddly enough, and won't hesitate to kill everyone if too much pollution is generated.It's kinda funny how you can subvert a left wing/environmentalist game to indulge in far-right politics. :D
I tried to genocide India (and succeeded) but was soon after that ousted from power. So i doubt you can depopulate most countries. The one child policy is to slow.Has anyone tried a run where you depopulate most countries except your favorite one and then basically unify the world through a single country?
According to the wiki, you can get some help if you agree to make a deal with the evil AI, which only shows up 50% each turn if you have AIs available.I tried to genocide India (and succeeded) but was soon after that ousted from power. So i doubt you can depopulate most countries. The one child policy is to slow.Has anyone tried a run where you depopulate most countries except your favorite one and then basically unify the world through a single country?
That sounds really interesting. I believe that should be the AI that maintains stability in a country.According to the wiki, you can get some help if you agree to make a deal with the evil AI, which only shows up 50% each turn if you have AIs available.I tried to genocide India (and succeeded) but was soon after that ousted from power. So i doubt you can depopulate most countries. The one child policy is to slow.Has anyone tried a run where you depopulate most countries except your favorite one and then basically unify the world through a single country?
I suppose you bought it then. Just to be sure: How do you save here then? You write a name for the save file, click on "save", and that's it, right?Yeah... I didn't have any of your problems. There's a freeform campaign in the unofficial patch.
- Renewable energy is garbage and will never work. Until you get solar panels in space, then they solve the energy problems for all eternity.
I didn't buy it.. I got the tipping point 1.1 version and everything worked fine, no problems with saving. Renewable is slow and needs high tech so it's really useless early game. Fusion works but it's also a 100 years away.I suppose you bought it then. Just to be sure: How do you save here then? You write a name for the save file, click on "save", and that's it, right?
In fact, is there a "quick save" key in this game? I believe hotkeys are not used much, if at all.
- Renewable energy is garbage and will never work. Until you get solar panels in space, then they solve the energy problems for all eternity.
Was that with the Unofficial patch?
What about Fusion reactors?
I suppose I'll have to do more testing then. Just to check: Which is the scenario with migrants? The flood crisis one, or a separate one?I didn't buy it.. I got the tipping point 1.1 version and everything worked fine, no problems with saving.
Yep, but there are other scenarios with migrants as well.I suppose I'll have to do more testing then. Just to check: Which is the scenario with migrants? The flood crisis one, or a separate one?I didn't buy it.. I got the tipping point 1.1 version and everything worked fine, no problems with saving.