Official RPG Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Favorite type of RPG

Discussion in 'General RPG Discussion' started by PorkyThePaladin, Nov 21, 2016.

?

What is your favorite type of RPG?

  1. BI/Troika style of RPG with heavy emphasis on C&C, zone based game-world(eg Fallout 1/2, Bloodlines)

    37 vote(s)
    39.4%
  2. Open world RPGs (eg Gothic 1/2, Fallout 3/New Vegas, Morrowind, Skyrim)

    6 vote(s)
    6.4%
  3. Grid-based dungeon crawlers/blobbers (eg Wizardry 1-8, Might and Magic 1-10, Dark Heart of Uukrul)

    17 vote(s)
    18.1%
  4. Real time simulation RPGs (eg Ultima Underworld 1/2, Deus Ex, System Shock 2, Arx Fatalis)

    5 vote(s)
    5.3%
  5. Roguelikes (eg NetHack, ADOM, ToME)

    2 vote(s)
    2.1%
  6. Real Time Hack-n-Slash RPGs (eg. Diablo 1-3, Titan Quest, Sacred)

    0 vote(s)
    0.0%
  7. Isometric dungeon crawlers (eg Temple of Elemental Evil, Icewind Dale 1-2)

    1 vote(s)
    1.1%
  8. Story driven RPGs (eg Planescape: Torment, Baldur's Gate 1/2, KotOR 1/2, Divine Divinity)

    9 vote(s)
    9.6%
  9. jRPGs (eg Final Fantasy VII, Chrono Trigger, Anachronox)

    2 vote(s)
    2.1%
  10. RPGs with heavy strategic elements (eg King of the Dragon Pass, Jagged Alliance 2, Mount & Blade)

    8 vote(s)
    8.5%
  11. Other (kingcomrade)

    7 vote(s)
    7.4%
  1. V_K Arcane

    V_K
    Joined:
    Nov 3, 2013
    Messages:
    7,579
    Location:
    at a Nowhere near you
    There's still a huge difference between puzzle-heavy blobbers (Wiz6-8, DHoU, DM and clones) and combat-only blobbers (Wiz1-3, Demise, most Japanese ones).

    Would have picked the former if they were an option, but as it is I went with "Other" meaning "RPG/Adventure hybrids (QfG, HQ)".
     
    • Agree Agree x 1
    ^ Top  
  2. Azrael the cat Prestigious Gentleman Arcane

    Azrael the cat
    Joined:
    Nov 8, 2007
    Messages:
    6,207
    Location:
    The island of misfit mascots
    Any chance of a 'ranking' or 'choose multiple' option? I bet there's a fuckload of people like me who chose option 1, but would choose Deus Ex-style and/or blobber-style as such a close second that choosing one gives a very skewed result, because they provide much of the same pleasures via very different mechanisms (e.g. if you like option 1, you'll probably love either Deus Ex/SS style games for the choices, interactivity and exploration, or you'll probably love blobbers for the tactical combat and strategic party builds).
     
    ^ Top  
  3. Azrael the cat Prestigious Gentleman Arcane

    Azrael the cat
    Joined:
    Nov 8, 2007
    Messages:
    6,207
    Location:
    The island of misfit mascots
    In fairness, Wiz 1-3 were puzzle-heavy at the time, because they hid the mechanics. No internet then, and the manual gave only the vaguest hints as to how to obtain the ninja/lord classes. In fact, the mechanics for all classes were very much a 'work them out'. All you got in the manual was 'fighters are the best all-round front-line melee class, samurai are exceptional with swords and get some magic skills later, priests heal and can survive pretty well in melee, mages are glass canons, bishops will level slowly but access all skills, thieves are needed for locks/traps and might be good in combat if you can figure out how but we're not telling - and ninja/lord are flat-out the best, because lord gets all fighter advantages plus priest healing, while ninja gets a vague arrangement of auto-kills and special abilities that we won't elaborate on. We're also not telling you how you get those classes'.

    Same applies for several of the more powerful spells - e.g. the description for the teleport spell is that it can take you into solid rock and perma-kill your whole party (very bad in a game where having a backup party to retrieve your main party to the temple for resurrection was a core mechanic) - even when you got the more advanced version that let you pick where to teleport, you needed to know the grid co-ordinates, which required flawless mapping. Same with all the resistances and protection-from-effect spells - you only had vague descriptions, so figuring out the actual mechanics of what effects what was the core point of the game.

    The Wiz 1 dungeon is notoriously short, in that there's an elevator on level 3 that takes you straight to the last level if you want to go there. The game-time is in figuring out wtf each of the classes do, and how things work. Also, in the era of line-art graphics and hand-drawn mapping, those mirror/teleport/anti-light/anti-magic sections were not to be sneezed at puzzle-wise.
     
    • Funny Funny x 1
    • Informative Informative x 1
    ^ Top  
  4. Sjukob Arcane

    Sjukob
    Joined:
    Jul 3, 2015
    Messages:
    1,640
    I think you can't put Gothic , TES and FO3 and FO:NV in line , at least not the first two Gothics . They are more linear , with some of the content being unaccessible until certain progression is achieved , this doesn't happen with other games you listed . It would have been more adequate to put it in line with Witcher I-II , since player is rail-roaded to certain degree in those games and more zones become accessible as the game goes on .

    As for me , the type of RPG doesn't really matter as long as it's done right .
     
    • Agree Agree x 1
    ^ Top  
  5. octavius Prestigious Gentleman Arcane

    octavius
    Joined:
    Aug 4, 2007
    Messages:
    16,879
    Location:
    Bjørgvin
    I like all the categories, except JRPGs (I may have liked them if not for the anime style). Rogue-likes I just have to skip, as there's so many other games I'd rather play and which I'm more likely to complete in this life time.
     
    Last edited: Nov 21, 2016
    • Racist Racist x 1
    ^ Top  
  6. an Administrator Self-Ejected

    Self-Ejected
    Joined:
    Nov 17, 2015
    Messages:
    4,337
    Location:
    Where expecting basics is considered perfectionism
    1: Blobbers(Although Wizardry 8 is not grid-based)
    2:Troila/Black Isle Isometric RPGs
    3:JRPGs

    Is AoD a Troika/Black Isle style RPG or a storydriven game?
     
    • Friendly Friendly x 1
    • retadred retadred x 1
    ^ Top  
  7. Hyperion Arcane

    Hyperion
    Joined:
    Jul 2, 2016
    Messages:
    2,111
    Chose JRPG's because I loved them as a kid, and they generally have (had) good combat systems. Can't tolerate them anymore since the writers have developed an unusual disdain for pragmatism in its protagonists. I generally find myself rooting for the bad guys.

    More recently, I care less about genres, and more about any game with some degree of difficulty, exploration, and party customization. Turn-based never hurts, either. So...I guess blobbers.
     
    • incline incline x 1
    • decline decline x 1
    ^ Top  
  8. SausageInYourFace Angelic Reinforcement Patron

    SausageInYourFace
    Joined:
    Dec 28, 2013
    Messages:
    3,859
    Location:
    In your face
    Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    I don't really feel like making a choice at all. Some days you are in the mood for this, some days you are in the mood for that. Different sub-genres scratch different itches.

    That being said, I'm gonna vote blobbers cause its a subgenre that deserves much more love.
     
    • Brofist Brofist x 1
    ^ Top  
  9. V_K Arcane

    V_K
    Joined:
    Nov 3, 2013
    Messages:
    7,579
    Location:
    at a Nowhere near you
    Well, in my book, a puzzle is something that can be solved with logic provided enough clues. If the only possible way to come up with a solution is through repeated trial-and-error, that's not a puzzle, just annoying busywork.
     
    ^ Top  
  10. IncendiaryDevice Self-Ejected Village Idiot

    Self-Ejected
    Joined:
    Nov 3, 2014
    Messages:
    7,407
    Nice try and I can sympathise with your motivation for making the poll, but, sorry dude, your poll sucks big time :D on practically every level. There is no TLDR for explaining why as a whole but I'm sure each poster will highlight a different reason why.
     
    • Thanks! Thanks! x 1
    ^ Top  
  11. Jacob All Men Are King Kong Patron

    Jacob
    Joined:
    Dec 24, 2015
    Messages:
    3,099
    Location:
    City
    Grab the Codex by the pussy
    jRPG and strategy because I enjoy tactical combat and hate puzzles
     
    • Doggy Doggy x 1
    ^ Top  
  12. laclongquan Arcane

    laclongquan
    Joined:
    Jan 10, 2007
    Messages:
    1,869,333
    Location:
    Searching for my kidnapped sister
    I reserve the right to change my mind later.

    My choice is based on the presented games on that line item, ie if you classify the game into the wrong option it would have been a big whoops.

    That said, story driven RPGs (eg Planescape: Torment, Baldur's Gate 1/2, KotOR 1/2, Divine Divinity).
     
    ^ Top  
  13. Sacred82 Self-Ejected Dumbfuck

    Self-Ejected
    Joined:
    Jun 7, 2013
    Messages:
    2,957
    Location:
    Free Village
    DivDiv has mandatory story bits but is otherwise open world as can be
     
    ^ Top  
  14. PorkyThePaladin Arcane

    PorkyThePaladin
    Joined:
    Dec 17, 2013
    Messages:
    3,605
    I guess you could categorize DD under open world, but with 3 separate world maps meant to be done in certain order, that's kinda sketchy too.

    Because I am sure all of us have RPGs we love in each/most of those, I wanted to really get at people's favorite subgenre if they had to choose.

    Those would be too broad. Troika/BI games have a certain feel and it's not open-world, which has a different feel, as does the simulation sub-category.

    While Gothics feel different from TES games and those feel different from NV, fundamentally, it's the same sub-genre. Physically they are open world, but if you go somewhere, you might get your brains bashed in. Witcher 1-2, on the other hand, are physically corridor games, you can only move along certain corridors.

    Troika/Black Isle style RPG. People might like its story, but mostly they will remember it for C&C.
     
    ^ Top  
  15. iZerw Arcane Vatnik

    iZerw
    Joined:
    Apr 18, 2012
    Messages:
    888
    Location:
    Russia
    In which you can loot barrels. Actually if you can't loot barrels in a game, probably it's not a proper RPG anyway.
     
    • Brofist Brofist x 1
    ^ Top  
  16. Jacob All Men Are King Kong Patron

    Jacob
    Joined:
    Dec 24, 2015
    Messages:
    3,099
    Location:
    City
    Grab the Codex by the pussy
    what about underrail? isometric dungeon crawler or BI/Troika-style?
     
    ^ Top  
  17. an Administrator Self-Ejected

    Self-Ejected
    Joined:
    Nov 17, 2015
    Messages:
    4,337
    Location:
    Where expecting basics is considered perfectionism
    The latter.

    Underrail has some story, even it has a little bit of C&C.
     
    • retadred retadred x 1
    ^ Top  
  18. Dorateen Arcane

    Dorateen
    Joined:
    Aug 30, 2012
    Messages:
    3,949
    Location:
    The Crystal Mist Mountains
    Where do the Gold Box games fit in? Grid based dungeon crawlers, but top down tactical combat.
     
    ^ Top  
  19. ntonystinson Scholar

    ntonystinson
    Joined:
    Nov 11, 2016
    Messages:
    180
    There should be a category called Dynamic World Simulation RPG where the world changes/moves with or without the PC's involvement eg Mount and Blade Warband and Crusader Kings 2
     
    ^ Top  
  20. pippin Guest

    pippin
    My favorite kind of rpg is the one that I can play.
     
    • Informative Informative x 1
    ^ Top  
  21. Azrael the cat Prestigious Gentleman Arcane

    Azrael the cat
    Joined:
    Nov 8, 2007
    Messages:
    6,207
    Location:
    The island of misfit mascots
    Trial and error was not a winnable tactic, due to the depletion of resources and deadliness of the traps. If your reaction to a level filled with squares that rotate you 180 degrees, or that teleport you, was to randomly wander, you'd lose your whole party very quickly to pit traps. Again, that's different to a normal death, because you're not going to be able to send in your backup party to collect them and res, as they'll just die from the same mistake - it's a perma-wipe.

    The way to win was to pay very careful attention to the mapping, and stop as soon as something doesn't make sense. E.g. you can see that the corridor you're walking down should take 6 moves to reach the turnoff. You get there in 5. Something has happened, and you better stop, look around and try to work out what has happened, because you can bet your ass that there's a nasty pit/teleport that's going to fuck you big-time if you just wander blindly.

    Same with the spells, resistances and class abilities. You have vague descriptions to work with, but it isn't about trial and error - it's about paying attention. If you're watching what's going on, you'll notice that your samurai isn't hitting as hard as your fighter, but with a sword he's getting a progressively larger number of attacks per round - once you notice that, you can make use of it. Use logic - if flame spells work well on some undead monsters, they're probably going to work well on other undead. If you're fighting a bunch of noxious slimes, then spells that give sickness debuffs probably won't do much.

    Another example - you'll encounter a ninja in a certain boss fight much earlier than you'll get a character to access that class. Pay attention to what works well against it, and the ways in which it can carve up your party, and you'll have a headstart and how to make good use of the class when/if you finally access it.
     
    ^ Top  
  22. V_K Arcane

    V_K
    Joined:
    Nov 3, 2013
    Messages:
    7,579
    Location:
    at a Nowhere near you
    With that approach you can call any sufficiently complex combat encounter a puzzle because you have to figure out the right tactics to win it. But the only thing you'd achive with it is make the term "puzzle" devoid of any meaning whatsoever. Conventions are there for a reason.
     
    ^ Top  
  23. Xathrodox86 Arbiter

    Xathrodox86
    Joined:
    Oct 27, 2014
    Messages:
    760
    Location:
    Nuln's labyrinth
    Definetly the first option. It helps with immersion, which is, in my opinion, the most important thing in any RPG. Open world games tend to dillute their storylines overtime. That's why I have so many problems with getting into them.
     
    ^ Top  
  24. GrainWetski Arcane

    GrainWetski
    Joined:
    Oct 17, 2012
    Messages:
    4,416
    I was first leaning towards open world, but then I saw Fallout 3 and Skyrim, and decided against it.
     
    ^ Top  

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.