sgc_meltdown
Arcane
- Joined
- May 8, 2003
- Messages
- 6,000
re-imagining things is the height of creativity, it's what all successful games do these days
Clockwork Knight said:TNO will have a cameo like Drizzt
Captain Shrek said:Johannes said:Prequel where you play the original TNO incarnation
It exists. Its called MotB.
Captain Shrek said:>implying
Well they should keep the great story and characters, but of course the game should have a much more detailed ruleset, which offers complex roleplaying. PST used an early DnD version, so it was limited in regard of skills and combat. Obsidian should definitely improve on that.MMXI said:I'm not sure about this. I guess I would welcome it because Planescape: Torment was one of the best story-focused RPGs ever created. However, it was never representative of the direction I wanted RPGs to head in. A greater focus on story and characters over all else? That's now what BioWare does, but with incredibly shitty writers.
In other words, I can see a multi-platform Planescape: Torment II making BioTards (and other degenerate groups) froth at the mouth claiming that this is the game all old-school RPG players had been waiting for (much like what journalists now say about Dragon Age: Origins in retrospect).
So basically this is half and half from me. I don't want a new Planescape Torment tainting the mainstream perception of what "old-school RPGs" are the way Dragon Age: Origins has done.
What? Obsidian don't do mechanically interesting CRPGs. Heavily scripted, narrative heavy CRPGs? Yes. Mechanically interesting CRPGs? No.J_C said:Obsidian should definitely improve on that.
villain of the story said:Indeed. All of their games are bogged down by actual mechanics than anything else.
Well, I guess so. Technically. It's just that Obsidian's games seem to be created from giant flow charts with some statistical checks between selected nodes. They often pass for good RPGs due to fair amounts of skill checks in dialogue, but other than that they are pretty uninteresting.Captain Shrek said:villain of the story said:Indeed. All of their games are bogged down by actual mechanics than anything else.
While I agree that Obsidian games have bad mechanics, I would contend that those games had bad mechanics even before Obsidian took over for their development.
Which makes 1 game where they DEVELOPED bad game mechanic. The only game they made with their own IP is AP. They are making wheel of time. So lets see how that goes.
MMXI said:Well, I guess so. Technically. It's just that Obsidian's games seem to be created from giant flow charts with some statistical checks between selected nodes. They often pass for good RPGs due to fair amounts of skill checks in dialogue, but other than that they are pretty uninteresting.
I just want an RPG with a fuck load of numbers where each of those numbers affect just about everything you do. Turn-based of course. A Planescape: Torment II will just tell the mainstream what they already think, that western RPGs are all about story, characters and plenty of action, not numbers, character sheets and turn-based gameplay.
Yep. That's another issue entirely. I was just thinking long term about the harm a Planescape: Torment II made by Obsidian would do to the entire genre we all love dearly.Captain Shrek said:I drastically fail to understand why we need a Planescape: torment sequel for this purpose. That story ends with in perfect way where finally the protagonist embraces his eventuality rather than forever trying to flee it.
Admiral jimbob said:Planescape: Torment 2: Vhailor's Vengeance
sea said:Also, and I'm just saying, there totally needs to be a nude mod.