Vault Dweller
Commissar, Red Star Studio

- Joined
- Jan 7, 2003
- Messages
- 28,071
Tags: Feargus Urquhart; Neverwinter Nights 2; Obsidian Entertainment
Feargus is everywhere these days. Today he was kind enough to answer <a href=http://gamesdomain.yahoo.com/preview/40441>a few questions</a> for <a href=http://gamesdomain.yahoo.com>Games Domain</a> who's posted the propaganda as an <b>In Depth Look(tm)</b> for extra credibility.
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<blockquote><b>Neverwinter Nights was great because it bridged the worlds of pen-and-paper RPGs and computer RPGs. What did you take out of that, and do you plan to push those aspects forward?</b>
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There's this thing that I call the spirit of Neverwinter Nights. <u>It's a great single-player product</u>, it's a great multiplayer product, and it's a great toolset. Those are the things you have to keep. If you lose one of those, it throws the whole balance off. They all reinforce each other. </blockquote>As George Costanza said: It's not a lie if you believe it.
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<blockquote>And we've made really strong solo RPGs in the past as Black Isle -- Fallout, for example.</blockquote>Fascinating... Black Isle also made Dungeon Master, if Feargus needs another reference.
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Spotted at: <A HREF="http://www.rpgdot.com">RPG Dot</A>
Feargus is everywhere these days. Today he was kind enough to answer <a href=http://gamesdomain.yahoo.com/preview/40441>a few questions</a> for <a href=http://gamesdomain.yahoo.com>Games Domain</a> who's posted the propaganda as an <b>In Depth Look(tm)</b> for extra credibility.
<br>
<br>
<blockquote><b>Neverwinter Nights was great because it bridged the worlds of pen-and-paper RPGs and computer RPGs. What did you take out of that, and do you plan to push those aspects forward?</b>
<br>
<br>
There's this thing that I call the spirit of Neverwinter Nights. <u>It's a great single-player product</u>, it's a great multiplayer product, and it's a great toolset. Those are the things you have to keep. If you lose one of those, it throws the whole balance off. They all reinforce each other. </blockquote>As George Costanza said: It's not a lie if you believe it.
<br>
<br>
<blockquote>And we've made really strong solo RPGs in the past as Black Isle -- Fallout, for example.</blockquote>Fascinating... Black Isle also made Dungeon Master, if Feargus needs another reference.
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Spotted at: <A HREF="http://www.rpgdot.com">RPG Dot</A>