I don't exactly recall previous Final Fantasies being renown for their difficulty (quite the opposite).Tabata's also in pursuit of a Final Fantasy that's not as overwhelming as its predecessors, and one that can be enjoyed by a broader audience.
If they embraced their strength: graphics, and made the graphics the game, added with exploration, and got rid of their retarded attempts at storytelling there might actually be some magic in it.
There are as many theories as there are final fantasies. Common denominator being 'The one that came after my favorite one'.Here is an interesting question. At what point did the FF series start to die? And at which point could it be agreed upon that it died outright?
Some say that it was everything after FF6 that was a decline with the death at FF10 or X-2. While others say that it started after FF7 but with 9 and 12 offering a brief pulse between flatlines.
At what point did SE and the final fantasy series really lose it's "magic"?
Here is an interesting question. At what point did the FF series start to die?
And at which point could it be agreed upon that it died outright?
Or the series has ups and downs?Well yeah, genius, clearly your favourite of the series is not going to be one of the ones during the decline, so the decline is going to start after whichever one you liked the most.
Guys why are things always in the last place I look? I want to keep looking when they're already found derp derp.
Why? You hold the button instead of mashing it. It's simply less exausthing.You can still tap buttons for quick attacks. The idea behind this is still terrible.
(...) Some say that it was everything after FF6 that was a decline with the death at FF10 or X-2. While others say that it started after FF7 but with 9 and 12 offering a brief pulse between flatlines. (...)
Or the series has ups and downs?Well yeah, genius, clearly your favourite of the series is not going to be one of the ones during the decline, so the decline is going to start after whichever one you liked the most.