Deleted member 7219
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That sword looks absolutely ridiculous.
Always has, always will be.That sword looks absolutely ridiculous.
Yeah, the transition between the cinematic and gameplay was quite underwhelming.At least they are going to be faithful to the original, going at 15fps during battles.
To be fair FF7 was a pretty easy game.Looks like spazzy Crisis Core combat which was a complete mess and popamole. Are people actually happy about the change? The fuck. I'd take FF7's uninspired system any day over that PSPified Mountain Dew, button-mashy garbage.
Dunno guys, Lightning looks like a dude in this one.
No. There is no "regardless" on this matter you scorching faggothole. Turn-based is always the superior choice and FFVII's ATB system was no better or worse than a thousand other JRPG's that have come along. As posted above -- this trailer combat looks just like the lame grabage they used for Crisis Core. I take it you've never played? Hint: it sucks. Majorly. Just part of the Squeenix decline.Are you retarded ? FFVII had shit combat regardless if this was TB or not.
No. There is no "regardless" on this matter you scorching faggothole. Turn-based is always the superior choice and FFVII's ATB system was no better or worse than a thousand other JRPG's that have come along. As posted above -- this trailer combat looks just like the lame grabage they used for Crisis Core. I take it you've never played? Hint: it sucks. Majorly. Just part of the Squeenix decline.Are you retarded ? FFVII had shit combat regardless if this was TB or not.
Most of us would gladly take the most uninspired, basic, Dragon Warrior-esque, 1980's TB combat over this awesome button garbage. If they're going to go ARPG combat, then take they should take a note from the Tales or Star Ocean games which put combos and skills to maximum use. This banal hybrid shit isn't fun, it's just frantic and a great big cocktease because you'll spend the whole time wishing you could take turns and actually put the menus to proper use, but instead you'll be too busy looking at the sword spark particles and popping moles.
That was hard to watch and I'm not really sure why.
I might've said this before but I think a lot of the retroactive appeal of FFVII is in the PS1 graphics, horrible translation, MIDI music, memories of playing it as a kid etc. Remove all that and you're left with a cringeworthy story straight out of a bad anime in a fairly naff setting with a bunch of characters who are all various degrees of stupid and unlikeable.
Other than the combat, which looks even worse than the already-shit original FF7 combat, there are some semi-interesting ideas there. Blasphemy though it is, an FF6 remake in the same style might actually be really cool.
You are retarded. There are no reedeming qualities in FFVII combat. FFVII combat isn't just trash it is one of the worst combat models in jrpg history.
And no most of jrpg TB combat is pure and utter garbage, only few managed to rise above simple combat mechanics.
That was hard to watch and I'm not really sure why.
I might've said this before but I think a lot of the retroactive appeal of FFVII is in the PS1 graphics, horrible translation, MIDI music, memories of playing it as a kid etc. Remove all that and you're left with a cringeworthy story straight out of a bad anime in a fairly naff setting with a bunch of characters who are all various degrees of stupid and unlikeable.
One of the worst ever? Exaggerate much? There was nothing inherently wrong with FF7's system, it was just too simplistic and uninspired especially for a game of that magnitude. They really did nothing to build on the prequels when they should've aimed for something more innovative as they did with Vagrant Story or the Saga titles. Sounds like you've barely played anything in your newfag life to make such a silly claim. If you want to see truly poor JRPG combat, then try playing Legend of Legaia, FFXII, Koudelka or The Witcher.You are retarded. There are no reedeming qualities in FFVII combat. FFVII combat isn't just trash it is one of the worst combat models in jrpg history.
Only interesting part of that system was equipment system-materiaslots but it never went anywhere with this.
This comes from dude who would rather play all his games in TB than real time.
And no most of jrpg TB combat is pure and utter garbage, only few managed to rise above simple combat mechanics.
It has that active time battle thing which makes mashing attack the superior strategy because it wastes no time. I'm not sure the Final Fantasy developers even really understood the concept of turn-based combat considering they were probably just copying Wizardry, D&D and Dragon Quest.One of the worst ever? Exaggerate much? There was nothing inherently wrong with FF7's system
I really don't get you there. For one Demon's Souls you have 10 Tales Of/Star Ocean/Evergrace/Terranigma (with average to horrible battle system) and "10 classic FF"/SMT/wizardry/Etrian Odyssey (with average to very good battle system).And no most of jrpg TB combat is pure and utter garbage, only few managed to rise above simple combat mechanics.
old English translation worked fine