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Squeenix Final Fantasy VII Remake

Discussion in 'jRPG Weeaboo Discussion' started by Perkel, Jun 15, 2015.

  1. Mozg Arcane

    Mozg
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    It was much easier not to think of Cloud as a hairgelling twink with PS graphics
     
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  2. Androv Novice

    Androv
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    And Barret didn't need sunglasses to be cool. (He was already black enough!)

    And was also probably much easier to enjoy the game with actual Final Fantasy gameplay and not this FFXII or XIII style of combat. :'(
     
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  3. Rean Instructor Patron

    Rean
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    Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy
    That sword looks absolutely ridiculous.
     
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  4. Siveon Bot

    Siveon
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    Shadorwun: Hong Kong
    Always has, always will be.
     
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  5. Tehdagah Arcane

    Tehdagah
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    Yeah, the transition between the cinematic and gameplay was quite underwhelming.

    Next-gen hardware :happytrollboy:

    Also: Nomura.

    To be fair FF7 was a pretty easy game.
     
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  6. Major_Blackhart Codexia Lord Sodom Patron

    Major_Blackhart
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    I'd like them to release another FFT game, for the PC.
     
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  7. TigerKnee Prophet

    TigerKnee
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    Am I too late to tell you guys not to buy this game because it has Cloud's sword in it
     
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  8. evdk comrade troglodyte :M Patron

    evdk
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    Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign
    Dunno guys, Lightning looks like a dude in this one.
     
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  9. Adon Arcane

    Adon
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    Not enough armpit porn either. :\
     
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  10. Melcar Arcane

    Melcar
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    Fuck yes, FFVII. But that combat, fuck seriously. I just want a Cyberpunk Midgar please. Can't wait till' they show off the WEAPONs.
     
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  11. Makabb Arcane Shitposter Bethestard

    Makabb
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    Everything looks and sounds great except the combat.

    If only they stayed TB..... but they have to always fuck one thing, ALWAYS. It's like the unwritten rule of decline that we cannot have good things.


    I'm silently hoping that they are showing action combat for marketing and in options there will be option for turn based combat. Just like in old FF7 where you could set combat speed and other combat related options.
     
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  12. Makabb Arcane Shitposter Bethestard

    Makabb
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    Also looks like the LIMIT bar now fills up when you attack enemies and not only when you take damage :?
     
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  13. Perkel Arcane

    Perkel
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    Are you retarded ? FFVII had shit combat regardless if this was TB or not.

    Also from new interview Tabata says it won't be full action based system. This will be ARPG where you will have skills, spells, materia equipment and other stuff.

    This will be something like Hingdom Hearths combat mixed with more progression mechanics, equipment and FFVII stuff
     
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  14. Tical Arcane

    Tical
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    No. There is no "regardless" on this matter you scorching faggothole. Turn-based is always the superior choice and FFVII's ATB system was no better or worse than a thousand other JRPG's that have come along. As posted above -- this trailer combat looks just like the lame grabage they used for Crisis Core. I take it you've never played? Hint: it sucks. Majorly. Just part of the Squeenix decline.

    Most of us would gladly take the most uninspired, basic, Dragon Warrior-esque, 1980's TB combat over this awesome button garbage. If they're going to go ARPG combat, then take they should take a note from the Tales or Star Ocean games which put combos and skills to maximum use. This banal hybrid shit isn't fun, it's just frantic and a great big cocktease because you'll spend the whole time wishing you could take turns and actually put the menus to proper use, but instead you'll be too busy looking at the sword spark particles and popping moles.
     
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  15. Talby Arcane Patron

    Talby
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    Looks great. I don't even mind that they changed the combat, fully real time combat is fine.
    [​IMG]
     
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  16. Perkel Arcane

    Perkel
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    You are retarded. There are no reedeming qualities in FFVII combat. FFVII combat isn't just trash it is one of the worst combat models in jrpg history.
    Only interesting part of that system was equipment system-materiaslots but it never went anywhere with this.
    This comes from dude who would rather play all his games in TB than real time.

    And no most of jrpg TB combat is pure and utter garbage, only few managed to rise above simple combat mechanics.
     
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  17. Nikaido Arcane In My Safe Space

    Nikaido
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    Even the crappiest TB combat would still be less insufferable than a pure button masher. I love real time games, but those games are MH, DS and DD, not awesome button crap. There is nothing more insulting to the audience than a button masher. At least, even a shitty TB system usually shows signs of "trying" to do something with it. The devs might have failed, but they tried.

    Button mashers on the other hand are showing the devs didn't even bother to try and just took the most simplistic approach from the get go and said games are usually only ever played by drooling retards and kids.
     
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  18. Beastro Arcane

    Beastro
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    Voice acting makes me realize why I consider myself lucky to have dropped FF after IX.

    Animation doesn't mesh with the voices and leaves things feeling stilted. It fails to connect the two when the older FFs were able to blend text and character actions well to convey emotions, et al.

    Actually I know why it doesn't work. The emotive animation fires off, then there's a delay while the mouths are out of view/fail to move much. It gives the feeling, not of voice acting, but of voice over like the two aren't connected. Reminds me of some really cheat cartoons that would be on at times growing up in the 80s.

    "Look, I don't care about your politics" sounds like they're trying to put a new, bland, unneeded spin on the dialogue when the old English translation worked fine and conveyed Clouds mercenary sensibilities better because he focused on getting paid.

    The music is horrendous.

    They've gone too orchestral drowning out the rest. If Advent Child is any indication, what isn't drowned out by an orchestra will be drowned out by a guitar going nuts. What worked with so much of the originals music was how it played to midi's strengths and easily conveyed emotion and atmosphere that really matched the areas you were in or what the characters were thinking/talking about.

    Case in point is the music used in the opening of the game, Bombing Mission. The original perfectly conveyed a sense of urgency, danger and derring-do on Cloud and Avalanche's part as you got swept up in an opening that was very much trying to stand apart from the previous top down FFs and dazzle you. None of that is there and what is diluted by a very formal, dull soundtrack.

    I also saw they're changing the Mako eyes to some dark green, I guess to try to keep dispelling the idea that Cloud's Caucasian.

    Also faux Wesley Snipes as Barret? No thanks! What was bad about what he looked like in the previous game and Advent Child?

    Hey, at least it was better than FFVIIIs! Yes, FFVII did set the trend of chain summoning, but at least it didn't have that obnoxious boost feature to increase damage as you sat around watching 2 minute animations play out (The only saving grace of the link system being broken was how it allowed you to largely by pass summoning).

    Anyone defending most JRPGs combat system, keep in mind how their games are paced to encounters from being challenging unless you go out of your way to a place you shouldn't, and only then, win by the usually tricks like insta kills and shits. These were the games I'd excuse when I was young for having crap combat, but were all right nonetheless because they were more like an interactive movie or book where you play for the story.

    About the only good that was done with JRPG TB combat was the optional dragon dungeon they added to the end of FFIII since it was stuffed full of high level enemies that remained were challenging and really wore you down as you tried to progress through the place. Also, it did what most JRPGs ignore and actually made you pay attention to things like resistance gear and go in prepared.

    Now if only they'd come around to making an entire game that is constantly that hard they wouldn't be junk (that still leaves a massive ton of problems with the combat itself).
     
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  19. Makabb Arcane Shitposter Bethestard

    Makabb
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  20. Bahamut Arcane

    Bahamut
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    I hate the retarded AC art style with passion, this is basicaly a remake for retards because muh graphics

    Exactly my thoughts
     
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  21. Tical Arcane

    Tical
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    One of the worst ever? Exaggerate much? There was nothing inherently wrong with FF7's system, it was just too simplistic and uninspired especially for a game of that magnitude. They really did nothing to build on the prequels when they should've aimed for something more innovative as they did with Vagrant Story or the Saga titles. Sounds like you've barely played anything in your newfag life to make such a silly claim. If you want to see truly poor JRPG combat, then try playing Legend of Legaia, FFXII, Koudelka or The Witcher.
     
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  22. Beastro Arcane

    Beastro
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    So the nice and simply little bike chase mini game is now bikes brimming with dakkadakka? :lol:
     
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  23. Athelas Arcane

    Athelas
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    It has that active time battle thing which makes mashing attack the superior strategy because it wastes no time. I'm not sure the Final Fantasy developers even really understood the concept of turn-based combat considering they were probably just copying Wizardry, D&D and Dragon Quest.
     
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  24. Archibald Arcane

    Archibald
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    So much edge in this thread.
     
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  25. Trodat Cipher Patron

    Trodat
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    I knew it would be difficult to digest the change to modern cinematic story telling and 3D action style but now that I saw the preview video I'm even more convinced that {No thanks}

    And it looks way too grim dark. Like colors are forbidden now?
     
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