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Squeenix Final Fantasy VII Remake

Discussion in 'jRPG Weeaboo Discussion' started by Perkel, Jun 15, 2015.

  1. SerratedBiz Arcane

    SerratedBiz
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    They literally had to do nothing other than replace the character models with a cuter Tifa and Aeris, maybe remaster the soundtrack WITHOUT CHANGING IT (if they could muster that kind of effort), and I would cum all over this game.

    But yeah, life is hard.
     
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  2. Tehdagah Arcane

    Tehdagah
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    His hair is still too stylized, not sure if fits the story.

    "This is a dangerous mission, but first I'm going to stop by the hairdresser"

    But hey, it's a japanese game:desu:

    Show Spoiler
    [​IMG]

    [​IMG]


    :prosper:
     
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  3. mediocrepoet Arcane Patron

    mediocrepoet
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    Codex 2012 MCA Project: Eternity Divinity: Original Sin 2
    The more realistic those character models get, the more retarded the weaponry gets.
     
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  4. Adon Arcane

    Adon
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    Yes, since the FFVII compilation didn't work, let's whore out a remake of the original game.

    :prosper:
     
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  5. Hobo Elf Arcane

    Hobo Elf
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    That's just sad. If it wasn't apparent before, it should be now that this remake is obviously for the newfag crowd who buy into the whole "turn based games were a technical limitation and not a feature!!1" argument. It's always the same damn story and I'm getting pretty tired of it. Devs need to stop shitting on their past games in order to generate hype for their new ones.
     
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  6. Grimlorn Arcane

    Grimlorn
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    I just wonder what they could be thinking. Are the Japanese gamers asking for a remake? Just doesn't make any sense to think changing the entire game and making it into chapters is a good idea. It's like they want this to fail and kill the FF7 franchise. I'm thinking from the sounds of it, they may not even have a world map to explore. You'll just travel from one location to the next automatically to keep the cinematic experience going. They should keep the music from the PSX version. That was one of the stronger parts of the game from what I remember.
     
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  7. Hobo Elf Arcane

    Hobo Elf
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    I'm not sure the Japanese are asking for a remake since neo-Nippons wouldn't care about the game if FF7 was released today in its original glory, but this remake is very much aimed at them as the demographic. Square hosted a poll for the FF15 demo after releasing it and the results were pretty lukewarm for the Japanese, whereas westerners loved it. Common complaints were that it was too difficult and too long. The same thing was said about Xenoblade Chronicles X when it was released in Japan. They hate long games now. Looking it at from that angle you'll begin to understand where all the squashing is coming from and why they are going for bite sized segments. FF7 was a titanic game when it came to length and content. There's no way a game like that would be well recieved by the Japanese in the current climate.
     
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  8. Necroscope Arcane

    Necroscope
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    Codex 2014
  9. Grimlorn Arcane

    Grimlorn
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    Didn't know the Japanese went so casual. FF15 was incredibly simple when it came to combat wasn't it? Just push a button and you dodged automatically. Don't even have to move in a certain direction.
     
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  10. TigerKnee Prophet

    TigerKnee
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    Normies are casual in all countries
     
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  11. eric__s ass hater Developer

    eric__s
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    Neat observation.
     
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  12. Jaesun Fabulous Moderator

    Jaesun
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    Torment: Tides of Numenera Divinity: Original Sin 2 BattleTech
    I hope this fails fucking spectacularly. Square has its head so far up their ass they can't see anything anymore.
     
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  13. Crooked Bee (no longer) a wide-wandering bee Patron

    Crooked Bee
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    Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
    New screenshot leaked:

    [​IMG]
     
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  14. OracleX Augur Patron

    OracleX
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    Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2
    Mods will fix this gaem!!11
     
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  15. Melcar Arcane

    Melcar
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    So the game is "too big" to release?
     
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  16. Kjaska Learned

    Kjaska
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    It'll be the same situation as the Star Wars prequels. Game will be a disappointing mess with high production values and people will bitch for years about it, while still buying every installment on release.
     
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  17. Makabb Arcane Shitposter Bethestard

    Makabb
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    The proper version is here




    I wonder how many times will they re-release the same game? first ps3, then pc and now ps4.

    It's like it is too hard to understand that what made final fantasies is the old combat, and they are pushing real hard the real time combat in new games.
     
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  18. Crooked Bee (no longer) a wide-wandering bee Patron

    Crooked Bee
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    Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
    Final Fantasy VII: Cloud's Life Is Strange
     
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  19. eric__s ass hater Developer

    eric__s
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    Biggs, Wedge and Jessie were pretty cool and Midgar is the best part of the game. It's so disappointing as soon as you leave Midgar and you're on this green world map where the most generic RPG town ever is 15 steps away. I have no problem with them making Midgar bigger.
     
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  20. Kjaska Learned

    Kjaska
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    guy(not Jim Sterling) splains why ATB is bad:

    http://www.thejimquisition.com/2015/12/counterpoint-regarding-active-time-battle-systems/

    Show Spoiler

    I wanted to talk a bit about Active Time Battle systems, why they aren’t en vogue any more and why I think that’s a good thing.

    ATB systems – and really any menu-driven, turn-based, combat system – is something I’ve had the opportunity to think a lot about. As someone who grew up with the very beginnings of Final Fantasy, I had the benefit of being able to draw upon a lot of experiences with these kinds of systems (for better or worse).

    While turn-based combat (TBC) systems give designers some great structure, they also create a lot of problems, specifically with difficulty.

    Newer players experiencing TBC for the first time will probably not [stumble upon the game-breaking secret] to TBC, but it will probably become apparent eventually – If you can push more healing in a given turn than a given encounter pushes damage, then you cannot lose.

    My favorite example of this idea in action is the Zeromus fight in Final Fantasy IV. It serves as an outstanding example of where TBC kind of falls flat. A great example of the “HP-IN > HP-OUT” strategy can be found here:


    It’s largely uninteresting – and at its most difficult, instead of being engaging, it’s tedious as you spend a lot of your turns keeping your party alive while you slowly poke away at a boss when it’s ‘safe’ to do so.

    I don’t think early designers realized how problematic this idea was, and how damning it can be to the entire system. Evidence of this I think can be seen in fights as early as Warmech from the original Final Fantasy, fights which are ‘hard’ because the numbers are big, and whose solution is to simply find a way to put more HP on your party than is being taken away, which often comes in the form of ‘more levels’ – it’s extremely uninteresting.

    I also think Square figured this out and started down a road where fights had less emphasis on raw numbers, resource management became a little more tricky, and bosses became closer to puzzles than simple number checks. I think Yunalesca from Final Fantasy X might be the best example of this, but forcing a party to deal with status effects can be seen pretty much anywhere a Malboro exists, and perhaps most notably against Necron in Final Fantasy IX.

    With all that in mind, I think not only do designers see it as potentially boring for the fans well-versed with TBC, but also boring for themselves.

    When you are working with a set of systems you already know is flawed from the ground up, it’s hard to get excited about it. It’s hard to pour passion into that, and instead of blazing a trail and making something that is a reflection of your ideals, you’re instead trying to patch together a game on the back of systems you might not even like.

    I think it’s this attitude which birthed systems like Final Fantasy XIII‘s combat system – it’s definitely turn-based, but the rapid pace and partitioned turns make you think about combat a little differently, even if you are a veteran of TBC. Was it perfect? Certainly not, but the idea oozes passion and I am of the opinion that it’s a net positive for the series to at least try these kinds of things and see where they go.

    So when it comes to the Final Fantasy VII remake, should they abandon the traditional TBC that it helped further solidify as the mainstay of all JRPGs? Maybe not. I think there is something kind of sacred to maintaining the systems that were in the original game. Minor tweaks and changes would be okay in that regard, but a total overhaul of the combat systems might be too much.

    At the same time though, I can’t help but be excited for what might be. It might be super cool to see familiar bosses presented in a new way on the back of a new combat system. There is a lot of potential to bring a new experience to people, even to those that have played VII several times, and I think there can be value in that. Will it be for the better? I guess time will tell.

    I hope in this rambling, I helped explain why turn-based combat might not be as acceptable as it once was.
     
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  21. Viata Arcane

    Viata
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    Just because SE can't do TB right, doesn't means TB itself sucks. It's damn well acceptable as it once was, I hope faggots like this guy just die.
     
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  22. Kjaska Learned

    Kjaska
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    did you even read the article, you dumb fuck? what good would it do to put TB in a game made by SE, if they "can't do TB right"?
     
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  23. GrainWetski Arcane

    GrainWetski
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    Any type of TB is better than the generic action combat that all the retards of the industry seems to love.
     
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  24. Nikaido Arcane In My Safe Space

    Nikaido
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    Kjaska, do something good for the world, slit your own throat.
     
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  25. Viata Arcane

    Viata
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