Adon
Arcane
- Joined
- May 8, 2015
- Messages
- 667
This isn’t me making a judgement call as to whether or not the combat is better in the original game, but I’ve never understood people’s over reliance on technical limitations as an argument for moving away from turn-based gameplay mechanics as if they had no merit
I've never said one was better than the other, nor am I saying that current hardware makes turn-based obsolete. Perish the thought.
Rather I'm pointing out that developers are the ones wishing they could have made a real-time game, and settling for turn based due to limitations. That was actually the case for FF10, which was supposed to be a real-time seamless open-world MMO style combat system, but they couldn't get that working in time so they left it for FF12.
So take it up with devs; don't attack the messenger.
This wasn't aimed specifically at you, brother. It was just a general statement as I've seen that argument used plenty of times in here and elsewhere. But yes, I am aware that plenty of creative decisions come off from technical limitations, and that since the 90s developers have been trying to make games to be "cinematic" meaning that that desire didn't just pop up in the last 10 years like some people think it has.