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Final fantasy XIV any good?

Sergio

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Jan 14, 2025
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How are the bosses? A joke like in Eureka or actually occasionally challenging like in Bozja?
 
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How are the bosses? A joke like in Eureka or actually occasionally challenging like in Bozja?

The Critical Engagements are like Bozja in that they are designed like dungeon boss fights, with unique mechanics. And like with Bozja you have a lot of dead people on the floor (including me) because you don't know the mechanics yet. However, I have not seen any CEs fail yet like with the first couple weeks of Bozja.

The FATE bosses so far are less elaborate, but you still need to pay attention at least somewhat, ie the flying serpent boss where you need to run out of the safe spot after the AoE goes off or you will be killed by a surprise followup AoE, or when the boss lays down conal AoEs like Queen Ansurek at the end of the first TWW raid or the recent Zelenia fight where you need to be standing in a more recently placed AoE and then move to where an older AoE has just fired off. However, because there are no arena walls, it easier for people to run away out of range of the AoEs to heal up or to rez people from a distance.

Another difference I forgot to mention is that FATEs and Critical Engagements have no level requirement to enter/get rewards from. Their mobs level scale like in retail WoW, so a fresh Knowledge Level 1 tank can run up to any FATE or CE boss and tank it just fine.
 

Vyvian

Learned
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Jul 11, 2023
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392
They feel a lot more forgiving than Bozja bosses to be honest. They still kill people in droves but I've yet to see any one of them fail.
Thus far my most hated boss is that stupid Turtle. It's just effects vomit.

I'm curious if there's a Red Chocobo lurking out there as well.
 

Cheesedragon117

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I would have liked to play that Eureka/Bozja content if I ever made it that far in the game. The way it's described makes it sound like one of the only parts of the game that actually plays like a proper MMO.
 
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Feb 3, 2022
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I would have liked to play that Eureka/Bozja content if I ever made it that far in the game. The way it's described makes it sound like one of the only parts of the game that actually plays like a proper MMO.

That is indeed a problem I routinely have when trying to recommend the game to people. If they are looking for a JRPG or a visual novel, then I say it is a 500+ hour long VN with 200+ hours of cutscenes, the rest is running and talking to NPCs while your camera is zoomed out far away from their faces, and occasionally running through a braindead 15 minute corridor dungeon. And that the story has a swerve after Stormblood where it started out as being about grounded nation vs nation geopolitical conflict, but then dumps that to become about Kingdom Hearts Light vs Dark stuff, fighting discount Organization XIII, and everyone holds hands and sings kumbaya. People who like the geopolitical conflict do not get the payoff on the final war that was promised, and people who like the latter have to slog through 200+ hours of geopolitical conflict they might not enjoy.

And then for recommending FF14 as a game to play with other people, it is a game where all content is unlocked via story progression. There is no real way to meaningfully play together until someone gets 200+ hours into the story and finishes the base Stormblood storyline to unlock Eureka, the first Field Operation/endgame grind zone. I suppose the roguelike 4 man Deep Dungeon, the first of which Palace of the Dead is unlocked very early on as soon as level 15, but that content is relatively unpopular and PotD visually looks ugly.
 

InItToWinWinIt

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Apr 27, 2025
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Add to that no major good guy characters get killed off after the last pre Stormblood patch, the story really falls apart after Endwalker, and I see no reason to ever sub to this game again.
 

Caim

Arcane
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Aug 1, 2013
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18,709
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Add to that no major good guy characters get killed off after the last pre Stormblood patch, the story really falls apart after Endwalker, and I see no reason to ever sub to this game again.
Well yeah, if they were to off one of the main characters that really grew on people there'd be riots. If they 86 the catboy a massive percentage of the female playerbase would be gone.
 

InItToWinWinIt

Barely Literate
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Apr 27, 2025
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But when was the story regarded as the best? Heavensward, and part of why it was so compelling was killing off Haurchefant.
 

Sergio

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Jan 14, 2025
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750
Last time I interacted with the FF14 community, they were still crying about Haucherfart. Story wise this game is a typical PG snorefest at most, especially recently. John Flanagan level of writing, probably enjoyable for 13 year olds, if modern 13 year olds actually read books.

After everyone I've played with quit the game, collecting Triple Triad cards is the last thing that makes me occasionally sub.
 

mord

Educated
Joined
Jan 15, 2023
Messages
56
Is there a variation of math robot boss in this new zone. Why is there no math mmorpg.
 
Joined
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But when was the story regarded as the best? Heavensward, and part of why it was so compelling was killing off Haurchefant.

I thought Heavensward was overrated. I most enjoyed the story during ARR and Stormblood, when it was about the city states where despite having well intentioned leaders they, they lived in an imperfect world and could not singlehandedly fix everything. Nanamo breaks down and cries because she feels she is a queen in name only and has no one on her side. Merlwyb breaks a treaty because it is the least bad option available to her. You have refugees in Little Ala Mhigo not getting anywhere. Etc. And then I liked the conflict with the empire, not just the actual battles but also the aftermath where even though two countries were freed, they still lied in ruins and did not get a happily ever after ending. Conscripts came back rejected, to find their families dead, their women old and used up, etc.


Is there a variation of math robot boss in this new zone. Why is there no math mmorpg.

On the beach at the top of the zone, there is a critical engagement against a turtle merchant boss where he assigns everyone a number of coins to spend, and then you have to pick up the appropriate amount of bags of coins and carry them to your designated pile.

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Sergio

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Jan 14, 2025
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750
Wow, the grind is real. They took "it's too easy to get artifact weapons" complaint from previous expansion to heart.
 

Salem

Learned
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The Real Fanboy
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Apr 12, 2025
Messages
663
Furthermore, the quality and challenge of dungeons improves sharply starting around lv30, with Haukke Manor being the first of the more mechanically involved ones. Game definitely ramps up for the better as you get out of the initial half.

14 has some of the best music ever made as well in the series. A lot of great effort was poured into this one by Yoshi and the team so I do have a lot of respect for them. Be interesting where they go next given the reception of the latest expansion.
 

Sergio

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Jan 14, 2025
Messages
750
Let me tell you where: third fight in the current raid tier has its theme music censored by occasional bleeps. Yes it literally plays a song with bleeps, like some fag radio station.
 

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