What a calm, well speaking and intelligent man that Julian. It's so far away from today's shouting about awesome buttons. I wish we had more developers who talk like that.
What a calm, well speaking and intelligent man that Julian. It's so far away from today's shouting about awesome buttons. I wish we had more developers who talk like that.
"We played turn-based games because the technology couldn't handle stuff happening in a real time."
Yeah, no.
It's fascinating to hear a little more about the development process from Gollop. I'm actually surprised to admit that I'm happy Microprose tried to crowbar a 4X on his tactical game. X-COM without the Geoscape and bases would be much diminished. Who'd have thought? A games company actually improving the work of a games auteur.
So what did you think about the art style?Soo how many of you are still playing this game?
For me it was one of the biggest disappointments of 2012. Doubly so because it was not a complete disaster I could just laught off and forget. It had potential. But the art style, the UI, the dumbed down movement, the art style, the stupid RNG system, the art style, the wonky production values, the cutscenes, the art syle and the generally lobotomized nature of the thing was just too much.
Played it once, uninstalled, will never go back, unless Firaxis fixes it the same way they fixed Civ5 with Gods and Kings. Fat chance though.
What problems and restrictions?Most of the problems and restrictions stem from the UE3 (console shooter engine). If they ever get around making a sequel, I hope they make it with their in-house Civ5 engine, and PC exclusive. It would outsell all three EU SKUs together if they market it right (i.e PC master race).
This.Dunno how XCOM can be looked at as "good". It came out average and has steadily declined from there with time. Nobody cares about it now, what we will think of it in five years? It's a completely forgettable game.
I remenber them talking about how UE3 is responsible for the issues you have with multi-level areas, especially when flying around with the jetpack..What problems and restrictions?Most of the problems and restrictions stem from the UE3 (console shooter engine). If they ever get around making a sequel, I hope they make it with their in-house Civ5 engine, and PC exclusive. It would outsell all three EU SKUs together if they market it right (i.e PC master race).
No, most enemy creatures are different. The new plot is also completely different (retarded) as well as majority of researched technology. There's no spoiling of anything. When you get around to playing the original again, you'll see how much more dumb, limited and repetitive the new one is.But won't it kind of ruin the lore perhaps? That process of discovering the lore in the first one through research?
: xthe UI in the original was sort of a pain in the ass.
Well, having to reequip every squadee before a mission was not exactly fun.
But won't it kind of ruin the lore perhaps? That process of discovering the lore in the first one through research?
You just made my day, I think I'm passing on the remake nowWell, having to reequip every squadee before a mission was not exactly fun.
You may want to check out OpenXcom, which just relased a basically complete 0.9 build. Haven't played it yet but I'm pretty sure they fixed that issue among others.