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X-COM Firaxis - XCOM: Enemy Unknown + Enemy Within Expansion

Discussion in 'Tactical Gaming' started by Peter, Jan 5, 2012.

  1. cvv Arcane Patron

    cvv
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    No, most enemy creatures are different. The new plot is also completely different (retarded) as well as majority of researched technology. There's no spoiling of anything. When you get around to playing the original again, you'll see how much more dumb, limited and repetitive the new one is.

    Also:

    : x
     
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  2. damicore Augur

    damicore
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    Well, having to reequip every squadee before a mission was not exactly fun.
    It still is a miles better game but I'm having some fun with this one.
     
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  3. Zeriel Arcane

    Zeriel
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    I'd rather have the complexity and emergent gameplay of an inventory system with some added tedium than no inventory system at all.
     
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  4. lophiaspis Arbiter

    lophiaspis
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    You may want to check out OpenXcom, which just relased a basically complete 0.9 build. Haven't played it yet but I'm pretty sure they fixed that issue among others.
     
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  5. Gozma Prestigious Gentleman Arcane

    Gozma
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    Make sure you take the time to lose X-Com at least once. The bad ending nearly killed child me
     
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  6. 20 Eyes Liturgist

    20 Eyes
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    The only thing it'd really spoil is some of the alien types, which actually is pretty significant. Playing UFO Defense, one of the more memorable parts is seeing a new alien and thinking 'WTF does that thing do?', only to have it mercilessly slaughter your squad the next turn.
     
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  7. damicore Augur

    damicore
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    You just made my day, I think I'm passing on the remake now :love:
    I had read about this earlier but I thought it would have new age indie sprites and shit and I just found out this uses data from the old game.
    I can't express my gratitude with the codex in a sufficient manner now :love:
     
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  8. cvv Arcane Patron

    cvv
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    Yeah this is the best Xcom news since the launch of TFTD. A fantastic project. Now there's no reason whatsoever to even want to play Xcom:EU, unless you absolutely crave that ugly U3 engine.

    Lol, I love how after 20 years people still pump so much work and energy in this game (and now that OpenXcom is fully moddable fans are already going crazy with mods) and nobody gives a shit about that new Firaxis turd six months after release :incline:
     
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  9. The Brazilian Slaughter Arcane

    The Brazilian Slaughter
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    This is awesome, I NEED this! Oh yeah, also need to make cool Brazilian Soldier names, RIGHT THE FUCK NOW!
     
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  10. baturinsky Arcane

    baturinsky
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    I actually liked XCom. 2EU system feels way better than 200eu. So, core is good. But there are a lot of small things that taint experience, especially on difficulty above Normal. Mostly, unintuitive cover system and too random damage. No matter how clever you play, some floater can just fly through your cover fire and one-shot your sniper, thanks to a row of (un)lucky rolls. And it hurts way more than in X-Com, because with 6-people limit you can't just send forward expendables.
     
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  11. Hobbit Lord of Mordor_ Dumbfuck! Patron Dumbfuck

    Hobbit Lord of Mordor_
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    Codex 2012
    I love how modern gaming technology leads to small and smaller teams. Both in RPGs and strategy games. Maybe because every soldier has to be 'unique' and modeled/textured down to the pimple or nose hair, which is what gaymers demand nowadays, maybe developers just don't have a clue

    Also happening in simulation, environments getting smaller like latest 'Sim City'
     
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  12. baturinsky Arcane

    baturinsky
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    Yeah, smaller teams, smaller worlds, smaller games.
     
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  13. Garm Learned

    Garm
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    Everything's getting smaller because devs are focusing on consoles as the primary platform and using engines which were never designed to feature that many characters on screen at once. Couple the engine choice with the limited power of consoles and you're left with linear as fuck games with no actual content because they wasted all the resources on the background.

    As for Sim City, that was just a case of trying to hook in more casual gamers into a series.
     
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  14. Volrath Arcane Patron

    Volrath
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    :decline::decline::decline::decline:
     
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  15. Hellraiser Arcane

    Hellraiser
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    The biggest ball-buster has to be the lack of random maps and retarded alien-spawning triggers, which was probably the result of firaxis not being able to code in maphack-less AI. In the future games get dumber and simpler, the punks were sure right when they said we had "no future".
     
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  16. Morgoth Arcane Patron

    Morgoth
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  17. Unless it's DLC that adds random maps and time on the geoscape matching with time on the tactical map and removes/neuters the scripted maps then I'll wait for a 50-75% off sale. As much as I enjoyed Xcom the recycled maps and scripted maps ruin it. I reach a point where if I have to do one more goddamn save the VIP map with exclusively thin men or one more goddamn crashed UFO in the exact same configuration as every other crashed UFO I'll die. I even enjoyed basically all the rest of the popamole 2 move system and base management.

    Enemy Within sounds kinda like Terror from the Deep, though. Probably easier for them to just add some water filters over their existing maps and replace all those exploding cars with exploding coral and call it a day.
     
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  18. Infinitron I post news Patron

    Infinitron
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    RPG Wokedex Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    "Enemy Within"? Might be some kind of zombie/body snatcher thing?
     
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  19. RK47 collides like two planets pulled by gravity Patron

    RK47
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    Dead State Divinity: Original Sin
    No, I'm guessing they're going to fight another human faction.
     
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  20. felipepepe Prestigious Gentleman Codex's Heretic Patron

    felipepepe
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    Now let's hope Mr. Jake Solomon got clearance to do a better game, or was just forced to do more of the same... guy has a good heart, just bad overlords.
     
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  21. Morgoth Arcane Patron

    Morgoth
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    There can't be a better game as long as they're stuck with that shitty shooter engine.

    Fucking consoles.
     
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  22. Tuco Benedicto Pacifico Arcane

    Tuco Benedicto Pacifico
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    Complete nonsense.
    The engine is completely irrelevant and it surely wasn't the weak part of the game.
     
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  23. felipepepe Prestigious Gentleman Codex's Heretic Patron

    felipepepe
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    They could still do a good gamer with it, but it's true that it's a shitty engine that causes massive problems with multi-level areas and shooting from one floor to another... even the devs admitted it.
     
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  24. Tuco Benedicto Pacifico Arcane

    Tuco Benedicto Pacifico
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    That's... not really a problem with the engine itself (which, by the way, is the fucking common Unreal Engine that virtually everyone uses), more with how they coded those functions.
    Their camera sucks, no doubt about it, but that's hardly because of technical limitations with the engine.
     
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