But you'll never be ambushed, flanked or even hunted.
which can only work with a full TU system.
And more info:
- The overall thrust of the campaign will be similar to Enemy Unknown. Most of the details Gupta was talking about involved the ground game, and enhancements to the troops in the game's turn-based combat. Gupta did say that there would be changes to the larger global war-game, but didn't elaborate on them.
- The endgame will remain largely unchanged, though the new alien units will now appear aboard the alien ship. Generally speaking, the "arc" of the story will remain about the same, provided you get to the endgame.
True, I was playing the Xenonauts beta the other day and was surprised by how dumb & reckless nuXCOM made me. Skyranger lands, I send my squad out to the right, 3 aliens appear on my back and kill half of my squad, as I dumbly stare at the screen and wonder why I didn't check check my surrounding before sending everyone out...They should also bring back the Skyranger being on the map. They clearly didn't like the whole "lol got shot going out of the skyranger"... except that WAS part of the game, because its a real-world problem militaries have too. There's nothing that says "WELCOME TO X-COM BITCH YOU IS GONNA BE RAPED" more than getting your squad out of the Skyranger and then being blaster-bombed on turn 2. Happened on my second X-COM mission ever, nevar forget.![]()
They should also bring back the Skyranger being on the map. They clearly didn't like the whole "lol got shot going out of the skyranger"... except that WAS part of the game, because its a real-world problem militaries have too. There's nothing that says "WELCOME TO X-COM BITCH YOU IS GONNA BE RAPED" more than getting your squad out of the Skyranger and then being blaster-bombed on turn 2. Happened on my second X-COM mission ever, nevar forget.![]()
No random maps [...] I'm gonna be replaying a hell of a lot of the same goddamn maps in a new campaign. Ugh.
To deal with alien psy you just leave everyone with their gun dropped on the ground at the end of the turn until the AI has shown which characters (with shitty psi strength) they want to pick on.
My thoughts exactly. Everything else is just sugarcoating. The core thing this game needed to be functional was random maps, and without it, the game is as toothless as a granny after everything but the first playthrough. Shoot the guys in charge, please.
My thoughts exactly. Everything else is just sugarcoating. The core thing this game needed to be functional was random maps, and without it, the game is as toothless as a granny after everything but the first playthrough. Shoot the guys in charge, please.
Is it worth purchasing though...for a single play-through? Lets say, not compared to the original games, but compared to a decent tactics game like FO:T, how would you rate it?
Indeed, the game is good by itself, it just doesn't feel "real" as the original did, as the geoscape (strategic section) has been badly dumbed down (thus reducing the impression you are in charge as opposed to undertaking scripted missions), and the "aliens on a picnic" effect really detracts both from the tactics and the atmosphere. But otherwise, the tactical combat is pretty nice, and the first playthrough will probably be fun. The game will probably go on sale when the expansion launches (I thought it was stand alone only on consoles), so you should definitely wait.My thoughts exactly. Everything else is just sugarcoating. The core thing this game needed to be functional was random maps, and without it, the game is as toothless as a granny after everything but the first playthrough. Shoot the guys in charge, please.
Is it worth purchasing though...for a single play-through? Lets say, not compared to the original games, but compared to a decent tactics game like FO:T, how would you rate it?
I would say yes, but wait for expansion.
And only 30 euro. Steam learning how to do conversions?80 reais? Fucking 40 dollars? For a DLC?