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X-COM Firaxis - XCOM: Enemy Unknown + Enemy Within Expansion

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still too much.
 

Gord

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10 € is a good price for the ~20-30 hours you can easily get out of the game.
 

felipepepe

Codex's Heretic
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Bloody Bioshock: Infinite guys have the most "Citizen Kane" game of the year and their next expansion/DLC will be $14.99... why the fuck Firaxis thinks their big DLC will sell at $40?

This is probably just bullshit due the console version being a separate release. Having to pay $60 (AGAIN) for the base game + DLC while PC master race gets it for 14.99 would hurt many butts.
 
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Dumbfuck
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Feb 2, 2012
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Codex 2012
The problem is that eventually you learn to use smoke grenades and get out of the skyranger in 100% safety. You then have to repeat that dozens-of-clicks rote procedure like thirty times over the course of a game.
How is it a dozen clicks?

Items are automatically replaced at the end of the mission if available from the store. You set one dude to carry a smoke grenade in his hand, as long as he is not shot that 2 clicks (select hand, select place to throw).

Actually I didn't bother with smoke grenades every time unless there was some evidence of multiple aliens around. Terror sites (and not always then), but never on crash landings
 

Gozma

Arcane
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Aug 1, 2012
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The whole exit-skyranger-and-deploy-scouts procedure, not just the smoke grenade part. It's not quite mindless I guess because of consideration of stuff like where you are relative to the edges of the map and to sightlines but it's also not a really interesting problem. I wish they had done more stuff to keep the "how do you deploy???" question spiced up for an entire playthrough.
 
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10 € is a good price for the ~20-30 hours you can easily get out of the game.
i could beat you for more than 30 hours straight and for less than 10 €.
this must be the time of your life if lenght and price are your only concerns.
 
Dumbfuck
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Codex 2012
The whole exit-skyranger-and-deploy-scouts procedure, not just the smoke grenade part. It's not quite mindless I guess because of consideration of stuff like where you are relative to the edges of the map and to sightlines but it's also not a really interesting problem. I wish they had done more stuff to keep the "how do you deploy???" question spiced up for an entire playthrough.
I never found it that bad. I think you're nitpicking, every game I can think of has some sort of routine, but X-Com has one of the best fun/routine ratios

Dealing with inventory management and stores in RPGs is worse, takes much longer and is present in pretty much all of them
 

Gord

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10 € is a good price for the ~20-30 hours you can easily get out of the game.
i could beat you for more than 30 hours straight and for less than 10 €.
this must be the time of your life if lenght and price are your only concerns.

Obviously I am talking about 20-30 enjoyable hours, which is incidentally what I got out of your mom.
 
Dumbfuck
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Feb 2, 2012
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Codex 2012
Get XComUtil, you can design your own crafts. One of the defaults I thinks is a pretty cool 24-person one with no ramps and multiple doors

Tho 24 is too much to handle during except alien base invasions
 

Heresiarch

Prophet
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Mar 8, 2008
Messages
1,451
30 euros for an DLC expansion is just...well...

I don't know man, it's only worth it if they put in things that can fundamentally change the game. If it's just giving you more options to play through the game, and more different aliens to kill, but the pace and main structure is still the same, than it's NOT an expansion at all, which means it's not worth more than 10 euros.

What I would like to see:
- An overhaul of the final battle
- Extension of the game plot, possibly extend the whole game length by 25% to 33% (more than that could be too much)
- More things to do mid game
- More freedom in choices, i.e. more stuff to research which force you to prioritize things

Anyone knows if the things above will happen?
 
Dumbfuck
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Feb 2, 2012
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Codex 2012
So anybody played UFO: Extraterrestrials recently? I heard they got quite a big modding scene

It was not the best when I played it (fixed maps + minor annoyances) but apparently a lot better than this shit Firaxis came up with
 

Baron Dupek

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There is also free weekend for Firaxis' XCOM.
Saw 15 GB shit to download (heard most of the space eat movie files) and "nah, better download realtime UFO Afterwhaever from 1C/Altar than this".
Ended with Myth 1-2 installed on HDD.

So anybody played UFO: Extraterrestrials recently? I heard they got quite a big modding scene

It was not the best when I played it (fixed maps + minor annoyances) but apparently a lot better than this shit Firaxis came up with

If you liked UFO:Afterwhatever from 1C/Altait then you can try.
 

Raghar

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So anybody played UFO: Extraterrestrials recently? I heard they got quite a big modding scene

It was not the best when I played it (fixed maps + minor annoyances) but apparently a lot better than this shit Firaxis came up with
I did, I deleted the expansion mod, which removed crashing and improved AI. And then it was playable. I added handicap of removing all building and equipment at the start and it was even challenging on normal and I had a nice base building.
 
Dumbfuck
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Feb 2, 2012
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Codex 2012
ET is basically a port of X-Com original with a few things missing: maps are not random, slightly fewer stats and a hard-coded limit on soldiers (might have been removed by mods). Environment is 3D and camera is not fixed. Limit to number of bases you can build - you have a primary base for research/barracks and can add airbases I think one in each country

Other than that it's the same game. Research, base/weapon/craft upgrades and alien types are renames. Think terrain is destructible. I thought the AI was better

Also somehow had a worse 'feel', not the same atmosphere which is partly nostalgia
 
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Surf Solar

cannot into womynz
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Meh, I enjoyed the basegame and had fun. Will try it out for the added stuff.
 

Boxer

Dumbfuck!
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Jul 14, 2013
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what the fuck, the expansion is the same game with stuff tacked on, the first 3 month on impossible being the interesting parts..., wont even pirate
 

Raghar

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ET is basically a port of X-Com original with a few things missing: maps are not random, slightly fewer stats and a hard-coded limit on soldiers (might have been removed by mods).
Well considering as long as you didn't fail mission you had only wounded soldier, and limit on soldiers forced you to at least patch them immediatelly to decrease recovery time at base, easily hirable soldiers would destroy the game.

Other than that it's the same game. Research, base/weapon/craft upgrades and alien types are renames. Think terrain is destructible. I thought the AI was better
Air combat was different, there could be multiple UFO and cooperate against your fighters.
In addition, well there are few countries right? When aliens would force them to bend over by making base it will massively cut into funds. It has solution, beat the fuck out of alien base then act as a bich honcho and say to the liberated country, now bitches bend over and pay to us. And after you do some missions over them, they would see you will not screw them over readily, and even increase funding. Until aliens get them again. Then you get aliens. It's funy when you are bit underarmed because of lack of funding and the country changes owners multiple times.

Also assaults against your base are lethal, there are no automatic defenses.

what the fuck, the expansion is the same game with stuff tacked on, the first 3 month on impossible being the interesting parts..., wont even pirate

I didn't played the non expansioned game, thus expansion might be interesting for me.
 

Zeriel

Arcane
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Jun 17, 2012
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And only 30 euro. Steam learning how to do conversions?

They're calling it an expansion though, not DLC. There was talk earlier of base invasions, but not sure if that was just the devs trying to generate hype or something that would actually happen.

My guess is single, scripted mission that happens once in the story arc, like everything else.

AKA: only buy for multiplayer if you've already played through the original game.
 

Psquit

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why is the exp called "XCOM: Enemy Within" the only shit i see in trailers are mechs... Oh wait within because they are inside a mech.
 

Zeriel

Arcane
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Jun 17, 2012
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Probably because they are using alien tech to modify themselves?

Plus there's some new alien that looks like it might be even more mind-rapey than the Ethereals were.
 

Raghar

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The version of ET I played had soldiers which could die during missions
Then it was modded version. In full version, you'd be forced to take some new stuff and risk they would get shot and bleed on theirs first mission, just to be sure your main soldiers will not be grazed by a stray shot, or screwed up by something, and you'd have capable team even on another mission, which if all team members would be killed would be bit catastrophic.
It has two main problems. You can't grab additional ammunition from your transport plane to plaster whole area from rocket launchers in Monthy Python like style, missing the alien, and then hitting him with some fluffy weapon. You also can't drag body back into plane and run.

From complexity and general feeling, probably best clone was Aftershock. It had great variablity, however atrocious crashes, and no dramaturgy.
Imagine you spawned near several aliens kill them with katana, throw flaming granade, and manage to patch up yourself before you'd bleed out, then aliens on other side would blow themselves by an accident by firing grenade launcher into ceiling, and two, or three your team mates are using grenade launchers to pin aliens and attack them before they can come and finish you out. Then crash.

If you would start, hope the first mission would be against aliens, and get few other missions against aliens as well. Otherwise you woudn't have proper resource starvation to actually properly care about ammunition and stuff.

(patched Afterlight is actually bug free and feels like a game, the first time in the series it feels like a game, not as I fresh student there is my school demo people were nice on me because I have high school title and I was on university because of that. Thus I wasn't forced to have clue about anything.)
Probably because they are using alien tech to modify themselves?

Plus there's some new alien that looks like it might be even more mind-rapey than the Ethereals were.
Have you played The Bureau? Hint. They might ouze down and copy from themselves again.
 

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