Average Manatee
Arcane
- Joined
- Jan 7, 2012
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If anyone's interested in replaying the original X-Com, take a look at http://openxcom.org/. It's coming along really well.
Xenonauts is playable already?
Xenonauts is playable already?
What remains is very much balancing, balancing and balancing. And some UI stuff. And AI upgrades.
Xenonauts is hopefully going to be released this year, then any future work on it is likely to be subtle balancing or bugfixing or adding more maps. Paid DLC is unlikely if I'm honest.
The interesting part:
We do have other games in prototype stage at the moment, simply because some of our team have finished their roles on Xenonauts already and we need to keep them occupied or risk losing them to other companies. Needless to say, it's much easier working with Unity than it is with the Diner Dash engine...but in any case, Xenonauts is our flagship product and we're primarily concentrating on that.
What happens next is not nailed down yet. At the moment we're planning to do a "quick" 2D game to try out some new stuff and maybe do some experiments with tablets, before returning to making a larger tactical turn-based combat game in full 3D. At the moment we're prototyping a much more robust system for aiming and cover etc using grey block levels and the like - we're essentially fixing the design issues we've had with Xenonauts. That'll likely take quite a while but should pay off long-term.
As for the Xenonauts universe - I think I said I'd rather cut my own legs off instead of immediately doing Xenonauts 2, rather than that I'd stab anyone that suggested it. At this point we can rule out our next turn-based combat game being a Xenonauts game, but we may well revisit the universe at some point.
I don't quite feel we completely nailed Xenonauts - I like to think we could do better if we started over with a better engine and the extra money and experience we have now. A reboot rather than a sequel would probably be my preferred route. As I say, though, anything after the release of Xenonauts is just conjecture at this point. We'll only fully be able to plan the next move once it is out.
That looks amazing, first I've heard about it. I thought this couldn't be done for legal reasonsIf anyone's interested in replaying the original X-Com, take a look at http://openxcom.org/. It's coming along really well.
That looks amazing, first I've heard about it. I thought this couldn't be done for legal reasonsIf anyone's interested in replaying the original X-Com, take a look at http://openxcom.org/. It's coming along really well.
I spent some time modding X-Com original which was a pain in the butt, XML looks great.
Website says v 0.9 and nearly complete... is this actually playable or not?
Yes we all knew that, you'd do that, but do some villainy stuff as well next time.CALLED IT MOTHERFUCKERS! WOOO! I FUCKING CALLED IT! 30 EUROBUCKS! WOOO! THIS IS LIKE THAT THING ESS VEE WAS TALKING ABOUT CUNTHEADS! NEVER DOUBT ME AGAIN!
Novmeber 15th according to the wiki. So I guess they are sending this thing out to die with all the major releases and new consoles being relatively new.SO when is this badboy coming out?
"There's a reason players find it unsatisfying," Gupta said (you can take out the Uber Etheral, the game's final boss, very easily with two jetpack snipers) "Frankly, that is fine. The story here is you are using the aliens' technology against them. The whole plot trajectory is 'Have you surpassed them?' And the answer at the end is, 'Yes.' The Ethereals plan backfired. They tried to find a superior warrior within a servitor race, and the final mission's message is that they succeeded too well."
I think that "not as pronounced" is the important part. In original, it just decreased tediousness. (Thought without theirs producer they would release significantly worse game. Because they had tunnel vision)Is it really that different from the originals in that aspect?
It might not be as pronounced, but it's happening as well. It certainly is on lower difficulties, once you have psi on your hand.