Jake Solomon: That’s true, the idea of using the hand you’re dealt and dealing with mounting losses and unexpected losses. From a post mortem angle, the Iron Man mode was never something that we considered to be a big deal internally, and it has become a very very big deal now that the game is out. That was something that went in post-alpha, and I don’t know that we considered it to be that big of a deal, it was just sort of like ‘oh yeah, this is a feature we think we should offer people.’
It’s become a lot of people’s de facto way to play the game, which was again surprising, and if you think of Iron Man as the de facto way to play the game then I think you can do a lot more interesting stuff too. You could have something where… you know in Torchlight where you can enchant weapons, and I love that, it’s this sort of random ‘oh fuck, you just cursed the weapon’, every time you’re like ‘well, I’ll have one more enchantment’, and then it’s like ‘oh, it’s ruined, it’s ruined?’