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First DoW2 Preview in a dutch magazine.

Discussion in 'Strategy and Simulation' started by ricolikesrice, Mar 27, 2008.

  1. ricolikesrice Arcane

    ricolikesrice
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    unfortunately no scans available yet but the dutch magazine pcgameplay that came out today had the first DoW2 preview. Some points from someone at the relic forums who got it:

    - Uses the Essence 2.0 engine with Havok physics, all optimised for DX10 and multicore support.
    - It looks great, think of the DoW intro but with a bit less polygons here and there (in terms of lighting and all that it looks almost exactly the same).
    - Units also use CoH-like unit AI for awareness and pathfinding to find cover and such.
    - While DoW 2 shares the same (upgraded probably) engine as CoH it won't be "CoH in space", while soldiers in CoH will ask themselves if flanking the enemy is the right option, in DoW2 it will be more like Space Marines asking themselves if they should use their jetpacks to jump over an Ork squad to attack them in the back. Different settings, different kinds of warfare.
    - Preview only showed a destroyed city landscape, akin to DoW (but more detailed), other tilesets will offer deserts, jungles, mountains and other cities.
    - Only the Orkz and Space Marines were revealed, more races on the way obviously and to be to revealed later this year (though how many isn't known).
    - Co-op campaign for both the Orkz and Space Marines, apparently not for the other to-be-revealed races.
    - More focus on making units and squads unique; every unit has got a name (at least in the campaign it seems), more details and more animations.
    - Relic wants to give players rewards at the end of a mission like wargear (armor, weapons, rare objects); "Let's pimp out squads with cool stuff!", you will see these items in-game as well of course.
    - You'll fight your way through the campaign with the same squads.
    - You can't control more than six squads! I am not sure if this is campaign-only but the preview made it sound like it wasn't.
    - The squads are going to be a lot more interesting than before though.
    - A squad leader (one or several?) will need to survive if you want to complete a mission; you really have to look out for your squads and don't treat them like cannon fodder.
    - There is a lot more interesting commentary from the units as well; if your SM commander is holding a Thunder Hammer f.e. then the opponent will specifically comment on that, Ork Warchief saying something like "Ooh, nice hammer, but mine is bigger!". The warchief will say something else if the commander doesn't have the hammer.
    - The campaign lets Space Marines operate from a spaceship, you'll get a view of an underlying planet and you'll be able to choose from different missions (which are tagged with difficulty colours, green, blue and red).
    - Certain reward items won't be useable at once in the campaign, so they'll be taken back to the SM spaceship for research.
    - Dreadnought can now also trample Orkz.
    - No sea or air units (though jetpacks are still in of course).
    - Development team of 55 people has been working on it since September 2005.
    - Release in early 2009 or later.

    maybe i m reading too much into this info, but it has a certain "Dark Omen" vibe to it. No info on whether it features base-building or not so far though.

    thoughts ?

    personally i m optimistic. it sounds like its not "DoW with shinier graphics" or "CoH in space". like said, certain things remind me of dark omen (like taking your individual squads through the whole campaign ). hope someone posts some scans soon.
     
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  2. Oarfish Prophet

    Oarfish
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    Yeah, I like the sound of the small number of units that follow you through the campaign, much more fitting for most armies. Something other than skirmishing the same base locations for the dynamic campaign is really needed too.
     
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  3. Trash Pointing and laughing.

    Trash
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    PCgameplay eh? I'll have to pick that one up then.

    It all sounds fun enough. Since both DOW and COH were neat games I've got some good hope for this one. I just hope they'll havesome completely over the top missions for this over the top setting.
     
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  4. Ryuken Liturgist

    Ryuken
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    Mistake in those infobits (posted them myself as Togra on Relic- and GR-boards); it's in September 2006 that Relic started working on it, not in 2005. :oops:

    The word "over-the-top" is frequently used in that preview yeah. :)
     
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  5. Shannow Waster of Time

    Shannow
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    Sounds quite nice and reminds me of Chaos Gate. If the campaigns (yep, I expect one for every race) have a decent length and quality I'll buy it. If not, it'll suffer the same fate that DoW had...
     
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  6. MetalCraze Arcane

    MetalCraze
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    I would wish they went for older graphics = faster fps = less lags in multiplayer like they did with DoW, because DoW is one of those games where cool graphics is unnecessary.
    but now it requires the upgrade. oh well.

    as for everything else - I have no doubt that Relic will make a great game. They always deliver.
     
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  7. fizzelopeguss Arcane

    fizzelopeguss
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    I don't. The engine DoW uses is an old pile of wanky bollocks. If there is any setting out there that needs a crazy ass engine like essence it's 40k. Bolters, rockets and lasguns tearing shit up, thunderous basilisks flattening the map. fucking yes!

    The best thing about CoH apart from the magnificent gameplay ain't the graphics either...it's the sound. This thing will be glorious.

    Fuck multiplayer.
     
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  8. Nutcracker Scholar

    Nutcracker
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    The axis voiceovers kick so much ass it's not funny:

    *laughing*

    "Ohh jaa, we got der panzerschreck!"

    and

    "We can now view ze battlefield with the eye of an eagle"

    And my personal favourite:

    "On behalf of a grateful fatherland, in the glorious struggle - honour and blood. We present to you this iron cross."
     
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  9. JarlFrank I like Thief THIS much Patron

    JarlFrank
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    This one almost always makes me raise my right arm and say "SIEG HEIL". It's so epic and awesome.

    Also, "I want to see a gewehr in every fenster!"
    "We are ready to push back the Amerikaner!"

    Herrlich.
     
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  10. Nutcracker Scholar

    Nutcracker
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    "Goddamn Shermans will open up like tin cans now!"

    "This halftrack smells like volkgrenadier..."

    After reinforcing a below-strength squad -

    "Hey new guy...better get your shit together!"
     
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  11. Keender_surprise Scholar

    Keender_surprise
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  12. Radech Augur

    Radech
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    aaaaaaw no fun in Imperial Guards then :P

    but yeah sounds awesome, DoW was a great game, but nothing like Dark Omen - Still sad that they remain in the 40k universe though, Orkz with guns is still just plain wrong, and i want fanatics!
     
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  13. Nael Arcane

    Nael
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    I guess Tyrannids really are that played out. I feel old :(
     
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  14. DemonKing Arcane

    DemonKing
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    Damn - that's the only thing that would have sold it for me...the WH 40000K setting and the original DoW do nothing for me but CoH is awesome.

    Marder driver: "Pouring rain and an open-top roof...fucking great engineering!" :lol:
     
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  15. Human Shield Augur

    Human Shield
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  16. Kortalh Liturgist

    Kortalh
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    You mean it will go on to win several awards and become an instant best seller? What a horrible fate to suffer. :wink:

    Anyway... I hope they go back to the same style of campaign as DoW1 had. The story was amazingly good for an RTS game, and if I remember right, they ended it on a cliffhanger that was never resolved.

    The Dark Crusade one seemed like it was pretending to be a Total War game, but the base-building gameplay mechanics just don't work that way. And even if they did, the campaign map was still very shallow.
     
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  17. The_Pope Scholar

    The_Pope
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    The DC style campaign would work really nicely with a baseless tactical map and non-expendable troops.

    X-Com 40,000 FTW.
     
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  18. Shannow Waster of Time

    Shannow
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    Yep, just like Oblivion :)
    With the small difference that I didn't play Oblivion ;)
     
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  19. pkt-zer0 Scholar

    pkt-zer0
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    Dark Omen 40K would be the next best thing after a proper successor to the game. Even that would be too good to be true... but who knows, CoH was pretty awesome for an RTS, maybe Relic will outdo themselves once more.
     
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  20. Jaime Lannister Arbiter

    Jaime Lannister
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  21. Disconnected Scholar

    Disconnected
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    No shit.. But 2009 release. There's time yet to fix the lighting.

    That aside, I was kinda hoping for an up-scaled Supreme Commander type 40K game. In particular, I was kinda hoping they'd give us a planet to make little fortified nations on, turn to glass, and just generally wreak bloody mayhem.

    Oh well.. Maybe next time.
     
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  22. Hellraiser Arcane

    Hellraiser
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    We need bigger scans. The campaign actually sounds good I just hope it has Tyranids.
    The physics, mechanics and sound of the essense engine combined with warhammer 40k will make a great combination.

    "Burn amerikaner BURN!"

    Also they better get the guy who did the brit soundtrack in COH:OF to do the one in DOW2.
     
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  23. Herbert West Arbiter

    Herbert West
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    l0lerskaters Dark Omen 40k?? Oh wow, I am pleasantly surprised by the direction they've taken. A nice departure from somewhat starcraft-esque RTS that DOW 1 was, though I'm still enjoying it.
    Good thing about the graphics- I want everything to blow up and craters to appear when my Whirlwind fires! I want blood and entrails and gore. I enjoy 40k aesthetics and if I would be able to admire it with more details, all the better.
    But the gameplay is what makes me most excited. I just hope the campaign will have an interesting plot and not going to be a multiplayer tutorial. I don't care to much about tyranids- my heart lies with the Imperial Guard and da orkz. I would bet that most 40k armies will be added in expansion packs.

    Oh and BLOOM!! HEADSHOT!
     
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  24. OccupatedVoid Arbiter

    OccupatedVoid
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    But will it have SPESS MEHREENS?
     
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  25. MetalCraze Arcane

    MetalCraze
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    they could have continued the DoW1 story-line. it ended with a cliff-hanger
     
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