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First time DM, what to do

Discussion in 'The Gazebo' started by Cadmus, Aug 25, 2014.

  1. NJClaw OoOoOoOoOoh Patron

    NJClaw
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    Pathfinder: Kingmaker
    I'm Ridin' with Biden I'm Ridin' with Biden
    No, you definitely DIDN'T get it. You're missing the most important point here:

     
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  2. SixDead Educated

    SixDead
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    How do you know? Obsidian is good, to split threads is good, see, I could be Infinitron

    And what about Shadowrun 4e? Is it any good for first-timers?
     
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  3. Grunker RPG Codex Ghost Patron

    Grunker
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    I'd definetely recommend D&D for starting a new group.
     
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  4. Tacgnol Shitlord Patron

    Tacgnol
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    Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
    Start with 5e, get them used to the concepts. Switch to Pathfinder 1e or 3.5 if they enjoy more character building and optimisation.
     
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  5. catfood AGAIN

    catfood
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    Play an OSR game like Basic Fantasy RPG or Lamentations of the Flame Princess instead because they are very rules light systems.
     
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  6. Mortmal Arcane

    Mortmal
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    I am not so sure on it, 5E may seem to you a good idea for begginers as you play rpgs since ages, but its in fact already too complex for them. Think you could pick one of those OSRIC clone first too , ose, B/X those are easy too. Remember when trying to teach them there's nothing obvious at all. Dont be like some condescending cunts on forums , there's no stupid questions, nothing obvious.
     
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  7. Grunker RPG Codex Ghost Patron

    Grunker
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    My friend is getting into GMing is playing Curse of Strahd as his first adventure. None of his 4 players have ever played anything remotely similar to P&P before, not even a cRPG. They're doing fine. He's asked me like 5 rules questions throughout their three sessions so far
     
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  8. 7h30n Augur

    7h30n
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    Looks like you asked this just in time for Professor Dungeon Master to answer your question: https://www.youtube.com/watch?v=TriHiQlp9mI
    His stuff is awesome, and I recommend it if you continue playing and DMing.
     
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  9. Mortmal Arcane

    Mortmal
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    If the roomates are all doing their master degree at cophenhagen polytechnics, he pobably wont have much trouble yes. Now the average guy.. thats another story.
     
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  10. Grunker RPG Codex Ghost Patron

    Grunker
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    The GM develops sandbox racing games. One is a lobbyist. One has his own business. Two work with children in a daycare. None have high education save the lobbyist who has a Master's in politics.
     
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  11. FritzedProcess Erudite

    FritzedProcess
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    Shadowrun 4e and 5e (4e is a departure from some core mechanics from editions 1-3 and 5e is a refinement of 4e, and I say this somewhat unironically) are not beginner friendly by any metric. They are not intermediate-friendly, either. Any Shadowrun game requires massive bookkeeping from the GM, plus you will have to learrn three systems (physical, magic, and hacking) because the game is fucking schyzophrenic. I'd rather run Rolemaster, because I'd have to check a lot of tables but they would at least be contiguous and I'd be using a coherent system. In Shadowrun, they attempted to streamline everything and at first sight you'd think that they succeeded, but they fucked up. There's a lot of tables you'll be consulting often that are spread all over the fucking place. Magic is broken unless the game is full Hogwarts. It's also a pain in the ass because if you thought having to learn magic stuff to run D&D was a pain, you haven't seen anything yet. The team's tactical marines will get bored and frustrated when your magic users go on yet another Harry Potter magical escapade. The net was designed by people with no fucking idea about telecommunications, and you will probably want to pressure the group to subcontract an NPC for hacking just so that you can abstract the hacking mechanics, because it's a pain in the ass deling with the wizards already. My last Shadowrun GM ended up burning out (running 5e), and this was a guy with decades of experience as a GM. I had plans to run a 4e campaign, but ended up making it an one-shot when I realized that computer-assisted character creation still took more than an hour per character, and this is for pre-gens where I don't have to talk to the player about his character, and that the rules were fucking broken (especially magic). Both systems (4e and 5e) are designed to hobble cybered characters and benefit magic users, i.e., they were designed by a fucking hippy faggot. Cyberpunk my ass.

    This is a game where you have to use square roots to calculate explosion damage (not that there's a problem with calculating square roots, but the choice itself, the fact that they are not used anywhere else and that the mechanic is only in place so that you have to use outrageous amounts and explosives to do any significant damage while flaunting the same rule every time you use an HE grenade, which has a fixed damage value, and compare that to Deep Space for CP2020, where equations were used to calculate the rate at which a habitat is depressurized, not just for pulling your leg), and then some if the explosion happens in confined quarters or there are solid objects nearby that can withstand the initial explosive damage. I have told this before in another thread, but a friend of mine ran a game (in 5e) which culminated in a tense scene where a there was a car bomb in a parking lot. My friend used all tricks and excuses to prevent us from moving the car, because it had taken him half an hour to calculate the bomb's damage value. And this guy is a fucking engineer, and I mean a proper engineer, not a "sanitation engineer". So if you don't want to be running three games at once and dealing with stupid design decisions, either get Shadowrun 3rd edition, or even better, adapt the Shadowrun setting to a superior system, such as Savage Worlds, because sometimes less is more.

    There, I went on yet another Shadowrun tirade. The fluff is nice, but the rules are bullshit.
     
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  12. Snorkack Arcane Patron

    Snorkack
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    light ruleset =/= good for beginner DMs.
    Rules-light games like osr retroclones and Dungeon World put a lot of responsibility on the DM because he's the one who has to fill the gaps in the ruleset and setting ad-hoc.

    Get a dnd essentials kit and run Lost Mines of Phandelver with them. It's a solid adventure on its own and gives you good advice on how to run the module.
     
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  13. SoupNazi rial billionaire Patron

    SoupNazi
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    Strap Yourselves In Serpent in the Staglands
    This is the most sensible thing I have seen come out of you, wtf? Are you high?
     
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  14. Snorkack Arcane Patron

    Snorkack
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    Ah, that reminds me, you could of course also go the SoupNazi Way Of First-Timer GM, choose a super-obscure ruleset hack, conceptualize an open-world sandbox campaign in a homebrew world and then intertwine it with another campaign you're running that consists of an entirely different set of players so both campaigns affect each other. Should work, too
     
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  15. nikolokolus Arcane

    nikolokolus
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    My only real advice for a beginner is that you should strongly consider running a module or dungeon that is considered an introductory-teaching module. Keep on the Borderlands was great for this back in the day (and the Goodman Games re-master for 5e also includes the original Moldvay Basic D&D version so it would be super easy to run for an OSR-ish ruleset if you go that route). Also if you do pick a dungeon, don't go with some art-house, minimalist bullshit, but also, don't go for a megadungeon either. Pick something that is digestible, and can theoretically be completed in about 6-8 sessions. Tenfootpole.org is an invaluable resource. particularly his summary of favorites: My Favorite of the new old school adventurers | tenfootpole.org
     
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  16. Bohrain Liturgist Patron

    Bohrain
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    5e.tools is a great resource, includes the official books including adventure modules. My group has been using owlbear.rodeo as the virtual tabletop platform, it's much more lighter and intuitive to use compared to something like roll20. Just started my first campaign as a DM, still have some adjusting to do. Noticed on the first session that I plot out things too much instead of thinking a rough basis and do things ad hoc when the players stumble somewhere.
     
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  17. ERYFKRAD Barbarian Patron

    ERYFKRAD
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    Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    For what it's worth his game was fun while it lasted.
    Show Spoiler
    While it lasted. :negative:
     
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  18. 0wca Learned

    0wca
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    First off, don't be scared...unless your group is going to hang you by your nuts for bad DMing.

    Second, your fist session is going to be a varying degree of suck. Just embrace it. It will get better.

    And third:
     
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  19. Cadmus Arcane

    Cadmus
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    Yeah that thing never happened. It feels like a million years ago. I don't even see those people anymore.
     
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  20. 0wca Learned

    0wca
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    LOL just noticed the date on this one rofl my bad.
     
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