This is so funny if you think about this more.
1. You are creating a Souls-like. You want it to sell well.
2. Let's check player survey for a game that sold well - Elden Ring (
Elden Ring Player Survey - link).
3. What we have is this:
The surveyees
There were 1509 male and 161 female surveyees, while 24 answered “other”.
4. You do the math: 1509 * 100 / 1509 + 161 + 24 = 89%.
89% of your audience are male.
9.5% are women. 1.5% are trolls.
5. Let's be optimistic and assume that HALF of your women players are black (probably unrealistic, but OK). This brings the percentage of your target audience to
4.75%.
6. Final fact: you're spending 3+ years and salaries of 60 people to appear to the audience that matches less than 1 out of 20 people that will play your game.
Doing all of the above took less than 7min. How can anybody approve this plan and hope for a good outcome? World is a funny place.