Max Damage
Savant
- Joined
- Mar 1, 2017
- Messages
- 748
My big gripe with Improved Invisibility is in it being level 4 spell, which means you have to give up valuable spell slot for effects that are available much earlier and done more efficiently by level 1/2 spells, most of which aren't from Illusion either. And no matter how much I try, there's no working around the fact that melee buffed with Enlarge Person is plain better than archery and doesn't require ludicrous feat investment just to be kinda usable (level design combined with unavoidable cover penalties hurts a lot). When casters have locked everything down, you can just mop up with melee/evocation/enchantment even faster. Archery is a pretty bad backup since it lacks damage and accuracy until very late game (can't use it as backup in first place because you either dedicate feats to archery or ignore it in favor of non-crippled alternatives).