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Reject_666_6

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Judging by that title screenshot, you haven't finished the game yet. Let me mention that the ending was extremely underwhelming.

I'm not sure about every route, cause I stopped playing after finishing the true jap one, but you finish the game by event, so once you steamroll every country, you have infinite turns to finish every event you haven't done yet.

I find this to be a flaw in the whole design of the event phase. Maybe this kind of thing would fly if you're playing in a sandbox mode, but it greatly diminishes replay value if you're replaying it to see 1 or 2 new character clears each time. In Sengoku Rance you have to be a veteran powergamer to even get half of your characters clear in one game, but in Daiteikoku you can easily get 80% of everything on your first playthrough.

That's way too Oblivion-esque for me to stomach. I'd rather there were more constraints in place, at least for the initial playthrough.
 

Reject_666_6

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Oh, it's easy. First off, you copy them directly in your installation folder. It should ask you if you want to overwrite certain files; that's means you're doing it right.

However, there's one file in the patch called ĹňĺÚŹĹ.ain which is supposed to overwrite 大帝国.ain, but the patch fucked up the name. So delete the 大帝国.ain that's already in your directory, then rename ĹňĺÚŹĹ to 大帝国.
 
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Patch 1.02 download
Not sure if anyone needs it since I think the data files are 100% identical (installer being different), but just in case here is the version for the DL version.
1.02 for DL

Just manually replace the files in your Daiteikoku install with the ones in the zip subdirectories. The *.ain file needs to be properly named "大帝国" to replace the one already in the directory, if your unzipper screws up moonspeak file names like mine does then rename it.

Keep in mind, saves aren't compatible between versions.
 

treave

Arcane
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Codex 2012
Reject_666_6 said:
treave said:
The difficulty with a blitzkrieg strategy in the game is that:
a) unlike Sengoku Rance, you can't throw money to instantly bring your units to full strength
b) units that are not at full strength aren't allowed to participate in attacks

I did it by liberal abuse of save-reload to check out which type of fleets the enemy was packing in their defense, and setting it up so that I had a perfect combination to one shot each of their units before they could strike. I sent the bulk of my admirals so I had versatility in options, with only a token force to hold Japan and defend against Gamerica (not in Hawaii of course, the weather effect there is hellish. It's practically the only weather effect I would rather skip since I can't guarantee I would have enough even-number leveled admirals to defend/attack - with the other weather effects you just need to adjust your equipment or ship composition).

You may know this already, but they fixed both of these in version 1.02. You can now spend money for 'emergency repairs' which fully heals your ships, and you can scout adjacent sectors so you don't need to keep reloading.

Actually, man, no I didn't. I got all the endings, considered my playthroughs complete, and didn't follow any further news on the game. Thanks for the heads up, since there are new ships and events, I'm definitely going to download and replay.
 
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While I can't adequately play yet, (Don't do the whole moonspeak thing, so just waiting for the various levels of translation as they come along) lookie who I found while bumbling around. :lol:

kWYIY.jpg
 

TouhouSniper

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I've got a request for some assistance w/ gameplay in Daiteikoku, and I thought that I should post on this thread so that anyone would wants such help can see and learn. Dunno if this is the appropriate thread under which to do this, but if it's not, oh well.

First off, we'll talk about the historical aspect of this game. Obviously, if you haven't noticed by now (presumably because you absolutely detest history), this game is based on a World War II setting, only, it's in space. Genius, yes, I know.

Major Countries:

Republic of Gamerica (United States)
Empire of Japan (Japan)
Chinese Empire (China)
Aeris Empire (United Kingdom)
Human United Organization Of Soviet (Union of Soviet Socialist Republics, aka USSR. Don't ask why they screwed over the name so badly.)
The Third Reich of Dokutsu (Nazi Germany)
Republic Empire of Itarin (Italy. Talk about oxymorons.)
Mongolian Empire (Mongolia. Not very accurate, but for a plot twist. You'll see why later.)
CORE (no historical reference, but for plot twist)

Minor Countries:

Nordic Empire (Scandinavia. They don't actually exist as a country, but I could be wrong about this.)
Empire of Espana (Spain)

Before you play this game, I highly recommend downloading Patch v1.02, it makes this game a lot more playable and user-friendly (especially for non-Japanese players).
http://www.mediafire.com/?beuo16adysh7uur
(I think this is the one I used. To implement, copy the folder carrying these files and paste directly onto your Daiteikoku folder. It should ask you whether you want to overwrite, to which you must say yes, and you're done. Kudos to Reject 666_6 and Overweight Manatee for helping me out with this.

Basic interface controls:
Control: Fast forward. The skip button serves the same purpose as well, but in case you want to control your FF'ing.
Enter: Same as left-clicking.

That should be all :retarded: Everything can be done just by using your mouse, but keyboard sometimes comes in handy.

So this is what your initial screen should look like:

Daiteikoku2.jpg


This is the "Strategy Phase". You have what is called a "Star Region Map" in order to view other locations throughout the world. This is the phase in which you relocate ships, manage your funds and scout adjacent Star Regions (the circles on the map) for enemy information.

Funds are divided into two categories: Resources (left number at bottom screen) and Development (right number at bottom screen). All Star Regions, once their "Public Peace" meter is full, will begin to fund your bank with funds that corresponds to what is written in their information tab that appears if you scroll over them. Resource points can only be used for buying/building ships and new fleets, and Development points can only be used for researching better ships in a system of tiers so you can buy and equip them. Please note that if you research something in the Development Tab, it's not the same as buying them. You must manually buy them again in the Resource tab in order to actually acquire them; simply researching them is not enough.

Public Peace is the meter that shows you how much of the region you control. In the picture above, Japan is at full Public Peace, as indicated by the second inner ring closest to the outside. If that meter is full, that region will begin to fund your Resources and Development points. If it is not full, then there is a small chance each turn that there will appear a rebellion, in which case you must either put down using fleets or suffer a drop in Public Peace. The rebellions do get progressively harder, but don't worry about these at all; a semi-decent admiral can hold them off easily by himself/herself. The important part is being able to ward them off. If you are invaded and you fail to adequately defend that region, you will suffer a 3/4 drop in Public Peace (at least, that's what happens to me), so try to defend all incoming attacks unless you absolutely cannot. Another quick note about invasions: if an enemy invades and takes over your region, all admirals stationed in that region will be lost (presumably captured). I learned that the hard way; I hope the rest of you don't. Public Peace increases by an 1/8 of a circle each turn, no matter how many admirals you have stationed in the area, so just leave 1. There are several admirals (Hanitora, Mugen/Hitomi, Muccillini) who have the Passive Skill "Public Peace Boost" that allow them to increase Public Peace by a full 1/4 of a circle, so use them as your main Public Peace boosters. But there is a catch: some characters also have a Passive Skill (it's not really a skill :/) "Civil Unrest", such as Aelfhid, who, when stationed in a newly conquered Region, will not allow the Public Peace to regenerate, no exceptions, so station them in areas that already have full Public Peace, for their Passive ability will not activate.

The bottom tab reads as following:

Turn # / Resources / Development / Balance Report / Admiral List / Fleet Shop / Research / (Save/Load/Options) / End Turn

The Balance Report shows up at the beginning of a new turn, I.E. immediately before your Strategy Phase comes up. This report, on the right, will show you the conditions of your Empire: weather conditions, impending rebellions, incoming invasions, Disaster Strikes, unstable regions (Regions without full Public Peace), etc. The important ones are obvious: Rebellions, Invasions, and Disasters. These I will explain later, hopefully.

Quick note on Development tab: you initially cannot select it. In the Event Phase, click on the purple-haired girl with a cat on her head and a wrench in her hand, Tsunami (yes, that really is her name), in order to open the Development shop, for she is the de facto owner. From there, you can research fleets accordingly.

Another quick note on the Resource/Development tabs: You are able to actually decrease the prices at which you buy/research fleets. In the Event Phase, there will be faceless events that have the number 10,000 in it that will allow you to decrease costs by 5% each, but they only appear if you have around 10,000 resources/development. They really stack up on each other, right now I'm at 55% for Fleet building and 65% for Researching, so definitely consider choosing these if you've got the cash and have no other important events to get to.

The End Turn tab will close the Strategy Phase and move you to the Event Phase. Please take caution when exiting out of the initial Balance report, because the exit button for the report and the end turn button are in the exact same location, so take care not to accidentally double-click and end your turn by accident....many painful moments have been experienced. :M

The Event Phase will allow you to talk to any admiral you have in your ranks, among other various options. Do not click on any faceless event unless otherwise directed for a specific reason; some of them contain"Ninja" options that I have no clear idea what exactly they do, but I was told that they are terrible for you later in the game, so just don't click on them. These events will proceed admirals' character clears, H-scenes for the women, sometimes increase their Command Points by increments of 30, and, for some admirals, unlock their Passive Skills.

After your event, the screen shifts to the enemy phase. Rival countries will act during this event, and this phase is the one in which you must contend with invasions. (This is also the reason why saving and loading is an absolute bitch in this game: it's not like Sengoku Rance where you can load anytime you want. The Strategy Phase is the only phase in which you are able to load; otherwise, you must restart the entire game, Alt - R, to load.) After this, the pre-turn event shows up, and it is your turn again.

I will explain more mechanics in the next post; for now, these are the basic interface controls of Daiteikoku. Enjoy :D
 
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I'd imagine that one for the general interface shouldn't be too far away.

">Daiteikoku - English interface patch to be ready next week" from however week or two long ago.
 

TouhouSniper

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A few more items of business on the "civil" aspects in the Strategy Phase:

DISASTERS: Disasters in this game are actually giant behemoth space animals flying around wreaking havoc on your territories. They can happen anywhere, regardless of amount of Public Peace in the region. There is usually a 3 - 6 turn discrepancy between consecutive disasters, so you don't need to worry about them much. Actually, you don't need to worry about them at all - when they come along, just forfeit the battle; chances are, unless you have an uber-awesome grand fleet that can actually stand a chance at defeating these freaks of nature, you won't win. Just look at their stats and you will clearly understand - either that, or watch your units disintegrate before them. They will leave once they've depleted all your Public Peace in that region, then you are allowed to boost it up again. As of now I don't think they ever hit the same place twice; if they do, it's highly unlikely and you can consider yourself unlucky. Some units, like Mikado, GigaMacro, and Shibigami (the dog dude) have the Passive Skill "God's Miracle" that boosts their ATK by 30% when fighting Disasters (unless they don't have the "disaster" tag on them, then this Passive Skill is useless), but I've never used them - it's just not worth it.

Example of Disaster: Look at the bottom left corner, at the Star Region there. That square over it shows what kind of Disaster is invading that Star Region.
Disaster.jpg


Also, on the Strategy Phase, you will notice little stars in regions that contain some admirals; that's because it shows you numerically how many admirals are stationed in that region without having you scroll your mouse over it. A Star Region can only display a maximum of 10 stars; so if you have more than 10 admirals stationed in an area, that region will only show you 10 stars.

When you successfully invade a new region, you will have the after-battle option to construct a certain building in that region, one per region. (All you Sengoku Rance players out there, remember FFA? Same deal.) In Patch v1.02, you can actually change the building to something else if you'd like, but I believe you can only do this once; and depending on the building you initially set up, it might not even be possible to reconstruct another. Some are obviously useful - the one with the 40% in the description means that it repairs damaged fleets at 40% of their max HP, while others are subtly useful: Fisheries, for whatever reason, provide you with fish fleets (they can attack, in other words. Don't ask. Some of them are hilarious.) My suggestion is to construct 40% heal centers every few regions, in case you need them for consecutive assaults.

Example of Building Construction Options:
Building.jpg


Example of Balance Report:
BalanceReport.jpg


Shot of Shipbuilding Tab:
Shipbuilding.jpg


Shot of Development Tab:
Development.jpg


Example of Admiral List:
AdmiralList.jpg


I think that just about covers all the Strategy Phase mechanics you need to know. As always, feel free to leave a question for something I may not have answered yet or correct me if I am wrong at any point.

Next is the Combat System :D
 

JoKa

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minor correction time:
-you can use the shift-key in the strategy phase to relocate your admirals faster between systems - hold shift, click on the system from where you want to send your admirals and then on the system where you wand them to go.
-you want to avoid the 'ninja'-events because they are cheats and you won't get the end-game bonus if you use them - those events have the ninja-face, so they can be discerned quite easily, but a misclick would be bad
-you can change (with patch 1.02) the buildings as you want, but not from a fishery (i.e. if you build a fishery you can't change, build anything else and you can change) - didn't try this extensively, but read it several times
-and if you lose a planet your people won't get lost but relocated to japan (that what happened to me all the time..but didn't try it with 1.02)
 

TouhouSniper

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QUICK NOTE BEFORE DIVING INTO GAMEPLAY MECHANICS THAT I FORGOT TO MENTION IN THE EARLIER POST!!!!!!!! IF YOU ARE COMING FROM SENGOKU RANCE BACKGROUND, WHERE YOU COULD ONLY HOLD 30 COMMANDERS AT ANY POINT IN TIME AT TOPS AND THE FACT THAT YOU HAD TO DEAL WITH NATIONAL POWER/NATIONAL COST CRAP, DO NOT WORRY ABOUT THAT HERE, CUZ THERE AINT ANY!!!!!!! YEAAAAAAAAAAAAAAAAAAAAAH!

Now time for the shit that we all want (besides the CG's, you dirty little children! :D):

The GAMEPLAY MECHANICS! ( :salute: )

The Battle mode is called the "Tactics Phase". In my very first post, I know I mentioned that Strategy Phase leads to Event Phase; I apologize for this mistake, the order is Strategy --> Tactics --> Event --> Enemy. (Just wanted to clear this up.) In the Tactics Phase, it's quite simple: You attack the regions that you want to attack. To initiate the Tactics Phase, you must first relocate fleets into the enemy regions that you wish to attack in the Strategy Phase. Once you hit the End Turn button, it will take you to the Tactics screen, where you will be able to plan your attacks and invade.

Here is what your first battle should look like:
FirstBattle.jpg


By the way, the soundtracks for this game are amazing. SHADE definitely came back on this one.

So as you can see above, the blue triangles on the map are your units, while the red triangles are enemy units. The circles surrounding some of the units, like the group of 3 at top and the two below, denote a "battlezone", into which you must send fleets to battle the units in that zone only.

KEEP THE FOLLOWING IN MIND, THIS IS VERY IMPORTANT!

You are able to relocate AS MANY FLEETS as you like to a star region, but if you send more than 8, you will not be able to use them all. Just like in Sengoku Rance, the unit cap per battle was a 6v6 system, here it is an 8 vs. (put number here) zone. By this I mean that the enemy can have more than 8, but you cannot. The advantage of putting more units than you can send out is to juxtapose stats from your units with theirs in order to figure out what the best battle strategy is.

At the bottom of the screen, there is a lose/win counter. It basically tells you how much, in percentage, you are winning the battle in the form of 10 stars. You must receive at least 8 stars in order to successfully invade; if you invade without garnering enough stars, you will suffer a game over, as your ground force, led by the black-haired girl with the katana (damit, forgot her name), will get raped (non-sexually).

If you are attacking, you have three attempts to gather enough stars to successfully invade; that is denoted at the top of the screen. Immediately below that shows the space weather conditions for that battle. (I know, weather in space? What the fuck has the world come to?) You must attack zones that have stars next to them, for they are regions that will award you stars based on your performance. There may be side battles, such as the battlezone to the bottom right, that you award you with different items, like resources. I'm pretty sure the one in the pic above means you will capture 1000 resources if you annihilate the defensive force (you must wipe out ALL the opposition in order to secure your prize).

To attack, click on the battlezone that you are at least fairly certain you are able to win. When you click on a battlezone, this is what it looks like:
BattlePreview.jpg


You can select up to 4 units to fight in a battlezone, as you can see here. The selected admirals are highlighted for you bright orange.
BattlePreview2.jpg


In this battlezone preview, you should compare the enemies' stats to your admirals': who should you send so that you know you will win? In Daiteikoku, THERE IS NO DEFENSE STAT, ONLY EXTERNAL CONDITIONS/RESTRICTIONS. Such conditions/restrictions will be discussed later, but for now, just know that the damage that is stated on an admiral's stat is the damage they will inflict. Therefore, Daiteikoku's battle priority lies within the "First Strike" policy: destroy your enemies without letting them unleash their own attacks on you. If you do not have v1.02, you will find that if any of your fleets take a hit and are not fully repaired by the next turn, they will not be able to participate in the next invasion, although they are still able to defend territories, so think through battles wisely. To confirm your final battle layout for that battlezone, click on the lower right button to send your fleets to that zone.

Once you have selected your battle layout, your blue triangles should be within proximity of enemy triangles, as shown here:
Pre-Battle.jpg


If you feel like you need to rearrange your battle layout once you've already selected admirals, you can click on each battlezone and de-select the admirals that you wish and rearrange them. Make sure your battle layout is the most optimal as you can get it, because once you've fought one round and you are sure that you cannot win if you fought again, you cannot go back and change your battle layout.

To begin the battle, click on the same lower right button to initiate (Again, take care not to accidentally double-click when in the admiral select screen, you will prematurely start your battle if you have not completed finishing your battle layout or thought it through well enough). Oh, and don't worry about that last green triangle in your starting location, she's always supposed to be there as the leader of the Japanese Marine Corps that takes over the planet for you once you've won the battle. (Why the Empire of Japan only has one such Marine Corps, do not even ask. :retarded: )

Battlezone fight preview:
BattleStart.jpg


This is where the fun begins.
BattleBegin.jpg


In this screen you must select who to target; in Patch v1.02 (which I am using and that this picture is showing), the game will actually tell you what units you can 1-shot-kill, damage, or not damage at all; this comes in handy when planning who exactly to fire at first. BE CAREFUL WHEN YOU SELECT YOUR TARGET, TO THE BEST OF MY KNOWLEDGE YOU CANNOT UNDO YOUR TARGET SELECTION ONCE YOU'VE CLICKED ON AN ENEMY ADMIRAL! (I could be wrong, but I couldn't find anything that allowed me to undo such an action.)

1Hit-KO: The red button that is seen in the above pic. DO NOT CONFUSE WITH ANOTHER RED BUTTON THAT SAYS " ??? " THAT MEANS THAT THE GAME DOES NOT KNOW EXACTLY HOW MUCH DAMAGE A UNIT WILL INFLICT ON AN ENEMY DUE TO A PASSIVE SKILL OR RANDOM WEATHER CONDITION (example: Lala from Manila 2000, she has the Passive Skill "Fluke" that has a 10% chance to give her a 10% ATK boost when she attacks. Kinda useless, but that's when the "???" sign will appear next to the enemy admirals in this screen.)

DAMAGE: It will be a green tab with the English letters "DM". If you are wondering why sometimes the tab says "DM" instead of "1HKO" (the Japanese kanji for it, rather) when you are certain that your admirals have much more damage than the enemies' HP, it's usually because of some damned weather condition.

NO DAMAGE: It will be a yellow tab with the English letters "ND". This is the bitchiest, caused by weather conditions, planetary conditions, or enemy shields (some admirals have shields). This "ND" tab usually appears with Lasers and a few times with carriers, but Missiles and Cannons usually don't have this problem.

In battle mode, there is one MAJOR element that you must consider when choosing who to hit: the battle order. Just like in Sengoku Rance but more similar to Daibanchou (Big Bang Age), the order follows the kind of weaponry the fleets participating in the battle are equipped with, and the game system will project that on the top part of the screen (bottom part if you are in the middle of an attack sequence). The battle order goes as following:

FIGHTERS (I like to call them Carriers, a reference to WWII's aircraft carriers, cuz they look like aircraft carriers)

LASERS (your main type of weaponry for most of the game, definitely in early game)

MISSILES

STEEL BULLETS (CANNONS)

This sequence, if you forget, is always listed at the top middle of the screen, from left to right in that order.

In-battle scenes:

BattleBegin2.jpg


BattleEnemy.jpg


BattleFight3.jpg


BattleFIght4.jpg


BattleFight.jpg


BattleFight2.jpg



Once you have completed the battle and have acquired at least 8 stars, all you need to do now to secure your victory is to click on the upper right button in the shape of a planet to send the Japanese Marine Corps to secure the planet and ensure your victory.
BattleWin.jpg


Brief cut scene depicting the invasion of the Marine Corps:
PlanetConquerScene.jpg


This is your post-battle report. This shows all your admirals who have participated in attacks in battlezones and, most importantly, their experience points. Daiteikoku follows a simple system of leveling that is very effective later in the game: All admirals have a level cap of 10, so most start out at 1, but the more they fight in battles and win, the higher levels they become. Higher levels means higher bonus percentages for admirals, which I will explain later (because I neglected to explain this in the "Strategy Phase" post, damn it! :x ) To exit, simply click anywhere on your screen.
Post-BattleReport.jpg


After the Tactics Phase is the Event Phase that I mentioned earlier. All new events will have the "new" tag labeled on them; if you do not select it one turn, the "new" tag will disappear the next Event Phase, but the actual event will still be there (unless there is a condition). Any H-Scene will be highlighted pink...self-explanatory.
EVENTPHASE.jpg


In this particular Event Phase, I highly recommend you click on the first H-Scene event. I won't spoil what it is (I don't know to make spoiler tabs, fuck!), because it will eventually lead you to recruit the girl in the event who is statistically downright shit but useful because she has the Passive Skill "Public Peace Boost", which is always helpful.

That should conclude the Tactics and battle gameplay; again, any corrections/suggestions are always welcome. Questions too :D
 

JoKa

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another minor correction: you only have three turns on an attack if the territory you're attacking is next to one of yours with full public peace rating - else you're stuck with two turns(doable most of the times, but in some cases much harder).
 
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TouhouSniper said:
And if you screw up on any of them, good luck reloading all of that again. :salute:

That's seriously been a bitch lately, get lucky when the enemy goes after a commander with full health and barely hurts him, instead of my guy teetering right on the edge of death in a really big fight, win and get all :smug:

Then go forward and get completely bullshitted 1-2 fights later. *Reload - No such luck with forgiving enemies this time!*

:x

(Also god I hate some of the weather effects, -50% damage for commanders with an odd-number lvl, well no problem for the enemy! They all get to stay a general lvl 0 when they're against you it seems.)
 

Exmit

Scholar
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Messages
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Any moonspeakers here that can translate it ? And then some aspie coders that can hack a patch for us?

By Kodex for Kodex , bros ?
 

TouhouSniper

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Messages
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Yeah, weather conditions, like I mentioned before, are total and major pains in the rump: Expect to re-configure your fleets' weaponry in at least three major remodelings. At least, that's what I had to do, and it's not very fun if you forget to save and click the "End Turn" button when you just realize...THERE'S NO MUTHAFUCKIN SAVE ON THIS FILE!! FFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU :x

In the end, you can either memorize ALL the regions that have weather conditions (New Zealand, the region below Pearl Harbor, is a No-Laser zone), or you can look at the red-glaring signs on their descriptions to see what you can't or should use. And yes, enemies have many, many benefits over you, some of which include Massive Laser shields, double damage on certain commanders, etc. In order for you to have these same benefits, you must research certain ship types that give you bonuses, like the Laser shields that the Aeris Empire admirals have. My friend also informs me that there is a certain ship type out there that supposedly reduces incoming carrier damage by a full half on one unit, but we haven't found what it is yet.
 
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TouhouSniper said:
My friend also informs me that there is a certain ship type out there that supposedly reduces incoming carrier damage by a full half on one unit, but we haven't found what it is yet.

I'd like to know if you figure this out, I've heard the same thing here and there, but haven't gotten any answer on which it actually is. It'd make attacking Hawaii or whatever that second to the right American territory is much easier, where I get all shot up by shitty aircraft before I can attack.

That and piss on Britain/Aeris for having those laser shields, I got lucky early, got some good strong ships, got some commanders to be total destroyers with huge laser damage, then along comes Aeris with their shitty shields that they might have been telling me about in their moonspeak dialogue scenes, making me scrap my good laser ships for missile ships.
 

TouhouSniper

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Such were my pains as well :( It's always painful when you have to give up the ships you've invested in for so long and so much in just to have them downgraded to other various weaponry in order to win just ONE bitchy battle.

Here's a tip: In all playthroughs you have, the game will allow you ONE, I REPEAT, JUST ONE time to perform what is called an "Auto-Win". This is to compensate for the fact that the enemy may very well be too powerful for you to handle - best example, Hawaii when you first acquire a territory next to it early in the game. To get this "Auto-Win" feature, you must clear the events with the black-haired female commander holding a black katana who is the commander of the Japanese Marine Corps. If it's the first time you are clearing her events, I think you need to see her two H-scenes before acquiring it; I've gotten it by just seeing the first one. But once you do get it, when you enter a battle, where it shows the triangle of the Marine Corps there should be a green button underneath it. That is the "auto-win" feature that you can only use once per playthrough, for any battle you sincerely believe that it is downright impossible for you to win with your current tech and finances. You just need to send one admiral, and you get a free territory.

In regards to the special ship types that mimic the annoying abilities of the enemy, I'll try to look into that in greater depth. But for now, I hope this "Auto-Win" option in Daiteikoku will help significantly, because it has for me. :salute:
 
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717
Sounds like it would help, at the moment I just don't have enough commanders that can take the hits from 4 pricks with 400-some damage fighters each turn, then deal out the right kind of damage back. Especially not since Hawaii p. much requires you to go in there, win the hardest fight understaffed, while your others have to find some way to eek out victory from the fighter assholes.

:x
 

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