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Foxhole - now available on Early Access

Jinn

Arcane
Joined
Nov 8, 2007
Messages
4,930
Bought this last night after a long time of Alienman recommending it to me. I don't really buy early access titles anymore, but I've had my eye on this for quite awhile, and the big update and ridiculously low price seemed like a good enough justification for me. Very happy I did. This is definitely one of the most unique large scale PvP games I've played. Got a good 3 hours in last night, 1 of which was with Alienman and am excited to play much more.

Would recommend checking it out if you've been on the fence about it for awhile like myself. Can tell already it's worth the $10 and much more. It's in a nice state now, but the future potential is pretty off the charts.
 
Self-Ejected

unfairlight

Self-Ejected
Joined
Aug 20, 2017
Messages
4,092
And that I can't run it. I'll hope that they will fix it soon, otherwise I will have to downgrade drivers.
 

Jonathan "Zee Nekomimi

Hoarder of loli kats./ Funny ^._.^= ∫
Patron
Joined
Mar 4, 2019
Messages
6,361
Location
Brasilien
Codex+ Now Streaming!
Sailing the seven seas, returning from a logistic op up north from gale hehe
58B994643146709260826892C56C35AF37B61509
 

Jinn

Arcane
Joined
Nov 8, 2007
Messages
4,930
Sailing the seven seas, returning from a logistic op up north from gale hehe

Haha! I was rolling with the 24thTB for awhile last night. That Roggenbier fellow was kind enough to teach me some basics on logistics. We cruised around together for quite awhile transporting supplies to the front.
 

Jonathan "Zee Nekomimi

Hoarder of loli kats./ Funny ^._.^= ∫
Patron
Joined
Mar 4, 2019
Messages
6,361
Location
Brasilien
Codex+ Now Streaming!
Then are cool, we did 6 full shipping of stuff up to Alchimo State, didn't have flatbeds or the resource to build then on the other side yet. But overall is a easy trip to supply Saltbrook, even if via normal trucks (shipped 3-4 of then over and 1 fuel truck). May have left 15 containers full of equipment over there at the moment.
Left the game a while ago and rogen felt sleep in game haha, snoring on the mic XD
1C5D03AA349F0C53CAC5C3A0E3029BEF42BD76CC

Reached Sargent rank too :D
 

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
17,046
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Gonna stream some Foxhole in about 5 minutes on this here channel. Come and say hi if you wanna (Or just join the war!). Gonna play some 40's jazz too for IMMERZION.
 

SmartCheetah

Arcane
Joined
May 7, 2013
Messages
1,076
What times are You guys usually playin'?
Provided dat I'm GMT+1.

AFAIR I got Alienman in my steam friends list. Might be wrong tho'
 

Alienman

Retro-Fascist
Patron
Joined
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Messages
17,046
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
You do, we are almost in the same time zone. I play a bit whenever personally.
 
Self-Ejected

unfairlight

Self-Ejected
Joined
Aug 20, 2017
Messages
4,092
After 15 hours.

Pros:
There is nothing else like it.
Community can be nice and fun.
Sometimes the gameplay can be pretty fun.

Cons:
Endless fucking queues. They feel like some anti-refund shit almost. There's at most 3 fights and generally one is a bridge meatgrinder, the second isn't supplied and the third has 10 people in queue (5-20min).
Gameplay can be really god damn aggravating if you just keep getting gunned down in a bad fight. Especially since your respawn time is about 30 seconds and you have to spend another 20 seconds grabbing your equipment from the storage, and ESPECIALLY since your choice of fights is always limited because of the small playerbase.
The world isn't seamless. There is loading screens for each new region. This annoys greatly and splits up fights artificially. It's more than likely necessary since the developers don't have the technical expertise to make a seamless world with multiple servers a la EVE Online or what have you.
The camera is shit. You basically have to turn the left or right side of the screen toward the enemy, and the top right and top left corners to maximise your view distance. If you don't you're basically playing at a disadvantage. Allegedly, people who use 16:9 monitors are also playing at a disadvantage since 4:3 and 5:4 have more FOV. This is just from reviews and maybe they patched it, I haven't yet bothered to test it out.
Allegedly the logistics game has a lot of griefers and people who third faction, by using alts to feed supplies.
Poor balancing. There's a lot of guns, but you should only really be using like 3 of them. LMG, Rifle, Carbine, SMG. From worst to best, with the Carbine and Rifle being more or less equal. That's it. The Storm Rifle sucks, the MG sucks, the shotgun sucks. The SMG dominates the majority of encounters if you have the slightest hint of cover and aren't in a trench war in a far away open field without any cover in between lines, which as you might guess isn't that common.
Anti-fun snipers. They add little to gameplay and allow some dipshit who glitched up a mountain with 20 mags of ammo to plink away at the enemy in bridge fights and other choke points and no one can do a thing against them.
Feature creep, related to the above. They add in guns without really any solid thought.
I haven't played logi, but I sure as shit can look at the map. It's basically Euro Truck Sim and you'll have to spend many many hours to build anything beyond your basics, and a lot of the factories, refineries and raw material sources are very far away from each other. I think they need to simplify it and remove some things to make it less grindy, i.e. just one type of fuel for both types of vehicles, instead of two.
Poor controls. If you reload, cycle your rifle or shotgun or pull the pin of a grenade and are ready to throw it, you can't get up or crouch down. This is just the start since with heavy guns like the LMG or MG you have to swap to your pistol for the tiniest movements. It's clunky and awkward.

I dunno. I don't think I like it. Feels like the devs have their head far up their ass and can't sort out the basics before adding on more and more. The game has a dedicated playerbase but it feels like something that's only kept up by sales. It's a cycle of players quitting, a sale introducing new players who will stay, those players quitting after some months or a year, repeat. Those sub-500 very dedicated players can only hold on for so long.
 

Borian

Guest
I've spent a lot of my 500 hours in this game building. I would fill a truck up with building materials, park it somewhere near a fighting front, and proceed to do one of two things:
  1. Build defenses literally right behind the fighting as friendlies move up, providing them with a reliable fallback point
  2. Pre-build towns before the front moves to it, tailoring the defenses to repel the kind of force I expect to arrive
In both cases I've had some of my most rewarding moments playing any video game. This game updates frequently and changes in often drastic ways. As primarily a builder, I've mostly been ignored throughout the game's development. Here and there, a change would come to bleed another fifty hours out of me. I can't remember any one change that made me most happy. Some changes disappointed me, at least to a small degree. I never participated in Clan play, so that's a large part of the game I was excluded from by choice.

I think an example will better serve to show what this game is. Better than a review, anyway.
Crumbling Post, 10 PM. I was a Warden, and about to log off for the night. Crumbling Post was our town, and it was absolutely FULL of supplies. It was supplying the front in Linn of Mercy to the west in a war we were losing. It started with me about to log off, but I saw that there were scouts trying to soften the defenses. Or really, just one guy with a mortar and a LUV. There already wasn't much in terms of defense for Crumbling Post, just enough to deter. The war had not yet touched the region at all, so no one bothered much outside of a single Russian clan who were hoarding resources nearby. After some effort, I had beaten this guy into submission, so he finally gave up. But the effort made me rethink the whole front. I noticed what seemed to be a night time clan rushing through our front at Linn of Mercy, and I realized that the front would very quickly shift from the bridges in the west, to the flatlands just outside of Crumbling Post. Except that wouldn't happen at all. They would simply go around the meager defenses outside the town and take it in hours, if any defense was even mounted at all. So I took my truck - which I had been using to do supply runs during the day - and got to work, using the huge amount of building materials stored at the town hall. Nearly done shoring up the main frontal defenses, including patching up weaknesses left behind by incompetent builders before me, another scout popped up and began to shoot rockets at my defenses. It took about thirty minutes to deal with him, but after that, I was completely free. I spent 4 hours that night singlehandedly building up that front, all the while watching the prior front crumbling on the map, minute by minute. When I finally put in the final touches, the defense at Crumbling Post was expanded by two FOBs (FOBs increase how far you can place automated defenses) in length, from one impassible mountain to another.

FAjbX6i.png

Blue line is the line of defense I made; it included walls, automated defenses, tank traps, barbed wires, and sandbag emplacements. (This occurred before the trench update.)
By the time I was done, my suspicions turned out to be true. At around 1 AM, Linn of Mercy was entirely theirs, and Crumbling Post was completely open. I was very nervous for the next hour of a clan bumrushing through, but by 2 AM, I had put in the last of the defenses without any harassment. I was too tired to defend it, so I spammed chat to make sure the Australians would try to keep it alive until morning, and I logged off. When I logged on the next day, I saw to my immense satisfaction that the fight was still raging on at Crumbling Post, so much so that there was a login queue. We held it. I can't remember exactly, but I think we eventually had a clan rush that lead to us winning that war.
I think you could get that in Eve Online. Solo? Not a chance. This is the only game you can get that experience solo. Well, maybe, if your mother drank tap water while pregnant with you, you might get that experience out of Rust, or some other similar buildy game for your fellow pseudo-intellects.

This game is bullshit. I haven't ragequit a game more than I have this, but I come back to it every update. The devs seem like they chug soy, and their occasional livestream dev logs are embarrassing because none of them are able to speak well enough to form sentences into paragraphs without stumbling over every word. The choices they have made, and the reasons given for them, drove me to have literally no confidence in the devs. If you want to enjoy a game like this, you have to enjoy this game now, how it is - because you can bet your ass the devs will fuck it up eventually. Clan players constantly complain about the direction of the game, but I don't play in a clan so I don't have a hugbox to take my opinion from. They may have a point, though. It seems like the devs get all their suggestions for changes from their circlejerk Discord server. Take that as you will.
 

whydoibother

Arcane
Patron
Joined
May 2, 2018
Messages
15,486
Location
bulgaristan
Codex Year of the Donut
I recently got into this game, and its been an emotional rollercoaster. Very easy to get passionate about it, with the fan art propaganda, and with everyone yelling in voice chat.
Most of all, it convinced me that a Rimworld MMORPG is not only possible, but desirable.
 

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
17,046
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
their occasional livestream dev logs are embarrassing because none of them are able to speak well enough to form sentences into paragraphs without stumbling over every word.

Haha, I reacted to that too. There is so many "mmmm" after every sentence.
 

Jinn

Arcane
Joined
Nov 8, 2007
Messages
4,930
Now seems like this might be best time to play in the history of the game. Over 6k concurrent players at the moment. Downloading now!
 

pickmeister

Learned
Joined
Nov 2, 2021
Messages
390
Discovered this video and it looks fun as hell.



Can anyone chime in with their experience? Is it worth the time?
 

whydoibother

Arcane
Patron
Joined
May 2, 2018
Messages
15,486
Location
bulgaristan
Codex Year of the Donut
Discovered this video and it looks fun as hell.
Can anyone chime in with their experience? Is it worth the time?
Its fun when you are in combat. The issue is, often you take 2-3 minutes to go to the front line, die in 1 minute, and have to wait to respawn, reequip, and head back towards the frontline.
So, like in some fighting games, you spend more time waiting for a game than you do gaming.
 

pickmeister

Learned
Joined
Nov 2, 2021
Messages
390
:negative:

That's pretty much what I was afraid of. Hopefully, one day someone takes this concept and turns it into a form with less downtime.
 

whydoibother

Arcane
Patron
Joined
May 2, 2018
Messages
15,486
Location
bulgaristan
Codex Year of the Donut
:negative:

That's pretty much what I was afraid of. Hopefully, one day someone takes this concept and turns it into a form with less downtime.
What killed the game for me is playing in a duo with a friend, and trying to do artillery. One a spotter, one firing, both taking out the rifles if we need to defend or just to move back if the enemy attacks.
The issue being, one of us would get randomly killed by enemy artillery or rush, and then the other would have to wait a few minutes. Or someone would take our artillery, because its waiting with 1 man on it. Or my friend would die just as I am about to arrive, and now I have to wait for him. This was very annoying to both of us. It doesn't help that the transport trucks, there to fix the redeployment issue, are frequently not accepting "strangers", and its just the driver and his friends riding, even if there are empty spots they'd tell you to fuck off.

(I played months ago, not sure if anything changed since).
 

Salvo

Arcane
Joined
Mar 6, 2017
Messages
1,395
Game's a logistic simulator and quite unique, the meat of it is in producing and dealing with the logistic side of a war, if you want to play it for the combat / tactics any arma-like simulator is better
 

whydoibother

Arcane
Patron
Joined
May 2, 2018
Messages
15,486
Location
bulgaristan
Codex Year of the Donut
Game's a logistic simulator and quite unique, the meat of it is in producing and dealing with the logistic side of a war, if you want to play it for the combat / tactics any arma-like simulator is better
I like the logistics element, its very important in making the game fun. However, I don't like doing it. My interaction with the logistics is defending convoys and warehouses, making use of what's in the warehouse for deployment, hunting enemy convoys to prevent their resupply. I don't think I've ever actually done any mining, crafting, supplying myself, in my couple dozen hours play. I was always around the frontline, either fighting, or one step back building defenses and escorting, or one step forward infiltrating and hunting builders.
 

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