schru
Arcane
- Joined
- Feb 27, 2015
- Messages
- 1,132
SVN Daum also supports pixel shaders, but only for the Direct3D renderer. Not sure if it works with all the popular shaders included with Retroarch.
The pixels in the matrix there seem to be excessively sharp or contrasting, not that a computer C.R.T. shouldn't be sharp, but there's this jarring contrast between the black background and the pixels and between individual pixels themselves. However, I can't view it properly because the resolution is far larger than my monitor's native one. Also, doesn't the mask also make the colours a bit too dull, in a way that can't really be made up for with higher brightness?
320x200, if that's what the second screenshot is showing, should definitely be run with doublescan on, if the DOSBox build allows for it. Otherwise, there's 320x400 that can be used in its place.
It's not easy to find good pictures or footage of older games on C.R.T.s, but the bit towards the end in this video is pretty good, though it's a monitor from 2001:
The pixels in the matrix there seem to be excessively sharp or contrasting, not that a computer C.R.T. shouldn't be sharp, but there's this jarring contrast between the black background and the pixels and between individual pixels themselves. However, I can't view it properly because the resolution is far larger than my monitor's native one. Also, doesn't the mask also make the colours a bit too dull, in a way that can't really be made up for with higher brightness?
320x200, if that's what the second screenshot is showing, should definitely be run with doublescan on, if the DOSBox build allows for it. Otherwise, there's 320x400 that can be used in its place.
It's not easy to find good pictures or footage of older games on C.R.T.s, but the bit towards the end in this video is pretty good, though it's a monitor from 2001:
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