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Interview Fragland pop quizzes Larian hotshots

Spazmo

Erudite
Joined
Nov 9, 2002
Messages
5,752
Location
Monkey Island
Tags: Beyond Divinity; Larian Studios

<a href=http://www.fragland.be>Fragland</a> have done an <a href=http://www.fragland.be/specials.php?specialId=234>interview</a> with <a href=http://www.larian.com>Larian</a> about their upcoming not-a-DivDiv-sequel, <a href=http://www.larian.com/riftrunner>Riftrunner</a>.
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<blockquote>7.Will there be various ways to finish the game ? And could there be different endings ?
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There will only be 1 ending to the game, but the player is free to a certain extent to go through the game as he wishes. There are of course certain goals every player will have to achieve, that is what having a main story is all about, but there will be lots of optional things to do and different ways of solving certain problems, just like there was in Divinity 1. Another reason for the 1 ending is because this story is part of a larger one which started in Divinity 1, and will continue in Divinity 2.</blockquote>
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Funny, sequels to games like <a href=http://interplay.com/fallout/index.html>Fallout</a> or <a href=http://www.spiderwebsoftware.com/geneforge/index.html>Geneforge</a> didn't stop the originals from having multiple endings.
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Spotted at <a href="http://www.rpgdot.com">RPGDot</a>
 

EEVIAC

Erudite
Joined
Mar 30, 2003
Messages
1,186
Location
Bumfuck, Nowhere
The sequel to Fallout wasn't really a sequel, more of a pastiche. The two games were relatively independant in narrative (not enough for my liking,) just set in the same universe. Its usefull to make games that way because if you do something really horrible to the setting, it can be forgotten about, with a little therapy, if not forgiven.

Single endings are a problem with games that have "epic" stories that continue throughout multiple itterations of games. Even if you include multiple endings, the sequel generally has to follow on from one of those endings which makes the alternates redundant.
 

Psilon

Erudite
Joined
Feb 15, 2003
Messages
2,018
Location
Codex retirement
Sadly, this usually means that the canonical ending is the goody-two-shoes path, where none of the "evil bastard" options were even considered. See Fallout 2 for an example.
 

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
11,662
Location
Behind you.
Re: Sometimes...

Barghest said:
...It is better to have a strong single ending, rather then multiple mediocre endings...

I'd rather end the game on the note I made of the situation, not the note that some writer thought would be a good note and I just traced those steps through the game only to get the pre-determined ending. It's kind of odd to have a role playing game where the role is already carved in stone, and how you affect everything is based on someone else's script instead of your choices.

Not every game has to follow in the footsteps of Fallout/Geneforge...

Only in an ideal world would they follow in those footsteps.
 

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