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Frogwares' Sherlock Holmes: Crimes & Punishments

Discussion in 'Adventure Gaming' started by Wolfus, Feb 8, 2013.

  1. bddevil Educated

    bddevil
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    a lot of what you say is true, and in general the game is a solid game from a detective case standpoint. however, there are a few issues that really annoyed me.

    mainly- the handholding the game does in your investigation. the game explicitly tells you the number of clues, and basically shoves it your face when it's time to use clues/sherlock's intuition. this is by far the worst offender. because simply there isnt much gameplay or clue processing on your part, the game does it for you. you are also are informed whether or not there are more clues, and if you collect all of them (pretty easy), the picture is pretty much clear for all cases (with couple of details left to infer/guess in a couple)

    also, the deduction board is nice, but it has too many restrictions and can be trial and errored into something merely by looking through few combinations of clues/deductions that do exist.

    I think this guy has the best post on how I feel (no thats not me):
    http://www.adventuregamers.com/forums/viewthread/1478/P150/#72176

    anyway, my favorite cases were the train (really nice setup, enjoyed that one a lot) and the bathhouse (again, sweet setup). I think the game has amazing visuals/sound and atmosphere, while having some interesting concepts at work .if it had better interactivity and non-hand holding gameplay, Id praise it. as such, it was pretty disappointing to me, but still imo well worth the money I paid.

    seems to be a moot point anyway though, since their new SH game looks like assasins creed, literally. doubt we'd see deduction board or mundane detective work in that one *sigh*
     
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  2. Zombra An iron rock in the river of blood and evil Patron

    Zombra
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    I can see why you'd feel differently, but I love it that the game tells you when to stop looking for clues (as seems to in the rest of the series). "I'm not sure what to do, better pixel hunt my way through these 5 apparently empty locations again to make sure I didn't miss anything" fucking sucks.

    You are right, though, about some cases needing much more ambiguity. I also think you should have to commit to your solution before you see the ending scene - once I changed my mind about a solution because the ending was so flat, I knew it couldn't be canon. Either that or they should put more effort into making every ending scene seem legit.

    I'm worried, too; they're hyping action way too much. Really really hope they at least keep wrong answers as part of the system.
     
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  3. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
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    Picked it up for sale, played for like 2 hours, so far I'm liking it a lot. It's kind of popamole and definitely a decline in difficulty from the previous Sherlock games, but it still remains witty and clever.
     
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  4. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
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    And finished.

    It's interesting, because I really liked it a lot, even though it has plenty of elements that could be potential dealbreakers.

    I dislike the general decline in comparison to the previous titles in terms of gameplay. There's a shitton of handholding, there are QTEs, the input-an-answer riddles are gone, puzzles are much, much easier and even less prominent, etc.

    But despite all that it has one element that requires lots of brainpower and is insanely satisfying - the moment you gather all the clues and have to form the correct conclusion. There is no handholding to be had here, you are finally left on your own, and ho boy, some of those are really tough to put together because of all the seemingly conflicting evidence, red herrings and suspects having legit motives. Sometimes arriving at the proper conclusion hinges on a single bit of dialogue or on very careful observation, I really loved that! Not to mention how some of the evidence fucking toys with you and serves only to provide confusion. My favourite two examples:

    Show Spoiler

    1. The garden murder - when you see that the victim's son is red-eyed and has wept recently, at first I disregarded him completely. But then it hit me that he could be weeping not from grief, but because of the smoke rising from the fireplace with burnt evidence.

    2. The manor murder & robbery - you first disregard the Randall gang completely because it's such a low-hanging fruit. But then you learn more about the murder being definitely done by a sailor, and it fucking hits you that the Randalls used to be pirates.


    It's just a shame that there's no real negative consequence for reaching a wrong conclusion, except for feeling like a dummy.

    I also thought all the stories and cases were really well realised and interesting, I particularly liked the disappearing train. The game's format with disjointed 'levels' was very fun, and it makes me wonder whether this wasn't originally planned as episodic or something.

    And finally, the atmosphere, wit, etc, were all propa Sherlock Holmes, which I thought was very welcome after the needlessly extra-grimdark Testament of Sherlock Holmes. Getting the old voice actor for Sherlock back (or at least I think that's him?) is also a godsend.

    In the end I'd say that Crimes and Punishments was overall much more fun than Testament, although worse than The Awakened/Arsene Lupin/Jack the Ripper, mostly cuz of the decline in gameplay. If it had the same puzzle quality as the previous ones, I'd probably put it at #2 after The Awakened, hell, maybe even #1.
     
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  5. Zombra An iron rock in the river of blood and evil Patron

    Zombra
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    Strongly disagree. If there was a game over screen or a "you lost points" notification, it would just be more handholding. The fact that you make your decision and live with it is fantastic. I just wish it removed those notifications about "99% of other players chose this solution" because I don't want to be told whether I got it right.
     
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  6. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
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    No, I mean having the effects of these decisions transfer somehow into the later parts of the game (other than getting a post-ending letter in the next level). Obviously that's pretty hard to do with the structure (6 completely disconnected cases), but still.
     
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  7. Zombra An iron rock in the river of blood and evil Patron

    Zombra
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    No time limits. Take it as slow as you like. Or if you get impatient just grab the first guy you see and accuse him.
     
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  8. Deathsquid Learned

    Deathsquid
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    Cool! Thanks. I hate time limits in my games, as if my work didn't time limit me enough.
     
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  9. taxalot I'm a spicy fellow. Patron

    taxalot
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    I have started playing it ; currently on the second case.
    I really do not know what to think, it's nothing like I expected. It's... nice ? Especially the fact that you are able to wrongly accuse people and just, well, be wrong.... but otherwise ? There is not much of a game, the characters are unlikable. The environments, so far, have been pretty bland. I think I'll get to finish it but I probably will not play Devil's Daughter at this rate.
     
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  10. v1rus Arcane

    v1rus
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    Finished the first case. Interesting game. I pretty much share the sentiments with other posters.

    Now - When should I check what the correct answer was? After solving the case, before moving to next one? Or should I wait for the end of the game?
     
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  11. Gord Arcane

    Gord
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    Btw., the game's on GOG now and currently on sale for 6 bucks until 4th of november during their Halloween sale.
    That's the lowest price it ever had afaik (outside some keystores maybe) and well worth it.
     
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