Shall I continue to bring you their concerns, so you won't need to delve into this cesspool? There are hidden gems there, indeed:
* "Customizability.
My three current D&D characters are: 1. A drow sorceress vigilante who was raised by a dwarf; 2. The above character's adoptive mother, a dwarven general and cougar who took up adventuring when she realized how much her daughter's group had impacted the city in ways that an army can't; 3. A human zen archer huntress who begins the story bringing in game for her father's inn.
So to put it in more detail, you've got a curvy, dark-skinned, white-haired, red-eyed exotic creature in a pretty dress; a toned, short, tough and sturdy broad swimming in metal and thick braids; and finally, a lithe and leggy lean-muscled tall girl. [long rant about LARPING] <...> Other than that, I'm really not worried. "
* "Having s/s romances added a layer of realism and complexity to the game and was a refreshing change of pace from the standard stuff.
Please, include them in DA2. That is all, thanks."
* "ugly companions. isabela and aveline look wierd and not being able to romance hawke's sister" (which one of you guys posted it, eh?)
* "I hated how everything was opposite spectrum when it came to the romance.
Alistair= Virgin who played with dolls.
Zevran= Masochist.
Leliana= Hopeless Romantic
Morrigan= "Friend" with "Benefits"
As a bisexual woman all I have to say I better not be given an opposite spectrum again and not have that 3rd option to choose from or someone's head will roll. "
* "lack luster love scenes, and grandma boobs on de-clothed females"
* "Right now my main concern is that characters may loose something when passed from the concept to the ingame model, for example: Aveline's muscles."
* "I'm concerned about the emotional depth of relationships with my companions, especially those that are romanceable. I want to feel giddy when things are great, and be like WTF when my partner decides to do something like end the relationship (exactly how I was when Alistair broke up with my elf)."
* "No talents/abilities for just using a single wield longsword."
To be fair, some are expressing less retarded concerns, such as:
* "I worry that combat is going to feel like a shallow beat 'em up, succeeding at neither the tactical combat DA:O promised, nor the in-depth combat (with combos and intricate play) that a proper slash-em-up demands to hold the player's attention. I worry that, in moving away from a tried and true style of gameplay that Bioware has nailed time and time again in favor of a style they've never really properly pulled off (JE inclusive), there just wasn't enough time to do it justice."
* " PC UI- I would like to feel like I am playing a PC game, when I am um…playing a PC game? Back again to Me2 I think it was really bad even compared to me1 which was ported by another company yes? I want many options, I want many hotkeys available, and I want mouse wheel and options to tailor them to my liking if at all possible. The wheel also intrudes on a clean PC like interface. It takes up a lot of room and obstructs the view at times."
* "Horrible class system... reduction to chliches and no freedom in choosing weapons. It ain't getting worse than that what was announced."
* "I'd say my biggest worry right now, aside from the new art direction and dumbing-down of RPG mechanics, is the city of Kirkwall. Denerim was an absolutely terrible capital city... it was completely sterile and ugly and worthless, and little more than one market district with a few shops. It served its purpose in the ending, but I want a real city. I want to be able to explore around and talk to random people and overhear ambient conversations and see people walk around.
"
...but they are not as fun to read.