As I was churning over my huge backlog, finally I got to Pillars of Eternity 2. I was curious about the game, since it got such a mixed reception. And I have to tell you the truth, I uninstalled if after 2 hours of playing. But not for the reason many Codexers would think.
The graphics were awesome, I very much liked the music, and I have to be honest, I even liked the gameplay changes compared to the first game.
But there is one thing which ruined the game for me. Full voicovers. They are just annoying. Not because of their quality, they were typical fantasy voiceovers (not particularly good or bad), but there is so much text in this game, that listening all those lines fully voiced just bored me to death. It is so much faster to read them.
Now you might say that I could just skip the voiced dialogue when I finished reading the line. That's true, but maybe because english is not my native language, it is distracting for me to read while listening some other spoken dialogue.
I rememberretards gamers being all over fully voiced RPGs, but I just don't get it. It's OK with cinematic, first person or third person RPGs, but these oldschool, text heavy RPGs suffer a lot IMO. There is just too much text, that listening them all fully voiced is getting boring really fast. Now Divinity OS2 and Wasteland 3 are still in my backlog, but I'm already dreading to play them. I want to play them, but there is a chance that their full VO will ruin them for me.
I always was on the opinion that the IE games did it best. Voice the more important lines, or just the first sentence of a character and let the player read the rest. It's sad that game developers force the VO for games which are not suited for it.
So devs, if your game is text heavy, just don't use full VO, please don't. If you want VO, use an editor who cuts the text to a managable length.
Anyone else experienced similar thing?
The graphics were awesome, I very much liked the music, and I have to be honest, I even liked the gameplay changes compared to the first game.
But there is one thing which ruined the game for me. Full voicovers. They are just annoying. Not because of their quality, they were typical fantasy voiceovers (not particularly good or bad), but there is so much text in this game, that listening all those lines fully voiced just bored me to death. It is so much faster to read them.
Now you might say that I could just skip the voiced dialogue when I finished reading the line. That's true, but maybe because english is not my native language, it is distracting for me to read while listening some other spoken dialogue.
I remember
I always was on the opinion that the IE games did it best. Voice the more important lines, or just the first sentence of a character and let the player read the rest. It's sad that game developers force the VO for games which are not suited for it.
So devs, if your game is text heavy, just don't use full VO, please don't. If you want VO, use an editor who cuts the text to a managable length.
Anyone else experienced similar thing?