Anonymous
Guest
Hi, I've played the game through opposing the Romans and it was a fantastic ride. I havn't played an CRPG of this calibur in a long time! Too long...part of it is that my expectations have risen, another part is that most games out there are clones with the same goal...Your game took the standard format and spat in it's face!
There was no feeling of "Im just the courier" common to most CRPG's and no " Win the game by killing Lord X after fighting your way through a dungeon/castle/tower which has soo many creatures just standing round for no particular reason other then for you to come along and kill them".
Originality in repeating history hehe.It worked very well. There was a reason for every opponent you faced, a goal that didn't involve killing just one uber monster at the end of a tunnel to finish the game.
There's nothing i hate more then dungeons! I mean really! What the hell are all those monsters doing underground and what do they eat/drink? And talk about co-habitation issues! "30 Goblins live in this hallway...wandering up and down..because ummm....."
I saw a thread where you asked what people would like to see. I have a few suggestions.
More Romans- Having more encounters with Romans would give the feel that these guys are knocking on your front door and that they are a real threat! Rome was strong on strategic evaluation. Amping up their skills too, I seemed to be able to kill em almost as easy as robbers... They were trained warriors.
Non-Equal Encounters- The way the Robbers worked was that if you carried an axe, they would only be carrying axes, clubs and knives yes?(My first char used a battle axe) But if you use a sword, they will occasionally have swords aswell?If you have low combat skill only a few opponents will appear, high skill brings many opponents? Why? Screw equality! I never retreated from a single battle! But if i was a beginner character with a spear and dagger and i came face to face with 8 bandits(or more), some armed with swords! Then i'd be packin and run for it or fight and die! It would give the game a more gritty, unfair feel! Something soo many games are lacking... and it would feel more rewarding when you got to the point where you could woop'em.
Weapons and skill- I guess it would be a lot more work, but having weapons have their own skill would feel more real.. Being able to use a dagger well doesn't mean im good with a sword (or axe for club, although the use of these two are closer then sword/dagger). And the use of the Gladius was very different to the use of the Traditional war sword ( But similar to the hunting sword). And short spear and
(the roman) large spear(pike?) were two different weapons in use and design. Also other the the simple club, other sort of cudgels/maces.. The cudgel is one of the earliest weapons, with varients found throughout almost all the world.
Magic Skill- The way 'magic' works is excellent! But i think having a level of skill in each 'spell' would be great... it doesn't feel right that my guy sits down for two days with a witch and then can use dominate with equal skill to the curse spell he learnt 2 months ago and had used excessively since then. Level of skill showing his level of confidence in that particular spells chance of success (plus attribute mods).
Henchmen- Like has been said already in this forum, having henchmen join you would be good. Keeping them not automatic either. Henchmen has happiness levels(eg)- very happy, happy, average, unhappy, angry, very angry(leaves you unless you do some quick gift giving). Keeping your henchmen loyal based on charisma + food + treasure + weaponry with variables of injury and/or tiredness affecting how happy he is in your service ("your working me too hard im leaving"). If he sits on very happy for X period you get another henchmen coz he sees how well the other guy is doing working for you.
Trade- It is a lil tedious and annoying. I got to a point (It was about when I killed the romans and captured the hostages) that I didn't even trade anymore. I took what I wanted (which was very little) and sacrificed the rest. Need more money draining things... like the henchmen idea... or your equipment wearing out much quicker so that you have to pay for repairs more often. Something that keeps me spending.
Opponents- Having a henchmen of someone else take a disliking to you coz your hitting on the woman he wants or wanting to make a name for himself by trying to beat you in a duel.. There really isn't that many duels to be had.. I mean you can start on someone just for the hell of it....but eh. I mean you don't have to overdo it... two or three times that someone starts on you.. and if you back down you loose face (reputation/charisma)but just having that chance there. I can only remember one time a non-robber/roman starts on you without warning.. and its only when you defeat him you find out his reason.
Make peace- This wasn't very useful..and is me offering a sign of weakness? Or is it a sign of pitty?.
Slave Orders- OK, once again prolly too difficult, but i would love to tell em to stop making soo many tunics.. I just don't wear them! (sure i can trade em..but like i said before, i pretty much stopped trading).
Slave "What do you desire master?"
menu= Food Give things Orders Bye
Would love to tell em what i would prefer them to make.
Well thats bout all i can think of right now... once again- Great game!
Thanks
Greylocke
There was no feeling of "Im just the courier" common to most CRPG's and no " Win the game by killing Lord X after fighting your way through a dungeon/castle/tower which has soo many creatures just standing round for no particular reason other then for you to come along and kill them".
Originality in repeating history hehe.It worked very well. There was a reason for every opponent you faced, a goal that didn't involve killing just one uber monster at the end of a tunnel to finish the game.
There's nothing i hate more then dungeons! I mean really! What the hell are all those monsters doing underground and what do they eat/drink? And talk about co-habitation issues! "30 Goblins live in this hallway...wandering up and down..because ummm....."
I saw a thread where you asked what people would like to see. I have a few suggestions.
More Romans- Having more encounters with Romans would give the feel that these guys are knocking on your front door and that they are a real threat! Rome was strong on strategic evaluation. Amping up their skills too, I seemed to be able to kill em almost as easy as robbers... They were trained warriors.
Non-Equal Encounters- The way the Robbers worked was that if you carried an axe, they would only be carrying axes, clubs and knives yes?(My first char used a battle axe) But if you use a sword, they will occasionally have swords aswell?If you have low combat skill only a few opponents will appear, high skill brings many opponents? Why? Screw equality! I never retreated from a single battle! But if i was a beginner character with a spear and dagger and i came face to face with 8 bandits(or more), some armed with swords! Then i'd be packin and run for it or fight and die! It would give the game a more gritty, unfair feel! Something soo many games are lacking... and it would feel more rewarding when you got to the point where you could woop'em.
Weapons and skill- I guess it would be a lot more work, but having weapons have their own skill would feel more real.. Being able to use a dagger well doesn't mean im good with a sword (or axe for club, although the use of these two are closer then sword/dagger). And the use of the Gladius was very different to the use of the Traditional war sword ( But similar to the hunting sword). And short spear and
(the roman) large spear(pike?) were two different weapons in use and design. Also other the the simple club, other sort of cudgels/maces.. The cudgel is one of the earliest weapons, with varients found throughout almost all the world.
Magic Skill- The way 'magic' works is excellent! But i think having a level of skill in each 'spell' would be great... it doesn't feel right that my guy sits down for two days with a witch and then can use dominate with equal skill to the curse spell he learnt 2 months ago and had used excessively since then. Level of skill showing his level of confidence in that particular spells chance of success (plus attribute mods).
Henchmen- Like has been said already in this forum, having henchmen join you would be good. Keeping them not automatic either. Henchmen has happiness levels(eg)- very happy, happy, average, unhappy, angry, very angry(leaves you unless you do some quick gift giving). Keeping your henchmen loyal based on charisma + food + treasure + weaponry with variables of injury and/or tiredness affecting how happy he is in your service ("your working me too hard im leaving"). If he sits on very happy for X period you get another henchmen coz he sees how well the other guy is doing working for you.
Trade- It is a lil tedious and annoying. I got to a point (It was about when I killed the romans and captured the hostages) that I didn't even trade anymore. I took what I wanted (which was very little) and sacrificed the rest. Need more money draining things... like the henchmen idea... or your equipment wearing out much quicker so that you have to pay for repairs more often. Something that keeps me spending.
Opponents- Having a henchmen of someone else take a disliking to you coz your hitting on the woman he wants or wanting to make a name for himself by trying to beat you in a duel.. There really isn't that many duels to be had.. I mean you can start on someone just for the hell of it....but eh. I mean you don't have to overdo it... two or three times that someone starts on you.. and if you back down you loose face (reputation/charisma)but just having that chance there. I can only remember one time a non-robber/roman starts on you without warning.. and its only when you defeat him you find out his reason.
Make peace- This wasn't very useful..and is me offering a sign of weakness? Or is it a sign of pitty?.
Slave Orders- OK, once again prolly too difficult, but i would love to tell em to stop making soo many tunics.. I just don't wear them! (sure i can trade em..but like i said before, i pretty much stopped trading).
Slave "What do you desire master?"
menu= Food Give things Orders Bye
Would love to tell em what i would prefer them to make.
Well thats bout all i can think of right now... once again- Great game!
Thanks
Greylocke