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[Gameplay Guide] Rance X: Decisive Battle

Jason Liang

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So it's been five days since Rance X was released.

This game is a hardcore rpg in every possible sense. It's.... 100 times more difficult than Sengoku Rance? 10,000 times more difficult than Rance VI?

Anyway, the game is plain awesome and I recommend playing it immediately even with machine translation and not wait for an English translation.

So in this thread I'm going to post some general and advanced gameplay info, especially for those who don't know how to read moonrune. I'm going to avoid story spoilers although there might be some accidental spoilers. Also going to have a card guide as well.

Not sure how to organize this thread, so I will start with some general tips.

General Card collecting:
1. There are common cards, premium cards, and exclusive cards.
When you open up a chest, premium and exclusive cards will be revealed last. Also they have a glossy effect, while common cards do not. Obviously you want to pick up premium cards instead of common cards. Normal chests might have one or more premium cards (about 1:10) while better chests have more premiums or guaranteed premiums.

There are also some exclusive cards that you can't get from random chests. For example, most (but not all) of the Demon faction character cards can only be gotten by defeating (but not killing) the Demon boss character. These exclusive cards are typically found in the chest at the end of the route, in the chest after the boss fight. There might be other, non-exclusive premium cards in the chest as well, but usually only one is exclusive. The other premium cards are NOT exclusive.

UPDATE: You can pick up characters like Lei from chests later, so they aren't exclusive, just plot-locked.

Finally, many characters have both a normal version and one (or more) premium versions. For example, Miracle Tou have both a normal card and a premium card. Sometimes the normal version unlocks the premium version (Miracle Tou, for example), while occasionally the premium version is needed to unlock the normal version (Tillday Sharp, for example).

2. Duplicate cards and alternate version cards
Picking up a dupicate of a card gives that character a small power-up. Whereas, picking up an alternate character card gives the character a large power-up and allows you to use different abilities. Alternate cards of the same character use the same xp and levels. So keep this in mind that when you get an alt-version card, you are also getting a large character power-up.

3. Use Overkill to pop open normal chests
Try to finish anormal battles with as much Overkill % as possible, as Overkill directly affects the chance of opening the chest. Most chests won't open unless you have overkill by at least 15% or 30%. 30% will open most chests whle 50% overkill will generally open any random chest. The easiest way to achieve high Overkill is to finish the fight with a strong nuke ability like Rance's Rance Attack.

Boss fight chests and mini-boss fight chests typically always open automatically.

4. Many character cards need plot to unlock
Many characters' premium cards only unlock after you meet them in the story progress. After you meet them, they'll appear randomly in chests. For example, you cannot get Maria Tulip's card until after you meet her on a mission, but once you've unlocked her, her card will be available in chests like any other premium (or normal card). Another example is Kaoru and Wichita, which only unlock once you encounter Gandhi.

5. Don't prioritize characters from JAPAN
JAPAN will be one of your weakest factions initially. Most characters from JAPAN are Premium cards, so it is the hardest faction to collect. Very often you'll open a chest with a JAPAN premium character card and an exclusive character card. You should NOT take the JAPAN character card instead of the exclusive card. This is important since for many players who are mostly familiar with Sengoku Rance, it's very tempting to choose the JAPAN character instead of the exlcusive character, but that's a mistake. Build your other factions first, JAPAN last.

6. There are around 1,200 cards total
So don't worry too much about your completing your collection early on!

7. Some characters have abilities that improve the contents of chests (like no duplicates, etc...)

Using resources:
1. ALWAYS take medals.
Rance X is an extremely difficult game and you must use every advantage. Medals unlock VITAL bonuses, and many bosses cannot be beaten if you haven't unlocked those bonuses. Picking up medals is THE most important way to progress in this game.

2. Always use all your meal tickets.
Meal tickets are used to see each character's events. Mechanically they also give the character a large xp bonus, which is very important if you want to use a character in battle. You should give at least 1 meal ticket to any character you might use in battle. A lvl 1 character is quite useless if they need to attack. You need your main combat characters to be 3 star rank *** (lvl 20). A single meal ticket on turn 3-4 will give a lvl 1 character 10+ levels, so it's very helpful.

Keeping in mind that you can only use 1 character from any single faction, you should initially concentrate multiple meal tickets on 1-3 characters from each faction only. 1 meal ticket helps useful characters get to lvl 20, 2 meal tickets for your main 1-3 characters from each faction. 2 meal tickets unlocks the Nude version card of female characters in random chests, which is helpful since it gives them a large power-up as well, while 3 tickets (I think) unlocks a strong version of some characters.

Unlike medals, which convert to bonuses immediately when you gather 3, meal tickets are capped at 3, and any extra that you pick up are wasted. The game let's you save your unused meal tickets, but you should always spend your meal tickets immediately since many mission routes have 2-3 meal tickets.

You can also generate free meal tickets with Marina Curry's ability. So meal tickets are important, but they are also a plentiful resource, unlike medals.

General Battle tips:

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1. Defensive Action button
On the right side of the battle interface, above the end turn button, is a button for defensive action. It allows you to spend up to 4 AP to reduce physical damage for 1 turn, up to 90% for 4 AP. You'll need this to use this button to beat several boss fights.

2. Party Switch/ Reserve button
On the left side of the battle interface (left of Rance's head in the picture) is the party switch button. This allows you to sub out characters mid-battle and replace them with a different character in your collection. However, this button is noromally locked until round 15 and can only be used once every 15 rounds. However, it is also an important tactical option needed to beat many boss fights, in case one of your characters becomes unusable mid-battle.

3. Battle set-bonuses
In random battles, you'll get large bonuses if you're lucky and draw a hand with 4 or more characters of the same faction or element. For example, if you draw a hand of 4 or more characters from Free Cities or 4 or more characters that are Fire, you'll get a large bonus. Sometimes you'll even become invincible! So it's always possible to win random battles no matter how helpless it seems.

4. Use Biscuit to change fixed Army battles to random Army battles
If you use the first Biscuit Burns character card, you'll turn fixedd Army battles into random Army battles. This can be useful to pass through some extremely difficult non-boss fights.
 
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Jason Liang

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General Character abilities:

Icons:

Active Abilities -
Melee Attack (Sword):
Ranged Attack (Bow and Arrow):
Magic Attack (Spell Staff):

First line is usually attack strength (1X, 2X, 3X etc...)
Second line is extra attacks (attack 2 times, 3 times, etc...)
Third line is if the ability has a cumulative AP cost

For example:

basic Lia's Ranged Attack reads:
Ability 1 - Ranged Attack - 5 AP
Ranged Attack (Physical damage) (8X Strength)
AP cost cumulative

basic Magic's attacks read:
Ability 1 - Magic Attack - 1 AP
Magic (.5X Strength)
Remove 1 opposing bonus effect

Ability 2 - Magic Attack - 2 AP
Magic (2X Strength)
60% chance to Shock

Full Kalar's attacks read:
Ability 1 - Melee Attack - 2 AP
Melee (1X Strength)
3 Quick Strikes
AP cost cumulative

Ability 2 - Magic Attack - 2 AP
Magic (3X Strength)
100% chance to Freeze
AP cost cumulative

Bonus Effect (Bust):
Dispel Opponent Bonus / Opponent Malus Effect (Sword Striking Water):
Heal and Malus Effect Removal (Heart):

Passive Abilities -
Auto- Abilities and Passive Battle Abilities (Cycle):
Administrative Passive Abilities (Heraldry):
 

spacepop

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Messages
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Nice guide ! I have hard time play this game due to can't read Japanese and got bad end the first round.
Now I stuck at find the betrayal or something part , any idea how can I pass this?
d077bb4ec9.jpg
 

Jason Liang

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Nice guide ! I have hard time play this game due to can't read Japanese and got bad end the first round.
Now I stuck at find the betrayal or something part , any idea how can I pass this?
d077bb4ec9.jpg

Ok, what you do here is you have to talk to the person you think/ know is the traitor in every row (there are 9 people but you just have to talk to at least the one that's the traitor). And then when you get past that part, choose the red path (I've figured who the traitor is). Rance tells Kanami to keep an eye on the 3 people you talked to and she will assassinate the traitor among the three people you talked to. If that makes sense.
 
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Some tips:
  • Combo like crazy. Each additional attack in a turn increases the combo counter, increasing the damage of later attacks. Keep the strongest attack for last. Some characters are excellent for this since they do multi-attacks, and others add automatic attack buffs.
  • Poison and Curse are very useful against the tankiest enemies, since it ignores armor, and most enemies are vulnerable. Kouhime is your main poisoner, Pastel Kalar is good for Curses.
  • Keep in mind the buffs in place (stuff like Flight or counterattack). If they have a number they can probably be removed. If they have a lock they wont dissapear unless in specific confitions. For example Demons have the Invulneravility Field buff, making them indestructible unless you hit them with Rance first.
  • Manage your healing. Regular healing skills have a cumulative AP inscrease (resets after rest/blue glowing thing). The AL church knights heal each time they hurt the enemy, it can be useful for longer missions. The Mikos from JAPAN can heal and next turn switch positions with another JAPAN unit (typically with Kou).
  • Some cards attack on their own, which means no AP cost, free attack and combos. For example Queen Lia has a % of making Leazas cards attack on their own. This automatic cards are specially useful if you are strugling for AP.
  • Remember that the bonus you get from collecting medals is not fixed. You can switch the bonus freely out of battle.
  • Try to always get treasure from battles. Don't be afraid of savescuming, every little advantage counts. Apart from food tickets you can also steal items (the Helman guy that looks like Lupin III is a good thief). But note that food tickets and items compete with character cards.
  • About the food tickets, in Operation phase you will likely get at least 2, so don't bother using the cook too much in those. In Preparation phase you should try to max them before the end of the fight. If you dont like the candidates you can pick for food tickets you can reload just before the end of the mission and try again.
  • Is technically possible to beat 2 DL (Demons) in a single mission, if you beat the first encounter against the first DL you met. But is virtually imposible without NG+ bonus points.
  • Don't think sort term. If you have to choose between a healing spot and a XP orb pick the XP (or treasure or whatever) unless you absolutely need healing.
  • Be cheap
 
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abnaxus

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So does your machine translator translate menu text too?

It says Medusa is weak to fire, seems kind of important to know.
 

Jason Liang

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Some tips:

I'm trying to keep strategy hints out of the start of this thread beyond basic how-to stuff. Like you can explain how poison works mechanically but I want to let players discover for themselves when and where to use it. After the beginning section is done, we can post more spoilery strategy here, especially character-specific strategy. TheEntitledOne, please spoiler you post, thanks! (I agree with them though, especially be cheap).

Also, I HATE save-scumming meal tickets. It's one of the only and most terrible design decisions in the game.

Another way of thinking about is like "don't do X" instead of "do X." "Don't do X" is ok.

So does your machine translator translate menu text too?
It says Medusa is weak to fire, seems kind of important to know.

The game has clear graphical icons that show what the enemies on the map are vulnerable to, including the boss.

And yes, Medusa is weak to Fire and Dark, but you aren't going to burst damage her down.
 
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Jason Liang

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Ok, this will be a basic walkthrough of turn 0 and turn 1. I won't spoil any story or strategy, but I'll mostly explain what the screens are, what the choices do, and what the cards do. The game is very intuitively designed and most of the buttons already have English labels, so outside of reading the abilities most players familiar with Rance games should have much trouble playing it.

Turn 0:
We start a new game. Most of the menu interface buttons are in English, so I wont bother with that. After a bit of story, the game hands it over to us here on the route screen for the prelude dungeon. The route screen basically shows us where the story branches depending on different choices we make. It's not really a maze, and we can only move forward, not backward.
Beginning with the top-left corner, we can see which turn we're on and which phase of the turn. Each turn has a 3 phase structure - Preparation Phase, and . In later turns we'll be able to choose what to do each phase of each turn.

Near the middle, we see 2 counters. The number counter indicates the monster difficulty level. This will increase each turn as we do plot events, and it will also increase each time Rance defeats a Demon boss. The game's difficulty scales up as this number increases. Monster and boss hp and damage increase, as do the amount of xp rewarded. The HP and damage bloat make some bosses impossible or near-impossible to defeat later in the game.

Beneath that, we see 2 fire icons that indicate that monsters on this map (as well as the boss) are weak to attacks from Fire type characters and take extra damage from them. There are 5 elemental types: Light, Dark, Fire, Lightning and Ice. Some maps are like the prelude dungeon and have only 1 elemental weakness, while others have 2.

The top right corner button shows the entire route map (which you can scroll). This is useful to let you know how much further you have to go and also shows you where the recovery points are. The button beneath controls the message speed.

The lower-left corner opens the game menu where you can save and reload the game. The bar on the button indicates the resources you've collected. Swords are cashed in at the end of each turn to help Rance's army fight off the Demon Army. Each of the four main regions can have up to 3 swords. Medals are cashed in when you gather 3 of them to unlock vital strategic benefits and are by far the most precious resource early. Meal tickets are cashed in at the end of each phase and allow you to give the characters you choose a large xp bonus as well as view and progress their character events and unlock secret character cards.

The lower-right corner has a button that opens up our card collection and let's us change the default characters we use in battle (leading each of the Allied factions), although this can be changed before the start of each battle as well. On top of the button is our hp bar (for all our characters combined) as well as our default leaders. In a new game, we begin with only 4 leader slots, but we can unlock up to 3 more leader slots with medal points for a total of 7.

On the map itself we can see monsters, yellow plot events (says EVENT), blue side-plot events 9 (says OTHER), green random events (says ???), H Scenes (Heart), and finally recovery points (the blue pool). When we reach the recovery point, our hp refreshes as do most of our limited-use character abilities (but not all abilities. Some are once-per-mission).

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Rance (basic)
1st Ability: Melee Attack (0 AP)
Physical Damage (1X Strength)

2nd Ability: Melee Attack (3 AP)
Physical Damage (3X Strength)
Always hits

rx_wt_006.png

Sill Plain (basic)
1st Ability: Magic Attack (1 AP)
Magic (1X Strength)
Burning debuff (20% chance)
Increased damage against Demonic enemies

2nd Ability: Curing (1 AP)
Recover a small amount of HP
Cures 1 debuff
AP cost is cumulative

rx_wt_007.png

Sill Plain (nude)
1st Ability: Magic Attack (1 AP)
Magic (1X Strength)
Freezing debuff (20% chance)
Increased damage against Demonic enemies

2nd Ability: Curing (1 AP)
Recover a small amount of HP
Cures 1 debuff
AP cost is cumulative

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Eleanor Ran (basic)
1st Ability: Melee Attack (1 AP)
Physical (1X Strength)

2nd Ability: Debuff (1 AP)
Afflicts Sleep malus (80% chance)
AP cost is cumulative

rx_009.png

Kasumi K. Kasumi (basic)
1st Ability: Ranged Attack (0 AP)
Phyical Ranged Damage (1.5X Strength)
Increased damage against ???
AP cost is cumulative

2nd Ability: Debuff (2 AP)
Removes 1 malus effect
???

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spacepop

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I am meeting this guy again.. this consider bad ending right? now I have to go for another round
f9ed1d1f92.jpg
 

Jason Liang

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I am meeting this guy again.. this consider bad ending right? now I have to go for another round
f9ed1d1f92.jpg
You have to rescue Miki before turn 7. At end of turn 6, Kay-chan finds Miki, kills her and becomes the new Demon King.
 

Azraeth

Barely Literate
Joined
Mar 3, 2018
Messages
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Hey !

Been playing this game since it was out, mostly done with it now.
Well. For what's the tip of the iceberg part at last...

While I figure out what I need to do for what's next;
I can anwser most question you can have about the game !

And...
About Kay-chan in Demon lord form;
You'll need to kill this very form for a (bad) ending at some point...
Have Fun !
 

Jason Liang

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Turn 1:

Turn 1 is still a tutorial turn, so for this turn we are still playing through set tutorial route maps.
rx_wt_030.png


Preparation Phase:

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Operations Phase:

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Base Phase:
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Jason Liang

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Turn 2:

Now that we're done with the tutorial turns, we now have full control from this point on.

Preparation Phase -
rx_wt_075.png

Our options in the preparation phase include short route maps to gather Swords that you cash at the end of turn to help defend the human nations from the Demon Armies. The nation you choose to help will win a small victory with your aid, while the three other areas that you didn't defend will suffer high casualties.

There are also typically some alternative side-quests to gather resources and other rewards as well.

From top to bottom:
1. Defend Leazas. If you successfully finish, your reward is an extra Sword for Leazas this turn.
2. Defend Helman.
3. Defend Zeth.
4. Defend Free Cities.
5. Side-quest- Black Gate. Miracle Tou opens a Black Gate to another dimension that you can explore for experience as well as a medal. The reward is a premium item.
6. Abdicate. This leads to a game over, as the Demon Armies win.
7. Side-quest- you'll get a meal ticket from here.

Operations Phase -
rx_wt_087.png


Here you will find the four main campaigns of the first of the game that you should try to complete by killing the Demon bosses fighting in each area. You can also choose to Defend a different region that you didn't choose in the Preparation phase, or there are also other side-quests that appear.

1. Leazas Campaign.
2. Helman Campaign.
3. Zeth Campaign.
4. Free Cities Campaign.
5. Defend Helman (depending on where you defended in the Preparation Phase).
6. Defend Zeth.
7. Defend Free Cities.
8. Free Day - you'll gather either a lot of medals or premium cards. Humanity pays the price though...

Base Phase:
rx_wt_114.png


There's no fighting, you choose a short story sequence that gives you a small reward for finishing the turn, typically a free card. Again, these change as you progress.

Note that if you take a card, and later on you would receive that card, you'll instead receive the NEXT alternate version of that card if it exists. So for example if you choose the Crook Mofus ver. 2, later you'll receive Crook Mofus ver. 3 instead of version 2.

1. Walk around Rance Castle. The reward is a Biscuit Burns card. If you already have Biscuit, it will be the 2nd version.
2. Create a Harem. The reward is an alternate Sill Plain card.
3. Establish Trade. The reward is a Copadon Dott card.
4. Visit the AL Church. Th reward is an alternate Crook Mofus card.
5. Ask Satella about the Demon bosses. The reward is a medal.
6. The reward is an alternate Rance card.
7. Gain a Meal Ticket.
8. Gain a medal.

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Jason Liang

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Ok, now I'm going to post a card gallery with English translations. I'm going to break this down into several sets that progress in spoileriness, as follows:

First set will be Standard Reward characters and Standard Common characters.

Second set will be randomly found Premium characters.

Third set will be Secret characters that must be unlocked by doing something special during the game.
 

Jason Liang

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Rance Faction - Standard Character set

rx_wt_005.png

Rance (basic) [reward premium]
1st Ability: Melee Attack (0 AP)
Physical damage (1x strength)

2nd Ability: Melee Attack (3 AP)
Physical damage (3x strength)
Always hits

rx216.png

Biscuitt Burns (basic) [reward premium]
1st Ability: Auto-effect (0 AP)
While she is a leader
Regular battles become auto-battles instead

2nd Ability: Auto-effect (0 AP)
While in an auto-battle
double the xp rewarded


rx_wt_100.png

Heidi Pankrau (basic) [common]
1st Ability: Curing (3 AP)
Heal, large effect
She is knocked out afterwards (and replaced with next character)
Once per recovery

2nd Ability: Buff (1 AP)
Buff (75% chance)
Steal Item - After battle, replaces 1 treasure with an item card if the enemy can drop an item

rx_wt_119.png

Klean Brew (basic) [common]
1st Ability: Curing (3 AP)
Heal, large effect
She is knocked out afterwards (and replaced with next character)
Once per recovery

2nd Ability: Curing (0 AP)
Cure 1 debuff

rx041.png

Rona (basic) [plot-unlocked reward common]
1st Ability: Curing (3 AP)
Heal, large effect
She is knocked out afterwards (and replaced with next character)
Once per recovery

2nd Ability: Auto-Effect (0 AP)
While she is a leader, grants +20% physical attack damage
 
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Jason Liang

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Leazas Faction - Standard Character set

rx_wt_035.png

Lia Parapara Leazas (basic) [reward premium]
1st Ability: Ranged Attack (5 AP)
Physical damage (8x strength)
AP cost is cumulative

2nd Ability: Auto-Effect (0 AP)
While she is a leader, Leazas has greatly increased Interrupt Attack activation

rx_wt_090.png

Rick Addison (basic) [reward premium]
1st Ability: Melee Attack (0 AP)
Physical damage (1x strength)

2nd Ability: Melee Attack (0 AP)
Physical damage (1x strength)

rx_wt_021.png

Kanami Kentou (basic) [reward premium]
1st Ability: Melee Attack (1 AP)
Physical damage (1x strength)

2nd Ability: Ranged Attack - Shuriken (1 AP)
Physical damage (0.5x strength)
Cancel 1 enemy action (70%)


rx_wt_050.png

Arlcoate Marius (basic) [plot unlocked reward premium]
1st Ability: Ranged Attack (1 AP)
Physical damage (0.8x strength)
Dispel 1 buff

2nd Ability: Auto-effect (0 AP)
Auto-Buff (40%)
Tactician - increases effectiveness of your abilities and decreases effectiveness of enemy abilities

rx093.png

Haurein Province (basic) [exclusive premium]
1st Ability: Ranged Attack (1 AP)
Physical damage (1x strength)
+2 combo counter

2nd Ability: Melee Attack (1 AP)
Physical damage (2x strength)
AP cost is cumulative

rx044.png

Tillday Sharp (basic) [reward premium]
1st Ability: Melee Attack (2 AP)
Physical damage (1x strength)
3 Fast Strikes
AP cost is cumulative

2nd Ability: Faction bonus (0 AP)
Increases faction strength
+3% exp reward


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Julia Lindum (basic) [common]
1st Ability: Auto-effect (0 AP)
Auto-Attack (60%)
Physical damage (1x strength)

2nd Ability: Faction bonus (0 AP)
Increases faction strength
+1% magic damage

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Kincaid Brimbala (basic) [common]
1st Ability: Ranged Attack (1 AP)
Physical damage (1x strength)
+25% accuracy

2nd Ability: Ranged Attack (1 AP)
Physical damage (2x strength)
AP cost is cumulative

rx030.png

Melfeis Promenade (basic) [plot exclusive reward premium]
1st Ability: Magic Attack (2 AP)
Freezing debuff (60%)

2nd Ability: Faction bonus (0 AP)
Increases faction strength
+5% magic damage

Asuka (plot unlocked reward premium)
 
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Jason Liang

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Helman Faction - Standard Character set
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Sheila Helman (basic) [reward premium]

1st Ability: Ranged Attack (1 AP)
Physical damage (0.5x strength)
Healing Seal debuff (50% chance) - cannot heal
Confusion debuff (10% chance) - skips next ability

2nd Ability: Curing (1 AP)
Recover a small amount of HP
Cures 1 debuff
AP cost is cumulative

rx_wt_094.png

Hubert Lipton (basic) [reward premium]
1st Ability: Melee attack (4 AP)
Physical damage (3x strength)

2nd Ability: Auto-effect (0 AP)
While he is a leader
+20% physical defense

rx_wt_093.png

Rolex Gadras (basic) [reward premium]
1st Ability: Melee attack (0 AP)
Physical damage (1x strength)

2nd Ability: Melee attack (4 AP)
Physical damage (4x strength)
Strong effect against armies

rx_wt_095.png

Amitos Armitage (reward premium)

rx_wt_086.png

Dark Heron (reward premium)

rx_wt_042.png

Pigu Gelicium (common)

rx_wt_118.png

Io Ishtar (common)

rx_wt_043.png

Cream Ganoblade (common)

rx213.png

Anasel Caspora (common)

rx_wt_084.png

Peruele Kalette (common)

rx_wt_089.png

Ruberan Tser (plot unlocked reward common)

rx_wt_091.png

Merim Tser (plot unlocked reward common)
 
Last edited:

Jason Liang

Arcane
Joined
Oct 26, 2014
Messages
8,348
Location
Crait
Zeth Faction - Standard Character set
rx_wt_037.png

Magic the Gandhi (reward premium)

rx023.png

Uruza Planeis (reward premium)

rx_wt_078.png

Rizna Lanfbitt (plot-exclusive reward premium)

rx_wt_067.png

Saias Crown (reward premium)
Uspira Shintou (reward premium)

rx_wt_082.png

Alex Valse (reward premium)

rx_wt_010.png

Rocky Banks (reward common)

rx_wt_092.png

Kimchi Drive (common)

rx_wt_063.png

Martina Curry (common)

rx_wt_106.png

Nelson Server (common)
Elena Flower (exclusive premium)

rx009.png

Parsley Rig Zeth (exclusive premium)

rx036.png

Super Ragnarok Gandhi (plot-unlocked reward premium)

rx250.png

Wichita Skate (plot-unlocked common)

rx244.png

Kaoru Quincy (plot-unlocked common)

rx117.png

Ephorica (plot-unlocked common)
 
Last edited:

Jason Liang

Arcane
Joined
Oct 26, 2014
Messages
8,348
Location
Crait
Free Cities faction - Standard character set
rx_wt_034.png

Crook Mofus (reward premium)

rx294.png

Copandon Dott (reward premium)

rx_wt_111.png

Maria Custard (reward premium)

rx087.png

Shizuka Masou (reward premium)
Nagi su Ragari (reward premium)

rx240.png

Pitten Chao (reward premium)
Poron Chao (reward premium)

rx_wt_113.png

Cecil Carna (reward premium)

rx_wt_112.png

Katyusha Bosch (exclusive premium)
Don Dossky (reward premium)
Sel Catchgolf (exclusive premium)
Am Isuel (exclusive premium)

rx_wt_101.png

Mill Yorks (reward common)

rx_wt_009.png

Eleanor Ran (common)

rx_009.png

Kasumi K. Kasumi (common)

rx_wt_088.png

Mi Lordling (common)

rx_wt_049.png

Sachiko Centers (common)

rx209.png

Bernard (common)

rx_wt_048.png

Yurin Fulz (common)

rx245.png

Nunuhara Cabbage (plot-unlocked common)

rx242.png

Mary Ann (plot-unlocked common)
 
Last edited:

Jason Liang

Arcane
Joined
Oct 26, 2014
Messages
8,348
Location
Crait
JAPAN faction - Standard character set
rx_wt_038.png

Kouhime (reward premium)

rx086.png

Uesugi Kenshin (reward premium)

rx247.png

Agireda (reward premium)

rx_wt_051.png

Uesugi Katsuko (reward common)

rx_wt_085.png

Uesugi Torako (reward common)

rx_wt_020.png

Kikkawa Kiku (common)

rx206.png

Kobayakawa Chinu (common)

rx_wt_056.png

3G (common)

rx254.png

Yamato Isoroku (plot-unlocked reward premium)

rx256.png

Kurobe (exclusive premium)

rx255.png

Masamune (exclusive premium)

rx271.png

Omachi (plot-unlocked common)

rx272.png

Noir (plot-unlocked common)

rx270.png

Nogiku (plot-unlocked common)

rx268.png

Orime (plot-unlocked common)
 
Last edited:

Jason Liang

Arcane
Joined
Oct 26, 2014
Messages
8,348
Location
Crait
CITY and Unaligned faction - Standard character set
rx_wt_006.png

Sill Plain (reward premium)

rx_wt_099.png

Miracle Tou (reward common)

rx210.png

Crane (reward common)
Kaloria Cricket (reward common)

rx_wt_098.png

Sanakia Drelshkaf (common)

rx_wt_105.png

Calory Mate (common)

rx236.png

Athena 2.0 (common)

rx_wt_053.png

Alkanese Rize (common)

rx_wt_040.png

Tama (common)

rx040.png

Frostvine (common)

Noah (exclusive premium)
 
Last edited:

Jason Liang

Arcane
Joined
Oct 26, 2014
Messages
8,348
Location
Crait
Magical Races faction - Standard character set
rx_wt_072.png

Pastel Kalar (reward premium)

rx_wt_070.png

Aegis Kalar (reward premium)

rx_wt_060.png

Full Kalar (reward premium)

rx_wt_058.png

Vivid Kalar (reward premium)

rx_wt_059.png

Modern Kalar (reward premium)

rx_wt_028.png

Terra (reward premium)

rx_wt_012.png

Megas (reward common)

rx_wt_013.png

Megawas (reward common)

rx_wt_011.png

Megaforce (reward common)
 
Last edited:

Jason Liang

Arcane
Joined
Oct 26, 2014
Messages
8,348
Location
Crait
Demon faction - Standard Character set

Demon Lords and Apostles

Dark Lord Satella and Apostles

rx_wt_014.png

Dark Lord Satella (exclusive premium)

rx239.png

Caesar (premium)

Dark Lord Silky and Apostles
Dark Lord Silky (reward exclusive)

Dark Lords La Hawzel and La Saizel, and Apostles
rx207.png

Dark Lord La Hawzel (reward exclusive)

rx208.png

Apostle Kaen/ Flame Scrivener (reward exclusive)

rx290.png

Dark Lord La Saizel (reward exclusive)

rx292.png

Apostle Yuki (plot-unlocked premium)

Dark Lord Lexington and Apostles
rx053.png

Nimitz Leak/ Dark Lord Lexington (exclusive premium)

Dark Lord Lei and Apostles
rx203.png

Dark Lord Lei (plot-unlocked reward premium)

Dark Lord Pi-R and Apostles
rx060.png

Pi-R (plot-unlocked reward premium)

Dark Lord Galtia and Apostles
rx205.png

Dark Lord Galtia (plot-unlocked reward premium)

rx169.png


rx170.png

rx171.png

Dark Lord Kesselring and Apostles
Dark Lord Kesselring (exclusive premium)

rx084.png


rx081.png


rx082.png


rx083.png


rx229.png


rx230.png


rx231.png


rx232.png

Dark Lord Rawthorn and Apostles
rx046.png

Earthy Julietta (premium)

Lucy Julietta (exclusive premium)

Mercy Julietta (exclusive premium)

Dark Lord Sieg and Apostles
Apostle Aurora (exclusive premium)

Dark Lord Kentaro and Demon King Miki
Dark Lord Kentaro (plot-unlocked reward premium)
Demon King Miki (exclusive premium)

Dark Lord Hornet and Apostles
rx055.png

Dark Lord Hornet (exclusive premium)

Dark Lord Warg and Apostles

rx222.png

Dark Lord Warg (exclusive premium)

Dark Lord Kayblis and Apostles
rx219.png

Apostle Kaybnan (exclusive premium)

rx220.png

Apostle Kaybwan (exclusive premium)

Holy Gal Monsters
rx_wt_015.png

Bezeleye (exclusive premium)

rx025.png

Housenurse (reward exclusive)

rx015.png


rx016.png

Wenlina (exclusive premium)

rx013.png

Serachloras (exclusive premium)

Angels and Devils
rx010.png

Willis Fujisaki (reward premium)

rx038.png

Feliss (reward premium)
 
Last edited:

Jason Liang

Arcane
Joined
Oct 26, 2014
Messages
8,348
Location
Crait
Leazas faction - Premium Character set

rx092.png

Maris Amaryllis (premium)

rx033.png

Leila Grecni (premium)

rx_004.png

Barres Province (premium)

rx011.png

Cordoba Burn (premium)

rx051.png

Ex Banquet (premium)

rx085.png

Menad Shisei (premium)

rx019.png

??? White Army Lietenant (premium)

rx032.png

Yvette? (premium)

rx026.png

Sioux Province (premium)

rx295.png

Aoi (plot-unlocked premium)
 
Last edited:

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