Outmind
Augur
- Joined
- May 22, 2011
- Messages
- 211
Recently i made a thread asking people about the most complex lvl up and character customization systems (thanks go to those who suggested some). Now, i have another question, a couple actually.
First - are there any games out there which force you to look for buy / otherwise ge your skills / spells manually, without getting them via lvl up / talent trees etc. A few examples off the top of my head include:
Any d&d game with an honorable mention of pst - you do get to chosose some of your spells each lvl, but what i really enjoyed about the whole Wizard (and archivist in p&p) play experience was finding scrolls and inscribing the spells written within into my character's spell book.
Diablo - similar as with dnd, but with books in stead of scrolls, plus, you got to upgrade the spells when you found more books (all the while shamelessly abusing the guardian ). A similar system was also implemented in fate.
Betrayal at Krondor - you either bought scrolls in each city you found, got them as rewards or learned them by drinking from a cup you found extremely late in the game.
Arx fatalis & ancient evil (has anyone played the latter btw?) - You had pre made spells, but in order to unlock them you needed to find and combine runes.
So, anything along the lines of the above would qualify.
Second, are there any rpg-s out there where the focus is solely, or at least mostly, on magic? It isn't as important to me story-wise, as it is when it comes to the practical application of magic. Basically what i am looking for here are games with well thought out, deep and versatile spell systems where your characters can wield a wide array of diverse spells to do diverse things. As before, dnd would be a good example, but i'd like to try something different for a change, provided something that fits actually exists.
First - are there any games out there which force you to look for buy / otherwise ge your skills / spells manually, without getting them via lvl up / talent trees etc. A few examples off the top of my head include:
Any d&d game with an honorable mention of pst - you do get to chosose some of your spells each lvl, but what i really enjoyed about the whole Wizard (and archivist in p&p) play experience was finding scrolls and inscribing the spells written within into my character's spell book.
Diablo - similar as with dnd, but with books in stead of scrolls, plus, you got to upgrade the spells when you found more books (all the while shamelessly abusing the guardian ). A similar system was also implemented in fate.
Betrayal at Krondor - you either bought scrolls in each city you found, got them as rewards or learned them by drinking from a cup you found extremely late in the game.
Arx fatalis & ancient evil (has anyone played the latter btw?) - You had pre made spells, but in order to unlock them you needed to find and combine runes.
So, anything along the lines of the above would qualify.
Second, are there any rpg-s out there where the focus is solely, or at least mostly, on magic? It isn't as important to me story-wise, as it is when it comes to the practical application of magic. Basically what i am looking for here are games with well thought out, deep and versatile spell systems where your characters can wield a wide array of diverse spells to do diverse things. As before, dnd would be a good example, but i'd like to try something different for a change, provided something that fits actually exists.