JarlFrank
I like Thief THIS much
I really like layered equipment. It lets you play dressup with your character and you get so many more potential enchanted items to equip (looking at you, Morrowind - stacking enchanted robes, shirt, pants, skirt, cuirass, left pauldron, right pauldron, greaves, belt etc to get 100% magic resistance in total). It adds a lot more equipment variety and therefore also makes exploration more rewarding because it increases the chance that whatever you find will be useful to you.
The oldest game I'm aware of that has a layered equipment system is The Elder Scrolls 2: Daggerfall. You can wear clothes underneath armor, and armor pieces are split into pauldrons, greaves and cuirass.
The Elder Scrolls 3: Morrowind expands upon the system by adding a couple more slots, including splitting gauntlets into left and right, and adding robes as a third layer above clothing and armor. Counting all the different equipment slots, including jewelry, we have a total of 16 slots. Sadly, future TES games abandoned the system and severely reduced equipment slots. Oblivion removed the ability to wear clothing and armor together and merged pauldrons and cuirasses, while Skyrim went even further and merged greaves and cuirasses too. Decline.
Kingdom Come: Deliverance has a layered armor system. It has a cloth layer, chain layer, plate layer, and outer cloth layer for a total of four layers on the chest alone! It even has layers for your head, with a chain coif underneath your helmet. Cool.
Exanima, the turboautistic simulationist RPG that will never be finished, has a layered armor system too where you can wear cloth underneath chain and plate.
Project Zomboid has layered clothing and even has a proper damage model by which the outer layer is damaged first. You have underwear, shirts, jackets, bulletproof vests... and when a zombie attacks you, his attack will first have to tear a hole into the armored vest, then the jacket, then the shirt, before it can scratch your skin. It even has different types of shirts, pants and skirts with different lengths: a short-sleeved shirt won't cover your lower arms but a long-sleeved one will.
Neo Scavenger has not only a layered clothing system but also structures its inventory around that. You only get inventory slots if your clothes have pockets, or you're wearing a backpack! You can wear 3 shirts at once and have a jacket over them, too. And cargo pants are the best pants because of their big pockets.
Dwarf Fortress, obviously, because it's the most turboautistic game ever made. Lots of different clothing and armor slots, and locational damage down to each individual finger.
Are there any other RPGs with layered equipment systems? Sadly, most of them go for the boring generic "1 chest slot, 1 head slot, 1 legs slot, gauntlets and boots and that's it lol".
The oldest game I'm aware of that has a layered equipment system is The Elder Scrolls 2: Daggerfall. You can wear clothes underneath armor, and armor pieces are split into pauldrons, greaves and cuirass.
The Elder Scrolls 3: Morrowind expands upon the system by adding a couple more slots, including splitting gauntlets into left and right, and adding robes as a third layer above clothing and armor. Counting all the different equipment slots, including jewelry, we have a total of 16 slots. Sadly, future TES games abandoned the system and severely reduced equipment slots. Oblivion removed the ability to wear clothing and armor together and merged pauldrons and cuirasses, while Skyrim went even further and merged greaves and cuirasses too. Decline.
Kingdom Come: Deliverance has a layered armor system. It has a cloth layer, chain layer, plate layer, and outer cloth layer for a total of four layers on the chest alone! It even has layers for your head, with a chain coif underneath your helmet. Cool.
Exanima, the turboautistic simulationist RPG that will never be finished, has a layered armor system too where you can wear cloth underneath chain and plate.
Project Zomboid has layered clothing and even has a proper damage model by which the outer layer is damaged first. You have underwear, shirts, jackets, bulletproof vests... and when a zombie attacks you, his attack will first have to tear a hole into the armored vest, then the jacket, then the shirt, before it can scratch your skin. It even has different types of shirts, pants and skirts with different lengths: a short-sleeved shirt won't cover your lower arms but a long-sleeved one will.
Neo Scavenger has not only a layered clothing system but also structures its inventory around that. You only get inventory slots if your clothes have pockets, or you're wearing a backpack! You can wear 3 shirts at once and have a jacket over them, too. And cargo pants are the best pants because of their big pockets.
Dwarf Fortress, obviously, because it's the most turboautistic game ever made. Lots of different clothing and armor slots, and locational damage down to each individual finger.
Are there any other RPGs with layered equipment systems? Sadly, most of them go for the boring generic "1 chest slot, 1 head slot, 1 legs slot, gauntlets and boots and that's it lol".