What is Age of Sigmar and who's playing it? Tried to understand this shit but it's confusing
Warhammer Fantasy's replacement after GW killed it from poor management. Basically Warhammer 40k except fantasy flavor. And by fantasy flavor I mean marvel esque shit where nothing makes sense because the writers can't be arsed to do proper world building.
Also terrible names. Elves are now aelves, lizardmen became seraphon, Orcs became orruks, Ogres are now Ogors and dwarfs are duardins.
Thanks, mostly I gathered that much. Just was stumped by the "nothing makes sense" part.
Clearly there's some connection to the old Fantasy Battle (Sigmar in the name and all), but hard to parse what exactly or what the setting is supposed to be, what are the guys fighting over.
And yeah, the playerbase - is it old grognards who switched over from WHFB, new kids, 40k players, who is this marketed to?
If you're having trouble understanding the setting, here's an intro article explaining it:
https://ageofminiatures.com/aos-lore/
Warhammer Fantasy is currently separated into two continuities: Age of Sigmar and The Old World. Age of Sigmar is a sequel/reboot of The Old World.
The Old World is the setting of the Total War: Warhammer trilogy. It is an Earth-like planet (down to the rough shape of the continents) inhabited by fantasy races and fantasy counterpart cultures. They fight each other for dominance because it's a wargame. Total War: Warhammer is a more or less faithful encapsulation of the setting, albeit heavily streamlined because the 4X format doesn't lend itself to exposition or prose storytelling.
Age of Sigmar takes place in the aftermath of an apocalypse that literally exploded the Old World. Several new planes of existence sprung into being, each being platonic ideals of different metaphysical concepts from the magic system. There's a plane of death, a plane of woods, a plane of light, etc. Using various portals and conjunctions, the armies inhabiting these planes lead skirmishes against each other. These "Mortal Realms" can get pretty surreal: e.g. there's a city built on the back of a giant worm.
One of the benefits of Age of Sigmar is that isn't limited by the geographic constraints of The Old World. For example, you don't have to spend many turns conquering the intervening territories before having a battle between lizardmen and vampire counts.
The name changes are the result of trademark disputes. GW cannot trademark fantasy races and thus sue competition out of existence, so they made up these names so they could trademark it. This happened after they tried to sue an innocent housewife for publishing her book
Spots the Space Marine and lost in court despite having overwhelming financial advantage, because I guess the judge had basic human decency or something.
One key difference between AoS and TOW is that AoS divides armies a lot further. E.g. rather than Vampire Counts and Tomb Kings being used as grab-bags of undead, AoS has distinct army lists for ghosts, zombies, skeletons, ghouls, etc.
One Page Rules Age of Fantasy rules are based on the Age of Sigmar army structure for the most part, with some armies based on those created by other companies that don't have an analogue in AoS. The Age of Fantasy fluff, which is largely perfunctory anyway, is loosely styled after The Old World in the sense that the armies mostly live on a single Earth-like planet, known as Tyria, rather than multiple distinct planes. There are however "voidgates" leading to other planes, and a few of the armies are native to these planes.