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Interview GameSpy interviews on KotOR

Saint_Proverbius

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Tags: Star Wars: Knights of the Old Republic

<a href="http://www.gamespy.com/">GameSpy</a> has put up an <a href="http://www.gamespy.com/articles/november02/kotor/interview.shtml">interview</a> with the <a href="http://www.bioware.com">BioWare</a> boys working on the up coming Star Wars CRPG, <a href="http://lucasarts.com/products/swkotor/splash.htm">Knights of the Old Republic</a>. Here's a bit about naughty and nice:
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<blockquote><b><u>On Being a Nice Jedi vs. Being a Naughty Jedi</u></b>
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<b>Muzyka:</b> LucasArts has done a poll and about half the people enjoy playing a good character and half the people enjoy playing an evil character so we want to appeal to both segments. You can do that in a number of ways, such as force powers. There are some light powers you can only access if you're on the good side of the force and dark powers if you're on the dark side of the force. There are also some more subtle things as the storyline unfolds, such as choosing a more complicated solution to the problem or an easier solution problem. For example, in a scenario an easy option would be to dump some toxin into the water. However, the rest of the game could be affected where if you did choose to dump the toxin then you're leaning towards the dark side and will have to pay a higher price in med kits whereas if you choose the light side then your med kits would be cheaper. Both sides are rewarding.
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<b>Zeschuk:</b> The dark side may seem more exciting in the short term, but ultimately it bites you in the end. For example, you may start getting chased by bounty hunters or ruining the economy of the universe. If you get to the ultimate good then your powers are exceptionally powerful. The same goes with evil. With either extreme you can become very powerful. The story of the game gets very interesting because it depends on your interaction. Is it all Vice City? No it's not all Vice City. There are other routes to take which can be just as rewarding depending on the player perspective.</blockquote>
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Questions.. So many questions.
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Spotted this over at <a href="http://ve3d.com">VoodooExtreme</a>.
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Spazmo

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Nov 9, 2002
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I'm not impressed by the info in that snippet. He's essentially saying that your choice of alignment and how you act in the game world will only affect your character's statistics and maybe prices from some items. I am extrapolating from this that a) there will be very few possibilities for characters of varying alignments and b) being "evil" will probably be nothing more than chopping random, nameless ("Townsperson"), NPCs in half so your alignment stat will go down a couple points.
 

Rosh

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Joined
Oct 22, 2002
Messages
1,775
Spazmo said:
I'm not impressed by the info in that snippet. He's essentially saying that your choice of alignment and how you act in the game world will only affect your character's statistics and maybe prices from some items. I am extrapolating from this that a) there will be very few possibilities for characters of varying alignments and b) being "evil" will probably be nothing more than chopping random, nameless ("Townsperson"), NPCs in half so your alignment stat will go down a couple points.

Yes, just like the shitty "Reputation" of the Inbred Engine games. Didn't they learn anything?

Okay, the bounty hunters and that sort of thing are a given. Same with other effects of beng evil. Yet they just said it was going to basically follow into the same design as...their other games. Evil most likely wouldn't be evil, more like "good for hire". I wonder if Luke Skywalker could get better prices at The Dark Lord Uber-Evil Sith Hideout, or if they had fixed that flaw in their poor design, yet.

Jedi's Gate 3D! Still no pathfinding! Who needs it?!
 

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