Inziladun
Magister
So I'm curious what the general opinion on the Final Fantasy series is. The game had some, in my opinion, good additions and some interesting ideas starting out. I think the culmination of the ideas they had for the series was best represented in Final Fantasy 9. Character design out of the way, I think was the best game they had in the series.
Final Fantasy 6 is widely touted as the unsung hero of the franchise. This one I had missed originally as I have never even owned an SNES but after going back and playing it, the story is definitely one of the better ones. I like how the villain seemed very human and original in motive. He was often portrayed as weak and cowardly. The art was definitely pretty unique and at the time it was a very pretty game. The score was well done considering it was in shitty 8-bit format. Gameplay seemed pretty similar to 9, albeit a bit more shallow. Random encounters seemed more frequent, but maybe that was my imagination. Overall I enjoyed it very much, but think it's a tad overrated coming from the cult follower group.
A lot of people seemed to like Final Fantasy 7, which I play frequently as a young lad. I liked the game alright, but had a lot of trouble following some of the more complicated aspects of it (as an 8 year old) due to the fact that the bad translation really shined through in parts. The best example of this I can find is that Cloud is frequently referred to as a "Clone" of Sephiroth when that is not what the game means at all. The overall story of 7 was still interesting in parts, but fell pretty flat as the game went on. The gameplay was fun, but repetitive and I was not a huge fan of the materia system. The side games were also pretty terrible and clunky, although I did play them quite a bit.
Final Fantasy 8 started off very promising, but quickly got shitty in a hurry in terms of story. Combat mechanics were fine, but the level scaling completely destroyed the game. I remember in my first play through I "overleveled" my characters which I thought at the time was a good thing. Turns out I reached a point that was nigh impossible for me to pass due to my characters being maxed out and I never completed the game. Although having watched the ending on youtube, I can't say I'm too pissed about. On the flip side, if you literally run away from every random encounter, and only fight mandatory fights, you'll fly through the game with absolutely no problem. Even the final fight is apparently pretty easy if you never level your characters. So 8 was definitely pretty terribad overall.
Final Fantasy 9 was definitely my favorite. I definitely enjoyed the setting and the art design (aside from character design as previously mentioned). The story is engaging and interesting and the gameplay brought back the 4 man parties and equipment management, while managing to make multiple pieces of equipment useful throughout the game with their "skill" mechanic, which required you to wear pieces of equipment which over time taught you various abilities attributed to them. The side games were fun, although the Chocobo treasure hunting relied a lot on random chance which was frustrating, but the rewards overall seemed worth it and useful. One of the few Final Fantasies that I've played to completion without struggle, and one I've revisited at least 3 times in my life. If I had to pick one to recommend I'd definitely pick this one.
Final Fantasy 10, initially I liked this game very much. Honestly it was the best combat system they've implemented in the series in my opinion. It made a point to make sure all members of the party were useful throughout the game and encouraged proper strategy for a multitude of boss fights. The story's initial concept was interesting, taking a character that was supposedly "from the future" or "from the past" or whatever, and making him a "fish out of water" character. Which would've been a pretty classic way to explore this foreign world. But the game quickly starts tripping on itself and gets waaaay to convoluted. In fact it wasn't until recently that I've even learned the full extent of the story because apparently a lot of explanations were left out of the game entirely and put in some Japanese translation of a Game Guide. So apparently death isn't a real thing in this game, and people can "un-die" if they really want to, granted they aren't "sent" by a sorceress. Which makes for some very glaring plot holes in the game and a lack of stake when it comes to a giant monster that kills thousands of people. And I guess the main character isn't sent through time but instead just transported to the mainland? The game refers to Tidus as a "dream" from "dream Zanarkand" which implies he's not real, but apparently "dream" just means that it's a manifestation of some dead people or something and that it's a very real place with real people, only isolated. None of this is fully explained in the game itself, which makes for a very confusing story which is pretty stupid even when explained.
Final Fantasy 11. It was an MMO, dunno why it was titled Final Fantasy. Typical grind-fest MMO, but I had some fond memories of it at the time. Game was destroyed by the lack of solo options for progression, there were often times where I had to wait 3 hours to even find a group, which would break up an hour later before I could even gain half a level. Ain't nobody got time for that. Had a very in depth trade skill system, but paled in comparison to SWG which I was playing at the time.
Final Fantasy 12. Started out promising, I liked a lot of what I was seeing pre-release, and I liked the setup for the game. Dunno why they abandoned everything they were going for 10 hours into the game... and traded it for a typical Maniac trying to blow up the world plot. Gameplay was pretty fun, I like the new approach to the battle system. It seemed a lot less clunky and still offered plenty in the way of strategic gameplay. Not sure I liked the way they handled the class system however, as characters eventually merged together into one mega class that can do everything. There was some memorable battles and nice challenges, but I lost interest about 70% the way through after struggling on one particular boss. Story couldn't pull me through for how terribad it was.
And... that was the last Final Fantasy worth mentioning. I played 13 for like 6 hours and quit, that game was just stupid. But those are a couple of my thoughts on the series. Anyone else have anything worth mentioning?
Final Fantasy 6 is widely touted as the unsung hero of the franchise. This one I had missed originally as I have never even owned an SNES but after going back and playing it, the story is definitely one of the better ones. I like how the villain seemed very human and original in motive. He was often portrayed as weak and cowardly. The art was definitely pretty unique and at the time it was a very pretty game. The score was well done considering it was in shitty 8-bit format. Gameplay seemed pretty similar to 9, albeit a bit more shallow. Random encounters seemed more frequent, but maybe that was my imagination. Overall I enjoyed it very much, but think it's a tad overrated coming from the cult follower group.
A lot of people seemed to like Final Fantasy 7, which I play frequently as a young lad. I liked the game alright, but had a lot of trouble following some of the more complicated aspects of it (as an 8 year old) due to the fact that the bad translation really shined through in parts. The best example of this I can find is that Cloud is frequently referred to as a "Clone" of Sephiroth when that is not what the game means at all. The overall story of 7 was still interesting in parts, but fell pretty flat as the game went on. The gameplay was fun, but repetitive and I was not a huge fan of the materia system. The side games were also pretty terrible and clunky, although I did play them quite a bit.
Final Fantasy 8 started off very promising, but quickly got shitty in a hurry in terms of story. Combat mechanics were fine, but the level scaling completely destroyed the game. I remember in my first play through I "overleveled" my characters which I thought at the time was a good thing. Turns out I reached a point that was nigh impossible for me to pass due to my characters being maxed out and I never completed the game. Although having watched the ending on youtube, I can't say I'm too pissed about. On the flip side, if you literally run away from every random encounter, and only fight mandatory fights, you'll fly through the game with absolutely no problem. Even the final fight is apparently pretty easy if you never level your characters. So 8 was definitely pretty terribad overall.
Final Fantasy 9 was definitely my favorite. I definitely enjoyed the setting and the art design (aside from character design as previously mentioned). The story is engaging and interesting and the gameplay brought back the 4 man parties and equipment management, while managing to make multiple pieces of equipment useful throughout the game with their "skill" mechanic, which required you to wear pieces of equipment which over time taught you various abilities attributed to them. The side games were fun, although the Chocobo treasure hunting relied a lot on random chance which was frustrating, but the rewards overall seemed worth it and useful. One of the few Final Fantasies that I've played to completion without struggle, and one I've revisited at least 3 times in my life. If I had to pick one to recommend I'd definitely pick this one.
Final Fantasy 10, initially I liked this game very much. Honestly it was the best combat system they've implemented in the series in my opinion. It made a point to make sure all members of the party were useful throughout the game and encouraged proper strategy for a multitude of boss fights. The story's initial concept was interesting, taking a character that was supposedly "from the future" or "from the past" or whatever, and making him a "fish out of water" character. Which would've been a pretty classic way to explore this foreign world. But the game quickly starts tripping on itself and gets waaaay to convoluted. In fact it wasn't until recently that I've even learned the full extent of the story because apparently a lot of explanations were left out of the game entirely and put in some Japanese translation of a Game Guide. So apparently death isn't a real thing in this game, and people can "un-die" if they really want to, granted they aren't "sent" by a sorceress. Which makes for some very glaring plot holes in the game and a lack of stake when it comes to a giant monster that kills thousands of people. And I guess the main character isn't sent through time but instead just transported to the mainland? The game refers to Tidus as a "dream" from "dream Zanarkand" which implies he's not real, but apparently "dream" just means that it's a manifestation of some dead people or something and that it's a very real place with real people, only isolated. None of this is fully explained in the game itself, which makes for a very confusing story which is pretty stupid even when explained.
Final Fantasy 11. It was an MMO, dunno why it was titled Final Fantasy. Typical grind-fest MMO, but I had some fond memories of it at the time. Game was destroyed by the lack of solo options for progression, there were often times where I had to wait 3 hours to even find a group, which would break up an hour later before I could even gain half a level. Ain't nobody got time for that. Had a very in depth trade skill system, but paled in comparison to SWG which I was playing at the time.
Final Fantasy 12. Started out promising, I liked a lot of what I was seeing pre-release, and I liked the setup for the game. Dunno why they abandoned everything they were going for 10 hours into the game... and traded it for a typical Maniac trying to blow up the world plot. Gameplay was pretty fun, I like the new approach to the battle system. It seemed a lot less clunky and still offered plenty in the way of strategic gameplay. Not sure I liked the way they handled the class system however, as characters eventually merged together into one mega class that can do everything. There was some memorable battles and nice challenges, but I lost interest about 70% the way through after struggling on one particular boss. Story couldn't pull me through for how terribad it was.
And... that was the last Final Fantasy worth mentioning. I played 13 for like 6 hours and quit, that game was just stupid. But those are a couple of my thoughts on the series. Anyone else have anything worth mentioning?