Official RPG Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Interview George Ziets interview over on IronTower

Discussion in 'News & Content Feedback' started by JarlFrank, Aug 24, 2008.

  1. JarlFrank I like Thief THIS much Patron

    JarlFrank
    Joined:
    Jan 4, 2007
    Messages:
    26,603
    Location:
    KA.DINGIR.RA.KI
    Tags: Neverwinter Nights 2: Mask of the Betrayer; Obsidian Entertainment

    The guy who has been working on Age of Decadence has interviewed George Ziets, lead designer of Mask of the Betrayer, and <A HREF="http://www.irontowerstudio.com/forum/index.php?topic=467.0">asked some interesting questions</A> about his work on the game and his motivations.
    <br>
    <br>
    <blockquote><strong>1. I've heard rumors that you are tired of "medieval fantasy" RPGs. I'm pretty sure that I know what you mean, but I'm curious about your reasons. Also, what exactly did you do to separate Mask of the Betrayer from such games?</strong>
    <br>
    <br>
    I think this depends on whether I’m thinking as a player or as a designer.
    <br>
    <br>
    First, the player’s perspective. When I open a new book, or sit down to watch a movie, or purchase an RPG, I want to be introduced to a world that I’ve never imagined before. I’m drawn to fantasy and science fiction for the thrill of discovery - to peel away the layers of setting and learn the “rules” of a new world. Some writers are brilliant at this. George R. R. Martin and Scott Lynch are two of my more recent favorites.
    <br>
    <br>
    Now, it certainly isn’t impossible for an imaginative and intriguing world to be set in medieval Europe (or some facsimile thereof). The two authors I just mentioned base a lot of their material on real-world European cultures, and I found that The Witcher also presented a fresh take on some old formulas. But many, many games (and less effective novels) seem to be mired in the same old formula. As soon as I see elves, dwarves, and orcs, I can pretty well guess how they relate to one another, and what the world is going to be like… and I’m usually right (The Witcher notwithstanding). Once my curiosity has faded, so has my interest in the book, movie, or game.
    <br>
    <br>
    That brings me to the designer’s perspective… and now that I think about it, the two perspectives are pretty closely related. As a designer, I need to be inspired by my game’s setting. Even when I’m the author or lead writer, I’ve got to have that sense of discovery. That’s what gets me out of bed for a long day of building levels, designing quests, or writing dialogue. It’s all a process of discovery. If I’m drawing my inspiration from, say, Slavic mythology - not something I knew much about, before I worked on MotB - then I’m truly learning and discovering something new. And that leads to all sorts of new ideas and connections. But if I’m working in the same old fantasy setting that I’ve been reading and playing for twenty years… it’s awfully difficult to come up with fresh and exciting ideas.</blockquote>
    <br>
    <br>
    The questions are quite interesting, and it's worth a read. Most of it is about why Ziets made his design decisions the way he made them, and what thoughts he had when he made the game.
    <br>
    <br>
    <br>
    Spotted at: <A HREF="http://www.irontowerstudio.com/forum">Iron Tower Forums</A>
     
    ^ Top  
  2. Lumpy Arcane

    Lumpy
    Joined:
    Sep 11, 2005
    Messages:
    8,525
    It's like having a gourmet chef work at a fast food restaurant.
     
    ^ Top  
  3. butsomuch Novice

    butsomuch
    Joined:
    Jan 12, 2003
    Messages:
    50
    He works as the Lead Writer/Quest Developer on an unannounced MMORPG at ZeniMax Online Studios, NOT AT BETHESDA.
     
    ^ Top  
  4. Mefi Cipher

    Mefi
    Joined:
    Apr 7, 2005
    Messages:
    1,236
    Location:
    waiting for a train at Perdido Street Station
    Really? Tell me more.....

    doh

    No-one gives a shit now.
     
    ^ Top  
  5. SimpleComplexity Arbiter

    SimpleComplexity
    Joined:
    Apr 12, 2007
    Messages:
    1,658
    Location:
    Prussia
     
    ^ Top  
  6. Anthony Davis Blizzard Entertainment Developer

    Anthony Davis
    Joined:
    Sep 7, 2007
    Messages:
    2,097
    Location:
    California
    I miss George. I've said this a hundred times at least, but his story telling abilities are only matching by his incredible work ethic.
     
    • Brofist Brofist x 1
    ^ Top  
  7. Solohk Scholar

    Solohk
    Joined:
    Aug 15, 2006
    Messages:
    289
    Location:
    Madam Lil's
    Great read. :salutevaultdweller:
     
    ^ Top  
  8. Warden Arbiter

    Warden
    Joined:
    Jul 12, 2007
    Messages:
    1,106
    Location:
    In your nightmare.
    Aaahh, how cute. :)
     
    ^ Top  
  9. FrancoTAU Cipher

    FrancoTAU
    Joined:
    Oct 21, 2005
    Messages:
    2,507
    Location:
    Brooklyn, NY
    Friendship must be a foreign concept to you.
     
    ^ Top  
  10. sportforredneck Cipher

    sportforredneck
    Joined:
    Feb 10, 2007
    Messages:
    7,715
    He just finds it cute because it's a man talking about another man.
     
    ^ Top  
  11. Skald Novice

    Skald
    Joined:
    Aug 28, 2008
    Messages:
    81
    Location:
    IMA DUMB POLACK, K?
    Why would he leave? Obsidian is having its golden age right now it would seem.
     
    ^ Top  
  12. Warden Arbiter

    Warden
    Joined:
    Jul 12, 2007
    Messages:
    1,106
    Location:
    In your nightmare.
    You're spot on baby.
     
    ^ Top  
  13. Skald Novice

    Skald
    Joined:
    Aug 28, 2008
    Messages:
    81
    Location:
    IMA DUMB POLACK, K?
    Just finished the Mask the second time. And fuck, does the ending feel...right.

    With that said...do you think they should've allowed us to defy Kelemvor in his realm? Even if it meant instant death?
     
    ^ Top  

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.