Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Anime Get To The Orange Door

DJOGamer PT

Arcane
Joined
Apr 8, 2015
Messages
7,512
Location
Lusitânia
Here's a weird one:



The main appeal is the fast and skill based movement, multiple game modes and the levels are partially generated.
It was released this year at the end of May, and it's still in early acess. But the author posts updates regularly and plans to do major changes.

The demo is free though, for anyone curious enough. Will try it out and post some impressions.

This is the first result I got on YouTube:

 

DJOGamer PT

Arcane
Joined
Apr 8, 2015
Messages
7,512
Location
Lusitânia
The game has potencial, but needs to improve alot of areas.
The coolest thing for now is the skilled based movement. Crouch sliding, double jumoing and wall running all boost you speed. Then you can bunnyhop by holding down the crouch button and jumping after the first frames of the PC touching the ground.
It also ripps of Maximum Action with the drop kicks and the slow-mo. However they are more harsh here with the slow-mo, it only lasts 3 seconds and after you use you have to some enemies to replenish it.
Unlike Maximum Action, the guns in the current state don't have a lot of impact nor are as fun to use
The enemies make considerable damage.
If you die you are imeadeatly respawned, and start the arena all over.
Yeah the levels are arenas, they are filled with obstacles, walls, jumping pads and item boxes. You open these boxes with the money you get from each kill and they can hold either weapons or medkits (they have labels telling you what inside of them).
The worst thing so far is the whole art-style. Not only because it's just an unoriginal trend by this point, but worse things just blend in together and there no energy in it.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom