- Joined
- Mar 14, 2012
- Messages
- 1,518




Last edited by a moderator:
Well, how exactly could they guarantee that, hmm? But you forgot to quote this part:"Ulule cannot guarantee that projects will fulfill all of their obligations."
An Ulule campaign is based on an All or Nothing principle. It means that the projects owners only receive the funds if the campaign goal is reached.
I guess my point is that neither the platform nor the campaign creator guarantees anything, which is an absurd proposition from a potential backer's perspective. So many crowdfunding projects have gone south that I think people are crazy for backing anything these days. Just buy the thing when (if) it gets released.Well, how exactly could they guarantee that, hmm?"Ulule cannot guarantee that projects will fulfill all of their obligations."
The platform cannot guarantee anything—how could they? Hold the devs hostage, and force them finish at gunpoint?I guess my point is that neither the platform nor the campaign creator guarantees anything, which is an absurd proposition from a potential backer's perspective. So many crowdfunding projects have gone south that I think people are crazy for backing anything these days. Just buy the thing when (if) it gets released.Well, how exactly could they guarantee that, hmm?"Ulule cannot guarantee that projects will fulfill all of their obligations."
The platform cannot guarantee anything—how could they?I guess my point is that neither the platform nor the campaign creator guarantees anything, which is an absurd proposition from a potential backer's perspective. So many crowdfunding projects have gone south that I think people are crazy for backing anything these days. Just buy the thing when (if) it gets released.Well, how exactly could they guarantee that, hmm?"Ulule cannot guarantee that projects will fulfill all of their obligations."
The creator obviously wants to finish the game if they're honest. If not, the platform gives you guarantees (you get your money back) and incentivises the creator (goals not met, no payout).
Did you read my quotes from their website? If the project is not completed, the creator *will not* be payed, and you *will* get your money back.The platform cannot guarantee anything—how could they?I guess my point is that neither the platform nor the campaign creator guarantees anything, which is an absurd proposition from a potential backer's perspective. So many crowdfunding projects have gone south that I think people are crazy for backing anything these days. Just buy the thing when (if) it gets released.Well, how exactly could they guarantee that, hmm?"Ulule cannot guarantee that projects will fulfill all of their obligations."
The creator obviously wants to finish the game if they're honest. If not, the platform gives you guarantees (you get your money back) and incentivises the creator (goals not met, no payout).
I know the platform can't guarantee anything. That's what I said: "neither the platform nor the campaign creator guarantees anything". I don't expect the platform to. That's why the proposition is absurd from the backer's perspective. There are plenty of examples of crowdfunding projects that went south and backers did not get their money back.
Ok, you're right. Reading comprehension skill check failure on my part; I've mistaken "funding goals" with "project goals". These are different, yeah.That "all or nothing principle" means backers get their money back if the project doesn't reach the funding goal.
I'm talking about crowdfunding projects that go south after the funding goal is reached and all the backer money is in the hands of the campaign creator. There are plenty of examples of backers not getting what was advertised and not getting their money back.
I was under the mistaken assumption that if the delivery (e.g., the final game) never materialises, all funders get their money back. But no, that's clearly not the case. So I take everything I wrote back, and I'll only buy this when it's 100% completed (and the same goes for any other crowd-funded project, yeah, unless they have stronger guarantees... I was lucky with Grimrock and Colony Ship, but let's not push that luck).For these reasons Ulule cannot guarantee that projects will fulfill all of their obligations. We do everything in our power to make our tools and advice available to creators for the successful completion of their crowdfunding campaign, but it is ultimately up to the project creator to deliver and keep the commitments they have made to their backers.
Info Gobliins6
Thank you for your support.
I did not promise an automatic Steam key on the project.
Due to the funding difficulties on both platforms, I would give a free Steam key, later and on request, (in addition to the game files when it is released and other rewards), but only to contributors who have invested at least 20 euros. Pierre Gilhodes
![]()
388 backers pledged €9,524 to help bring this project to life.
Fingus et Winkle, l'Aventure continue...
![]()
... Thanks to you! Thank you for this great achievement, and thanks to all those who contributed by pre-purchasing the game. Special thanks to those who gave more by buying the rewards, without you nothing would have been possible. GOBLiiNS6 is on the right track, I hope it will live up to your expectations. Pierre Gilhodes
GOBLiiNS6 Progress
![]()
Hello ! GOBLiiNS6 production continues. Although 75% of the game is almost finished, the last quarter started well, there is still a lot of work to do. Level 12, psychedelic level is still improving, it is even richer than the others. Level 13, a level on the edge of a lake that has some quietness, centered on the Buffoon, is soon finished. The decor 14 is well started, a underwater level, everything is to be done in it. At the same time, the background 15 starts also, still a big piece, it will be the penultimate. The English translation is also moving slowly, Carole does a lot of work to be as close as possible to my texts and strange expressions, helped by the Australian Matt and the American Caleb. Without seeming to, still a lot of scripting, graphics and animations, programming and texts. Then we will have to finish and integrate the English version... Then a lot of tests. I hope that all this will be finished by the end of the year. I don’t have an exact date. Thank you for your patience!
For those who have not seen my illustrated artistic biography, you can download it on my Linkedin profile. Here are the links to download it:
En français:
https://lnkd.in/dU3sBY7e
En anglais:
https://lnkd.in/dhhxUQib
Soon Pierre
I don't think he ever mentioned any legal problems with Woodruff when asked about a sequel.I would imagine that the rights to Woodruff are in an impenetrable legal tangle that no one is going to ever wade through. The death of Sierra fucked far more high-profile IPs than that one.
what did he say in response to these questions btw?I don't think he ever mentioned any legal problems with Woodruff when asked about a sequel.I would imagine that the rights to Woodruff are in an impenetrable legal tangle that no one is going to ever wade through. The death of Sierra fucked far more high-profile IPs than that one.
https://www.facebook.com/groups/144...0351358598&reply_comment_id=10162719182123598It's undoubtedly possible to make a game like Woodruff, with lots of back and forth between screens... I find that it makes the game long and tedious. If there’s ever a sequel to Woodruff, it will certainly be more like a sequence of screens. Before that, and after Goblins 7 if all goes well, I’d like to make a game that would gradually bring us closer to the universe of Woodruff, while still staying somewhat distant. The subtitle would be Chronicle of the Schnibble.