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KickStarter Gobliins6 by Pierre Gilhodes

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Kickstarter: https://www.kickstarter.com/projects/pierregilhodes/gobliins6



https://www.facebook.com/groups/144759398597/posts/10161532337383598/
399961685_10161318572117421_3838764674642875702_n.jpg


Crowdfunding early next year.
 
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Durq

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"Ulule cannot guarantee that projects will fulfill all of their obligations."
 

Rincewind

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Yeah, I love it the guy just keeps doing his own thing, screw the current "trends". The graphics, the music, and the general atmosphere look very nice—a breath of fresh air after all the cookie-cutter modern nonsense.

Probably should back this.
 

Rincewind

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"Ulule cannot guarantee that projects will fulfill all of their obligations."
Well, how exactly could they guarantee that, hmm? But you forgot to quote this part:

An Ulule campaign is based on an All or Nothing principle. It means that the projects owners only receive the funds if the campaign goal is reached.
 

Durq

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"Ulule cannot guarantee that projects will fulfill all of their obligations."
Well, how exactly could they guarantee that, hmm?
I guess my point is that neither the platform nor the campaign creator guarantees anything, which is an absurd proposition from a potential backer's perspective. So many crowdfunding projects have gone south that I think people are crazy for backing anything these days. Just buy the thing when (if) it gets released.
 

Rincewind

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"Ulule cannot guarantee that projects will fulfill all of their obligations."
Well, how exactly could they guarantee that, hmm?
I guess my point is that neither the platform nor the campaign creator guarantees anything, which is an absurd proposition from a potential backer's perspective. So many crowdfunding projects have gone south that I think people are crazy for backing anything these days. Just buy the thing when (if) it gets released.
The platform cannot guarantee anything—how could they? Hold the devs hostage, and force them finish at gunpoint? :) You could never go to a newspaper and complain that some people that put up some advertisment in their paper screwed you over (but they could tell repeat offenders to fuck off, at their discretion, sure).

The creator obviously wants to finish the game if they're honest. If not, the platform gives you guarantees (you get your money back) and incentivises the creator (goals not met, no payout).

I don't see a problem, seems like a fair system to me.

Then sure, there are loopholes in every system, but this seems pretty well though out at face value.
 

Durq

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"Ulule cannot guarantee that projects will fulfill all of their obligations."
Well, how exactly could they guarantee that, hmm?
I guess my point is that neither the platform nor the campaign creator guarantees anything, which is an absurd proposition from a potential backer's perspective. So many crowdfunding projects have gone south that I think people are crazy for backing anything these days. Just buy the thing when (if) it gets released.
The platform cannot guarantee anything—how could they?

The creator obviously wants to finish the game if they're honest. If not, the platform gives you guarantees (you get your money back) and incentivises the creator (goals not met, no payout).

I know the platform can't guarantee anything. That's what I said: "neither the platform nor the campaign creator guarantees anything". I don't expect the platform to. That's why the proposition is absurd from the backer's perspective. There are plenty of examples of crowdfunding projects that went south and backers did not get their money back.
 

Rincewind

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"Ulule cannot guarantee that projects will fulfill all of their obligations."
Well, how exactly could they guarantee that, hmm?
I guess my point is that neither the platform nor the campaign creator guarantees anything, which is an absurd proposition from a potential backer's perspective. So many crowdfunding projects have gone south that I think people are crazy for backing anything these days. Just buy the thing when (if) it gets released.
The platform cannot guarantee anything—how could they?

The creator obviously wants to finish the game if they're honest. If not, the platform gives you guarantees (you get your money back) and incentivises the creator (goals not met, no payout).

I know the platform can't guarantee anything. That's what I said: "neither the platform nor the campaign creator guarantees anything". I don't expect the platform to. That's why the proposition is absurd from the backer's perspective. There are plenty of examples of crowdfunding projects that went south and backers did not get their money back.
Did you read my quotes from their website? If the project is not completed, the creator *will not* be payed, and you *will* get your money back.
 

Durq

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That "all or nothing principle" means backers get their money back if the project doesn't reach the funding goal.

I'm talking about crowdfunding projects that go south after the funding goal is reached and all the backer money is in the hands of the campaign creator. There are plenty of examples of backers not getting what was advertised and not getting their money back.
 

Rincewind

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That "all or nothing principle" means backers get their money back if the project doesn't reach the funding goal.

I'm talking about crowdfunding projects that go south after the funding goal is reached and all the backer money is in the hands of the campaign creator. There are plenty of examples of backers not getting what was advertised and not getting their money back.
Ok, you're right. Reading comprehension skill check failure on my part; I've mistaken "funding goals" with "project goals". These are different, yeah.

From the last section on this page:
For these reasons Ulule cannot guarantee that projects will fulfill all of their obligations. We do everything in our power to make our tools and advice available to creators for the successful completion of their crowdfunding campaign, but it is ultimately up to the project creator to deliver and keep the commitments they have made to their backers.
I was under the mistaken assumption that if the delivery (e.g., the final game) never materialises, all funders get their money back. But no, that's clearly not the case. So I take everything I wrote back, and I'll only buy this when it's 100% completed (and the same goes for any other crowd-funded project, yeah, unless they have stronger guarantees... I was lucky with Grimrock and Colony Ship, but let's not push that luck).

Plus yeah, even such a guarantee wouldn't guard against the devs half-assing it and delivering something low-effort to tick the "project delivered" box.
 

OracleX

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Pierre wil deliver! anyways he stated the money is for hiring dedicated people for music/animation. and with dedicated I would assume those he worked with on the previous title(s).
 
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In an era where legacy developers doing Kickstarters seem to take eons, I'm really appreciating how Pierre is actually doing this crap in a reasonable timeframe. Especially among adventure game devs.
 

Infinitron

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth

Infinitron

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
388 backers pledged €9,524 to help bring this project to life.

https://www.kickstarter.com/projects/pierregilhodes/gobliins6/posts/4247839

Fingus et Winkle, l'Aventure continue...​


cf1b54f5824ea613201815b34143cc5c_original.png


... Thanks to you! Thank you for this great achievement, and thanks to all those who contributed by pre-purchasing the game. Special thanks to those who gave more by buying the rewards, without you nothing would have been possible. GOBLiiNS6 is on the right track, I hope it will live up to your expectations. Pierre Gilhodes
 

Infinitron

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://www.kickstarter.com/projects/pierregilhodes/gobliins6/posts/4355384

GOBLiiNS6 Progress​


922b8ed57e736fc8b0047807f8441598_original.png

Hello ! GOBLiiNS6 production continues. Although 75% of the game is almost finished, the last quarter started well, there is still a lot of work to do. Level 12, psychedelic level is still improving, it is even richer than the others. Level 13, a level on the edge of a lake that has some quietness, centered on the Buffoon, is soon finished. The decor 14 is well started, a underwater level, everything is to be done in it. At the same time, the background 15 starts also, still a big piece, it will be the penultimate. The English translation is also moving slowly, Carole does a lot of work to be as close as possible to my texts and strange expressions, helped by the Australian Matt and the American Caleb. Without seeming to, still a lot of scripting, graphics and animations, programming and texts. Then we will have to finish and integrate the English version... Then a lot of tests. I hope that all this will be finished by the end of the year. I don’t have an exact date. Thank you for your patience!
For those who have not seen my illustrated artistic biography, you can download it on my Linkedin profile. Here are the links to download it:

En français:
https://lnkd.in/dU3sBY7e
En anglais:
https://lnkd.in/dhhxUQib

Soon Pierre
 
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I would imagine that the rights to Woodruff are in an impenetrable legal tangle that no one is going to ever wade through. The death of Sierra fucked far more high-profile IPs than that one.
 

Don Peste

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I would imagine that the rights to Woodruff are in an impenetrable legal tangle that no one is going to ever wade through. The death of Sierra fucked far more high-profile IPs than that one.
I don't think he ever mentioned any legal problems with Woodruff when asked about a sequel.
 
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I would imagine that the rights to Woodruff are in an impenetrable legal tangle that no one is going to ever wade through. The death of Sierra fucked far more high-profile IPs than that one.
I don't think he ever mentioned any legal problems with Woodruff when asked about a sequel.
what did he say in response to these questions btw?
 
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The guy is ambitious. He’s planning Goblins 7 and a game called Chronicle of the Schnibble, which is not a sequel to Woodruff. He’s even pondering a Woodruff sequel a little, which apparently still won’t have the open wandering between locations like in the first part, but will have levels, like in Goblins 1, 4, 5, and 6.
It's undoubtedly possible to make a game like Woodruff, with lots of back and forth between screens... I find that it makes the game long and tedious. If there’s ever a sequel to Woodruff, it will certainly be more like a sequence of screens. Before that, and after Goblins 7 if all goes well, I’d like to make a game that would gradually bring us closer to the universe of Woodruff, while still staying somewhat distant. The subtitle would be Chronicle of the Schnibble.
https://www.facebook.com/groups/144...0351358598&reply_comment_id=10162719182123598

Honestly, I miss traveling between locations. It might work for Goblins (although Gobliins 2 and Goblins 3 had movement between locations), but it’s definitely not suitable for a Woodruff sequel. Exploring the world and backtracking to try out new devices and spells was one of the most interesting aspects of the game.
 

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