The game looks so fucking great for the hardware of the ps4.
Took this clip yesterday from when you approach the summit.
It's really one of the best looking games ever. Each area is carefully detailed and really feels unique. It has probably the best graphics ever made. The game is colorful, varied, detailed, impressive. It has really amazing setpieces, like venturing next to a corpse of a giant. It gives me Icewind Dale vibes. Gameplay is great. Story is serviceable.
The only review I've watched. He basically exposes everything I feared about this bad camera. And yeah, removing the jump was a numbskull decision. And yeah, this isn't Kratos.
Jump complaints are idiotic. You can't jump in hitman games, you can't jump in dark souls, you can't jump in the prince of persia sand's of time trilogy, you cant jump in assassin's creed, the witcher 1 and 2 you can't jump, you can't jump in god hand. This game is a reboot in gameplay only, you'll never miss a jump button. Well, you could jump in previous entries, but this new GOW is another kind of game. It is a metroidvania, or an action-adventure game in the vein of legacy of kain, or darksiders. With chests and items locked up by different things that can be opened when you get the appropriate item. It's better than make a clone of previous entries. I played GOW: ascension and it was boring and forgettable.
Camera is not bad at all. But then again, I can get used to any camera in 3rd person games. No game ever made me angry because of camera.
The combat is nice, impactful, brutal. In the beginning it is dull, because you start with very basic moves. But upgrade Kratos, he becomes a skilled killing machine. It's challenging but not frustratingly difficult as in dark souls (bosses have in battle checkpoints, and you never have to do long sequences as in a dark souls game). And midgame, you get to use the good old blades of chaos. I feared the gameplay was made to rely mainly in the Axe combat, that when I got the blades I thought it would be just an easter egg, but it is a fully fledged weapon with various moves and combos, and it works perfectly in this game, something I thought they wouldn't focus. Oh, and there's very little QTE events, and they're just the kind of mashing buttons (which you can change into a hold-button in the option menu), and they're never the kind of "time" limited.
Comparison with other games: The last of us is just because you have a kid as a companion, and the storytelling is similar. But Last of Us is linear, and this god of war is a backtracking game. Other game I can compare it to is the witcher 3 (a really influential game in this modern era). Enemies have different levels and if they're way above you there's an icon of a skull by their health bar. The difference is that leveling takes time and it works by upgrading you armor, weapons and items, and the level cap is probably about 10. Also from the witcher, is the detailed sets of armors, which you can craft and upgrade, and also the lore codex, bestiary. There's a great amount of sidequests, and some puzzles common to games of this kind.
The boy is never annoying, since it's no escort mission: He is like a tertiary weapon, and he evolves in the game as well. And they only banter in sequences where you're just wandering around. The story is nothing special, but it's presented in a good way. You want to know what happens next.
The thing is: the game is fun. It's long, and sometimes you look what you may face ahead and think it you get boring, but it rarely, maybe never, gets boring. It even has humour... WTF? I'm talking about the dwarfs and the mimir's talking head.
About this guy not being Kratos... well I disagree, but if he is not, he is better than the previous one.
My only complaint is the menu fonts are really small, even after the patch when you can double it's size, but it is still small. Sorry I lie. there's another complaint: no sex and boobs in this one.
Oh, I didn't finish the game yet, but I'm having a blast.
EDIT: The music: It's by bear mccreary, so it's great. Though it follow the epic style.